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Releases: JamesTKhan/Mundus

v0.5.1

08 Aug 05:59
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Full Changelog: v0.5.0...v0.5.1

0.5.0

28 Jun 19:31
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New Contributors

Full Changelog: v0.4.0...v0.5.0

0.4.2

25 Oct 01:59
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This bug fix version corrects an issue with Terrain Shader compilation when using normal maps.

Full Changelog: v0.4.1...v0.4.2

0.4.1

21 Oct 16:36
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Fixes a breaking bug that would prevent models from importing due to incorrect bone count logic.

Full Changelog: v0.4.0...v0.4.1

0.4.0

12 Oct 22:22
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This version includes many new features and plenty of bug fixes, too many to talk about individually. Check out the PRs below to get an idea.

What's Changed

Full Changelog: v0.3.1...v0.4.0

0.3.1

07 Jun 13:18
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This release adds some much needed improvements like GWT support for Mundus projects. It also fixes several crashes when adding new objects to the scenes and adds a fix for launching the jar on MacOS.

What's Changed

  • Generate assets.txt in the editor by @jpooleycodes in #45
  • Source Compatibility 1.7 by @jpooleycodes in #47
  • Add fog to Water Shader by @jpooleycodes in #48
  • Add GWT support by @jpooleycodes in #49
  • Removed unnecessary readme by @Dgzt in #54
  • Ambient and Directional light updates by @jpooleycodes in #53
  • Skybox rotation by @jpooleycodes in #55
  • Fix tool handles not clicking on mac/retina screens by @jpooleycodes in #57

Full Changelog: v0.3.0...v0.3.1

0.3.0

20 May 01:17
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This is the first release after detaching this fork from the original Mundus project. The release includes many new features.

What's Changed

  • Fix desktop support for runtime by @jpooleycodes in #1
  • Fix build on Linux by @yuripourre in #4
  • Update preview model to rotate in Y axis by @yuripourre in #5
  • Add basic zoom by @yuripourre in #6
  • QOL: Keep selection when changing tools by @yuripourre in #7
  • Refactoring test folder by @yuripourre in #8
  • Move model batch from sceneGraph to scene by @yuripourre in #10
  • Handle tags by @yuripourre in #11
  • Prevent crash when loading gltf models without textures by @yuripourre in #12
  • Add a LogBar in the bottom dock by @jpooleycodes in #9
  • Add camera pan by @yuripourre in #13
  • Terrain creation doc by @Dgzt in #14
  • New terrain generation design by @Dgzt in #16
  • Double clicking GameObject looks at object by @jpooleycodes in #15
  • Add editable uv scale for terrains by @jpooleycodes in #17
  • Load heightmap and Perlin noise generation docs by @Dgzt in #18
  • Ready: Add asset deletion within UI by @jpooleycodes in #2
  • Kotlin updated to 1.6.21 by @Dgzt in #20
  • bind method instead of deprecated begin and end methods of ShaderProgram by @Dgzt in #19
  • GLB support by @Dgzt in #21
  • Add water component objects by @jpooleycodes in #24
  • Update changes and version for editor by @jpooleycodes in #26
  • Fix water shader compatability with glsl 1.10 by @jpooleycodes in #28
  • Fix specular water by @jpooleycodes in #30
  • Updated gltf version to 2.0.0-rc.1 by @Dgzt in #29
  • Deleted docs dir by @Dgzt in #32
  • Skybox enhancements by @jpooleycodes in #33
  • Runtime 0.3.0 and change log updates by @jpooleycodes in #34
  • Updated gradle version to 7.3.3 by @Dgzt in #35
  • Add thumbnails for TextureAssets in asset dock by @jpooleycodes in #36
  • Fix water FBO rendering issue by @jpooleycodes in #37
  • Add Foam to Waters edges and Water refactoring by @jpooleycodes in #38
  • Replaced custom dist method to Vector2.dst method by @Dgzt in #40
  • Removal of new assets that are not saved by @jpooleycodes in #39
  • Preparations for Jitpack by @jpooleycodes in #41
  • Refactored runtime's Mundus by @Dgzt in #42

New Contributors

  • @jpooleycodes made their first contribution in #1
  • @yuripourre made their first contribution in #4
  • @Dgzt made their first contribution in #14

Full Changelog: v0.1.0...v0.3.0