Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Upgrade to libGDX 1.12.0. With that I also fixed an invalid value being used in GL30 MRT FBO construction. After testing many variations, one of the reasons I was looking forward to WebGL2 is currently useless.
Using the same code for MRT FBO with 24bit Depth on WebGL2 vs Desktop, there are precision issues on WebGL2 with the water rendering. On desktop this is not happening. Unknown why at this time, so Water refractions will not use MRT FBO's on WebGL2 for the time being as it should not hold back the update to 1.12.0.