Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Asynchronous project loading editor + runtime #92

Merged
merged 12 commits into from
Jul 28, 2022
Merged

Conversation

JamesTKhan
Copy link
Owner

@JamesTKhan JamesTKhan commented Jul 26, 2022

This PR adds asynchronous project loading to both the editor and the runtime. Loading or switching projects now displays a loading bar that updates. The synchronous load methods for assets were left intact (mostly) to still support loading of freshly created assets.

Things to test

  • Test creating new project
  • Test importing a project
  • Test switching projects
  • Test model import
  • Test g3d/fbx/ imports
  • Test in-editor creation for all asset types

@JamesTKhan JamesTKhan linked an issue Jul 26, 2022 that may be closed by this pull request
@JamesTKhan JamesTKhan self-assigned this Jul 26, 2022
@JamesTKhan JamesTKhan marked this pull request as ready for review July 27, 2022 05:12
@JamesTKhan JamesTKhan changed the title (Draft) Asynchronous project loading editor + runtime Asynchronous project loading editor + runtime Jul 27, 2022
@JamesTKhan JamesTKhan merged commit fd7ef88 into master Jul 28, 2022
@JamesTKhan JamesTKhan deleted the asset_loading branch July 28, 2022 13:09
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Consider using separate thread for loading asset/project
1 participant