0.3.0
This is the first release after detaching this fork from the original Mundus project. The release includes many new features.
What's Changed
- Fix desktop support for runtime by @jpooleycodes in #1
- Fix build on Linux by @yuripourre in #4
- Update preview model to rotate in Y axis by @yuripourre in #5
- Add basic zoom by @yuripourre in #6
- QOL: Keep selection when changing tools by @yuripourre in #7
- Refactoring test folder by @yuripourre in #8
- Move model batch from sceneGraph to scene by @yuripourre in #10
- Handle tags by @yuripourre in #11
- Prevent crash when loading gltf models without textures by @yuripourre in #12
- Add a LogBar in the bottom dock by @jpooleycodes in #9
- Add camera pan by @yuripourre in #13
- Terrain creation doc by @Dgzt in #14
- New terrain generation design by @Dgzt in #16
- Double clicking GameObject looks at object by @jpooleycodes in #15
- Add editable uv scale for terrains by @jpooleycodes in #17
- Load heightmap and Perlin noise generation docs by @Dgzt in #18
- Ready: Add asset deletion within UI by @jpooleycodes in #2
- Kotlin updated to 1.6.21 by @Dgzt in #20
- bind method instead of deprecated begin and end methods of ShaderProgram by @Dgzt in #19
- GLB support by @Dgzt in #21
- Add water component objects by @jpooleycodes in #24
- Update changes and version for editor by @jpooleycodes in #26
- Fix water shader compatability with glsl 1.10 by @jpooleycodes in #28
- Fix specular water by @jpooleycodes in #30
- Updated gltf version to 2.0.0-rc.1 by @Dgzt in #29
- Deleted docs dir by @Dgzt in #32
- Skybox enhancements by @jpooleycodes in #33
- Runtime 0.3.0 and change log updates by @jpooleycodes in #34
- Updated gradle version to 7.3.3 by @Dgzt in #35
- Add thumbnails for TextureAssets in asset dock by @jpooleycodes in #36
- Fix water FBO rendering issue by @jpooleycodes in #37
- Add Foam to Waters edges and Water refactoring by @jpooleycodes in #38
- Replaced custom dist method to Vector2.dst method by @Dgzt in #40
- Removal of new assets that are not saved by @jpooleycodes in #39
- Preparations for Jitpack by @jpooleycodes in #41
- Refactored runtime's Mundus by @Dgzt in #42
New Contributors
- @jpooleycodes made their first contribution in #1
- @yuripourre made their first contribution in #4
- @Dgzt made their first contribution in #14
Full Changelog: v0.1.0...v0.3.0