Removal of new assets that are not saved #39
Merged
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This PR changes behavior for when a new terrain or water component is created. Instead of saving them on creation they are added to a newAssets lists. To improve clarity, dirtyAssets was renamed to modifiedAssets.
Behaviors:
If the project is saved then they will be saved.
If the project is exited correctly, they will not be saved in the scene and their asset files and meta files will be deleted.
If the project is switched to another project, they will not be saved in the scene and their asset files and meta files will be deleted.
If the application crashes while they are not saved, they will not be saved in the scene but the asset files will remain and have to be removed manually.