-
Notifications
You must be signed in to change notification settings - Fork 22
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Updated libgdx to 1.11.0 #60
Conversation
I have not merged yet as I am noticing some subtle micro-stutters on the demo app when running on this branch. Primarily in the "Second Scene". The FPS still shows 60fps but some stuttering is visible in the 3d world. I might have to experiment with it more after the upcoming game jam, there is no telling what the cause is. I might have to look at all the change log for 1.11.0 to see if any thing stands out |
# Conflicts: # editor/CHANGES
I've updated this branch with the latest master branch. Could you check there are still some stuttering in the demo app? |
@Dgzt Unfortunately I still see the micro-stuttering. The game stays at 60fps but I get jarring microstutters when moving the camera around on the example project. On master branch, its smooth. I made a short video to show what I am seeing. I am thinking it might be lwjgl or window related but I will have to dig into it more 2022-08-17.15-35-19_Trim.mp4 |
Confirmed this is not a Mundus issue. Replicated same issue in a barebones test project. It seems to only happen on Windowed mode on 1.11.0. Raised the issue in discord but will update here when I know more. |
After some talks in Discord, I tested on 1.10.0, and overrode the LWJGL version to 3.3.0 (1.10.0 uses 3.2.3) and replicated the stuttering so it seems to be a LWJGL (or GLFW) issue because LWJGL version was updated on 1.11.0. It only appears to happen in windowed mode. So I am not sure when we can merge this PR. https://discord.com/channels/348229412858101762/873537733430226964/1009676857605628017 |
I see, I hope the lwjgl or glfw team will fix it soon. |
There was new lwjgl version (3.3.2) with updated glfw:. I hope this will resolve micro-stuttering issue. |
We can hope. I looked through the change lists for 3.3.2 and don't see it mentioned but who knows. Have you noticed the micro stuttering on your end at all? It is terrible for me on libGDX 1.11 when windowed mode. |
No, I haven't. My eyes are not enough good or maybe it depends on OS and/or GPU type. |
I will likely end up merging this soon. We can't stay on 1.10 forever and no matter what I cannot seem to pinpoint the stuttering or find any mention of it on GLFW or LWJGL3 GitHub. Maybe this is just an issue on my end, difficult to say. |
The 3.3.2 update has merged into libGDX. Could you try with the latest libGDX snapshot? |
The stuttering appears to be gone on 1.11.1-SNAPSHOT! |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I can't even replicate the stuttering this morning on 1.11.0 or 1.11.1-Snapshot...
Not sure what is happening but we can merge this now.
Strange. As I remember RafaSKB also had this suttering on his environment, not only your environment. |
No description provided.