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Fix water FBO rendering issue #37

Merged
merged 3 commits into from
May 16, 2022
Merged

Fix water FBO rendering issue #37

merged 3 commits into from
May 16, 2022

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JamesTKhan
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Well I am happy! This took a few weeks to figure out but it turns out the odd rendering issue with Water (FBO's in general) when not in fullscreen is due to use of ScissorStack glScissors in the Mundus Splitpane classes.

I have edited the classes to NOT perform glScissors on the RenderWidget. This appears to resolve the rendering issue and I am not seeing any negative impacts from the change.

Before fix:
image

After this fix:
image

@JamesTKhan JamesTKhan merged commit 53196b7 into master May 16, 2022
@JamesTKhan JamesTKhan deleted the fix-water-rendering branch May 16, 2022 19:52
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2 participants