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Terrain Uber Shader #100
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Terrain Uber Shader #100
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# Conflicts: # editor/src/main/com/mbrlabs/mundus/editor/ui/modules/outline/OutlineRightClickMenu.kt
PR merge was delayed due to a hard to track down bug that only happened some times. Ended up being blending enabled on the context, Fixed by disabling blending on terrain shader. |
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This PR replaces the TerrainShader with TerrainUberShader. I have left the code for the legacy TerrainShader in tact for now but deprecated it. The new terrain shader eliminates branching as much as possible and falls more in line with libGDX shader architecture.
There should be no visual change in terrains with this PR. The reason for switching to an uber shader is performance, as the current approach would not scale well when more terrain features are implemented.