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Refactor Water Shader into Uber Shader #108

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merged 4 commits into from
Oct 17, 2022
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JamesTKhan
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This is the first of several PR's to make enhancements to the current water shader. This first step is converting the water shader into an uber shader to support better performance (only compile shader code that we need) and future enhancements like enabling/disabling reflections/refractions, etc..

Water visuals should not be affected with this change, only changes are under the hood. GLSL code is mostly untouched at this point.

Tested changes on Windows, Linux, HTML, Android

@JamesTKhan JamesTKhan merged commit 113884c into master Oct 17, 2022
@JamesTKhan JamesTKhan deleted the uber-water-shader branch October 17, 2022 22:08
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