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0.3.0

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@JamesTKhan JamesTKhan released this 20 May 01:17
· 868 commits to master since this release
e28535e

This is the first release after detaching this fork from the original Mundus project. The release includes many new features.

What's Changed

  • Fix desktop support for runtime by @jpooleycodes in #1
  • Fix build on Linux by @yuripourre in #4
  • Update preview model to rotate in Y axis by @yuripourre in #5
  • Add basic zoom by @yuripourre in #6
  • QOL: Keep selection when changing tools by @yuripourre in #7
  • Refactoring test folder by @yuripourre in #8
  • Move model batch from sceneGraph to scene by @yuripourre in #10
  • Handle tags by @yuripourre in #11
  • Prevent crash when loading gltf models without textures by @yuripourre in #12
  • Add a LogBar in the bottom dock by @jpooleycodes in #9
  • Add camera pan by @yuripourre in #13
  • Terrain creation doc by @Dgzt in #14
  • New terrain generation design by @Dgzt in #16
  • Double clicking GameObject looks at object by @jpooleycodes in #15
  • Add editable uv scale for terrains by @jpooleycodes in #17
  • Load heightmap and Perlin noise generation docs by @Dgzt in #18
  • Ready: Add asset deletion within UI by @jpooleycodes in #2
  • Kotlin updated to 1.6.21 by @Dgzt in #20
  • bind method instead of deprecated begin and end methods of ShaderProgram by @Dgzt in #19
  • GLB support by @Dgzt in #21
  • Add water component objects by @jpooleycodes in #24
  • Update changes and version for editor by @jpooleycodes in #26
  • Fix water shader compatability with glsl 1.10 by @jpooleycodes in #28
  • Fix specular water by @jpooleycodes in #30
  • Updated gltf version to 2.0.0-rc.1 by @Dgzt in #29
  • Deleted docs dir by @Dgzt in #32
  • Skybox enhancements by @jpooleycodes in #33
  • Runtime 0.3.0 and change log updates by @jpooleycodes in #34
  • Updated gradle version to 7.3.3 by @Dgzt in #35
  • Add thumbnails for TextureAssets in asset dock by @jpooleycodes in #36
  • Fix water FBO rendering issue by @jpooleycodes in #37
  • Add Foam to Waters edges and Water refactoring by @jpooleycodes in #38
  • Replaced custom dist method to Vector2.dst method by @Dgzt in #40
  • Removal of new assets that are not saved by @jpooleycodes in #39
  • Preparations for Jitpack by @jpooleycodes in #41
  • Refactored runtime's Mundus by @Dgzt in #42

New Contributors

  • @jpooleycodes made their first contribution in #1
  • @yuripourre made their first contribution in #4
  • @Dgzt made their first contribution in #14

Full Changelog: v0.1.0...v0.3.0