Ability to add primitive meshes (Planes, Cubes) #192
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I needed this ability for the Game Jam so worked it in quickly. You can now add Cubes and Planes meshes from the editor, good for prototyping and creating quick floors, walls, etc..
On create of plane or cube, first checks if a standard_cube or standard_plane model asset already exists, if so, it creates a new GO using the existing asset, else generates a new mesh in code, then creates a new model asset.
Untitled.34.mp4