Skip to content

perf: cache frequent ui checks#1985

Merged
alandtse merged 4 commits into
community-shaders:devfrom
jiayev:multi-menu-fix
Mar 17, 2026
Merged

perf: cache frequent ui checks#1985
alandtse merged 4 commits into
community-shaders:devfrom
jiayev:multi-menu-fix

Conversation

@jiayev
Copy link
Copy Markdown
Collaborator

@jiayev jiayev commented Mar 16, 2026

#1972

Summary by CodeRabbit

  • Refactor
    • Menu open state is now tracked centrally per frame, streamlining checks across visuals, VR overlays, lighting, and background blur.
  • Bug Fixes
    • More consistent behavior for overlays, lighting, and background blur when main, loading, or map menus are open—reduces spurious rendering, incorrect overlay visibility, and edge-case glitches.

@coderabbitai
Copy link
Copy Markdown
Contributor

coderabbitai Bot commented Mar 16, 2026

No actionable comments were generated in the recent review. 🎉

ℹ️ Recent review info
⚙️ Run configuration

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro

Run ID: beda9880-8ef0-4e06-97ec-25725de482a1

📥 Commits

Reviewing files that changed from the base of the PR and between 22e76d5 and 6274e66.

📒 Files selected for processing (3)
  • src/Features/LinearLighting.cpp
  • src/Features/VR/Input.cpp
  • src/Menu/BackgroundBlur.cpp
🚧 Files skipped from review as they are similar to previous changes (3)
  • src/Features/LinearLighting.cpp
  • src/Menu/BackgroundBlur.cpp
  • src/Features/VR/Input.cpp

📝 Walkthrough

Walkthrough

Replaces direct UI menu-open queries with per-frame cached booleans on State and updates multiple features to read those cached flags instead of calling UI::IsMenuOpen each time.

Changes

Cohort / File(s) Summary
State Caching Infrastructure
src/State.h, src/State.cpp
Add isMainMenuOpen, isLoadingMenuOpen, isMapMenuOpen to State; populate once per frame in Reset() and use cached flags in UpdateSharedData.
Lighting Features
src/Features/LinearLighting.cpp, src/Features/Skylighting.cpp
Replace UI::IsMenuOpen checks with globals::state->isMainMenuOpen / isLoadingMenuOpen / isMapMenuOpen for early-return gating.
VR Features
src/Features/VR/Input.cpp, src/Features/VR/SettingsUI.cpp
Determine overlay/menu validity using globals::state->isMainMenuOpen (alongside existing TweenMenu checks) instead of requiring runtime UI menu queries.
Menu & Scene Utilities
src/Menu/BackgroundBlur.cpp, src/SceneSettingsManager.cpp
Switch shader/scene early-out conditions from UI menu queries to cached State flags.
Includes Added
src/Features/..., src/Menu/..., src/SceneSettingsManager.cpp
Added #include "State.h" where code now reads globals::state flags.

Sequence Diagram(s)

sequenceDiagram
    participant UI as UI subsystem
    participant State as globals::state
    participant Feature as Feature modules (Lighting / VR / Blur / Scene)
    participant Renderer as Renderer / Shader / Overlay

    UI->>State: Reset() — query IsMenuOpen or return false
    State-->>State: set isMainMenuOpen / isLoadingMenuOpen / isMapMenuOpen
    Feature->>State: read cached menu flags
    alt menu flagged open
        Feature-->>Renderer: early return / skip processing
    else menu not open
        Feature->>Renderer: proceed with rendering / update
    end
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~25 minutes

Suggested reviewers

  • doodlum
  • alandtse

Poem

🐰 I cached the menus, quick and neat,
No more strings each frame to beat.
Flags hop in, one check to find,
Lighting, VR, blur — all aligned.
Hooray — frames sprint, light on their feet!

🚥 Pre-merge checks | ✅ 2 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 15.38% which is insufficient. The required threshold is 80.00%. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (2 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title 'perf: cache frequent ui checks' accurately reflects the main objective of the changeset, which introduces caching of menu state checks to reduce repeated UI queries.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests
📝 Coding Plan
  • Generate coding plan for human review comments

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

@github-actions
Copy link
Copy Markdown

github-actions Bot commented Mar 16, 2026

No actionable suggestions for changed features.

Copy link
Copy Markdown
Contributor

@coderabbitai coderabbitai Bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 1

🧹 Nitpick comments (1)
src/Features/VR/Input.cpp (1)

31-32: Consider caching TweenMenu state for consistency.

This uses the cached isMainMenuOpen but still queries TweenMenu directly via globals::game::ui->IsMenuOpen. Since State::Reset() only caches MainMenu, LoadingMenu, and MapMenu, the TweenMenu check must remain a live query.

If TweenMenu is queried frequently in VR input paths, consider adding isTweenMenuOpen to the cached flags in State::Reset() for consistency and to further reduce BSFixedString overhead.

♻️ Optional: Add TweenMenu to cached state

In src/State.h:

 	bool isMainMenuOpen = false;
 	bool isLoadingMenuOpen = false;
 	bool isMapMenuOpen = false;
+	bool isTweenMenuOpen = false;

In src/State.cpp (Reset()):

 	if (auto ui = globals::game::ui) {
 		isMainMenuOpen = ui->IsMenuOpen(RE::MainMenu::MENU_NAME);
 		isLoadingMenuOpen = ui->IsMenuOpen(RE::LoadingMenu::MENU_NAME);
 		isMapMenuOpen = ui->IsMenuOpen(RE::MapMenu::MENU_NAME);
+		isTweenMenuOpen = ui->IsMenuOpen(RE::TweenMenu::MENU_NAME);
 	} else {
 		isMainMenuOpen = false;
 		isLoadingMenuOpen = false;
 		isMapMenuOpen = false;
+		isTweenMenuOpen = false;
 	}

Then in this file:

-	bool uiMenusOpen = globals::state->isMainMenuOpen ||
-	                   (globals::game::ui && globals::game::ui->IsMenuOpen(RE::TweenMenu::MENU_NAME));
+	bool uiMenusOpen = globals::state->isMainMenuOpen || globals::state->isTweenMenuOpen;
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/Features/VR/Input.cpp` around lines 31 - 32, The current uiMenusOpen
calculation mixes a cached flag (globals::state->isMainMenuOpen) with a live
query to globals::game::ui->IsMenuOpen(RE::TweenMenu::MENU_NAME); add a cached
isTweenMenuOpen flag to State (declare isTweenMenuOpen in State.h and set its
value inside State::Reset() alongside isMainMenuOpen/isLoadingMenu/isMapMenu)
and then replace the direct IsMenuOpen call in this file with
globals::state->isTweenMenuOpen to keep consistency and reduce repeated
BSFixedString lookups; ensure State::Reset() updates isTweenMenuOpen by querying
the UI once.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Inline comments:
In `@src/State.cpp`:
- Around line 147-160: The code calls globals::game::ui->GameIsPaused() before
confirming globals::game::ui is non-null, risking a null dereference; change it
to first grab a local pointer (e.g., auto ui = globals::game::ui) and check it
before any use, then only call ui->GameIsPaused() and ui->IsMenuOpen(...) (or,
if you prefer, guard the existing GameIsPaused() call with an if
(globals::game::ui) check), and keep updating timer with
RE::GetSecondsSinceLastFrame() only when ui is valid; ensure
isMainMenuOpen/isLoadingMenuOpen/isMapMenuOpen logic uses the same local ui
pointer to avoid duplicate lookups.

---

Nitpick comments:
In `@src/Features/VR/Input.cpp`:
- Around line 31-32: The current uiMenusOpen calculation mixes a cached flag
(globals::state->isMainMenuOpen) with a live query to
globals::game::ui->IsMenuOpen(RE::TweenMenu::MENU_NAME); add a cached
isTweenMenuOpen flag to State (declare isTweenMenuOpen in State.h and set its
value inside State::Reset() alongside isMainMenuOpen/isLoadingMenu/isMapMenu)
and then replace the direct IsMenuOpen call in this file with
globals::state->isTweenMenuOpen to keep consistency and reduce repeated
BSFixedString lookups; ensure State::Reset() updates isTweenMenuOpen by querying
the UI once.

ℹ️ Review info
⚙️ Run configuration

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro

Run ID: 81b21972-5230-48a2-afc5-1d9e5c6dd47f

📥 Commits

Reviewing files that changed from the base of the PR and between 47e3a79 and 7bd3afe.

📒 Files selected for processing (8)
  • src/Features/LinearLighting.cpp
  • src/Features/Skylighting.cpp
  • src/Features/VR/Input.cpp
  • src/Features/VR/SettingsUI.cpp
  • src/Menu/BackgroundBlur.cpp
  • src/SceneSettingsManager.cpp
  • src/State.cpp
  • src/State.h

Comment thread src/State.cpp
@github-actions
Copy link
Copy Markdown

✅ A pre-release build is available for this PR:
Download

@alandtse alandtse merged commit 48796f6 into community-shaders:dev Mar 17, 2026
14 checks passed
davo0411 added a commit to davo0411/skyrim-community-shaders that referenced this pull request Mar 28, 2026
* fix(weather overrides): ensure json format for features (community-shaders#1748)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* perf(terrain blending): tweak defaults (community-shaders#1771)

* fix(lighting): vanilla envcolor mult the correct value (community-shaders#1775)

* fix(water): remove final colour saturate (community-shaders#1778)

* fix(unified-water): LOD water cache mismatch (community-shaders#1779)

* fix(weather editor): override desync with weather transitions (community-shaders#1782)

* fix(weather editor): no-override weather file deletion (community-shaders#1777)

* fix(weather editor): apply weather settings post-load (community-shaders#1776)

* fix(weather editor): handling of weathers without overrides (community-shaders#1773)

* feat(UI): feature headings (community-shaders#1786)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(VR): add wand pointing (community-shaders#1790)

* chore(UI): theme consistency (community-shaders#1787)

* fix(upscaling): warn about max nvidia resolution (community-shaders#1795)

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* chore(linear lighting): UI settings changes (community-shaders#1785)

Co-authored-by: Jiaye <l936249247@hotmail.com>

* fix(grass-lighting) better basic grass brightness default (community-shaders#1780)

* chore(UI): remove settings and about tabs (community-shaders#1794)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(terrain shadows): fix compiler warnings (community-shaders#1798)

* fix: fix flickering particles (community-shaders#1791)

* fix(terrain blending): disable vr support (community-shaders#1799)

* refactor(upscaling): standardize behavior and tune settings (community-shaders#1783)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(UI): add auto-hide featurelist option (community-shaders#1793)

* fix: match grass brightness of vanilla (community-shaders#1801)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* refactor(perfoverlay): remove color from "Other" and "Total" (community-shaders#1806)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(unified water): fix for mesh water jitter (community-shaders#1809)

* fix: clear shader cache on plugin version change (community-shaders#1739)

* feat(filewatcher): add hlsli tracking (community-shaders#1796)

* feat(linear lighting): add ambient multiplier (community-shaders#1805)

* fix(unified-water): underwater fog flicker (community-shaders#1807)

* fix(UI): conflicting esc key on welcome hotkey dialogue (community-shaders#1811)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore(UI): add subtext font to tooltips (community-shaders#1810)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* build: bump streamline to 2.10.3 (community-shaders#1813)

* build: resolve shader warnings (community-shaders#1818)

* feat(ui): add combo hotkey support (community-shaders#1808)

* feat: add feature constraints (community-shaders#1804)

* build: update version to 1.4.8 (community-shaders#1802)

* fix(VR): apply per eye upscaling (community-shaders#1819)

- Split upscaling across each eye for correctness and to avoid DLSS failing over 8k x 8k limit
- Changes HMD mask color to black to hide artifacts with fast movement

* build: bump common lib to 4.2.0 (community-shaders#1821)

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>

* fix(grass collision): catch trashed actor pointers (community-shaders#1765)

* fix(weather editor): desynced override transitions (community-shaders#1820)

* fix(upscaling): fix preset and allocation handling (community-shaders#1824)

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* build: remove linear lighting from core whilst in development (community-shaders#1826)

* chore: bump version to 1.4.9 (community-shaders#1827)

* fix: add back LLF core file and remove LL core file (community-shaders#1828)

* fix: dont save shader debug toggles (community-shaders#1831)

* fix: remove IBL from core, unfinished (community-shaders#1830)

* chore: update version to 1.4.10 (community-shaders#1832)

* chore(dynamic cubemaps): lessen normalisation darkening (community-shaders#1833)

* chore(llf): remove LightsVisualisationMode settings loading (community-shaders#1834)

* revert: "fix: dont save shader debug toggles (community-shaders#1831)"

This reverts commit f55f195.

* revert: "chore(llf): remove LightsVisualisationMode settings loading (community-shaders#1834)"

This reverts commit b3db5a7.

* fix: default enabledClasses true

* build: bump version

* feat(upscaling): custom DLSS preset (community-shaders#1837)

* fix(weather editor): sync UI for full transition (community-shaders#1822)

* fix(linearlighting): return correct buffer when ll feature off (community-shaders#1838)

* fix(PBR): skip IrradianceToLinear on specular in vanilla (community-shaders#1839)

* feat(weather editor): adjust slider ranges (community-shaders#1847)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(weather editor): replace volumetric Lighting RGB sliders with color picker (community-shaders#1846)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* fix(grass collision): collision radius math  (community-shaders#1849)

* chore: move new feature information into docs (community-shaders#1848)

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>

* fix(ui): background blur with upscaling (community-shaders#1815)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* refactor: move some features to core (community-shaders#1852)

* fix: fix blown out water specular (community-shaders#1853)

* feat(weather editor): toggle hotkey (community-shaders#1856)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(color picker): add an original color reference to all color pickers (community-shaders#1857)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* perf(emat): alternate tweaks (community-shaders#1850)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather-editor): merge weather picker and editor (community-shaders#1845)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore(llf): remove LLF settings loading (community-shaders#1859)

* feat: exponential height fog (community-shaders#1708)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather editor): block editor access in loading screens (community-shaders#1871)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(weather editor): improve weather picker UI and functionality (community-shaders#1863)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather editor): repurpose unsaved changes tracking (community-shaders#1860)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix: sync grass lighting defaults to match ENB (community-shaders#1844)

* fix: stop shader compilation on game exit (community-shaders#1867)

closes community-shaders#1130

* fix(weather editor): prevent inputs when editor is open (community-shaders#1872)

* fix(weather editor): add ctd guards (community-shaders#1864)

* feat(weather editor): remove WorldSpace widget and associated code (community-shaders#1878)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(vr): add OpenComposite menu support (community-shaders#1880)

* revert: "feat(vr): add OpenComposite VR menu" (community-shaders#1881)

* revert: "fix: stop shader compilation on game exit" (community-shaders#1882)

* feat(vr): add OpenComposite menu support (community-shaders#1883)

* feat(weather editor): add time controls (community-shaders#1877)

* feat: add shadowmap rasterizer override (community-shaders#1690)

* fix(weather editor): clear feature overrides with revert (community-shaders#1884)

* feat(UI): Interior Only (community-shaders#1854)

* fix(VR): fix Shadowmap Cascade Rasterizer (community-shaders#1888)

* fix(unified water): distance calculation for raindrops & LOD fade (community-shaders#1890)

* refactor: clarify core feature version mismatch text (community-shaders#1886)

* fix: stop shader compilation on game exit (community-shaders#1885)

* build: exclude hlsl tests from packaging (community-shaders#1894)

* chore: disable feature constraints in dev mode (community-shaders#1893)

* fix(vr): improve stereo UV handling (community-shaders#1899)

* fix(weather editor): move esc key to native input system (community-shaders#1897)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* fix: move ResolveMonoUVForEye outside VR guard (community-shaders#1906)

* fix(grass collision): validate actor  (community-shaders#1905)

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>

* fix(terrain shadows): height map regression (community-shaders#1911)

* fix: util vertical fov math (community-shaders#1904)

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>

* test: add float4 overload test (community-shaders#1902)

* refactor: move all features to globals::game::calendar (community-shaders#1909)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* fix(UI): resolution based font (community-shaders#1907)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather editor): make objects window be independently scrollable (community-shaders#1908)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(UI): consolidate searchbar to util and add to weather editor (community-shaders#1898)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather editor): add filled star for favourites. (community-shaders#1913)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(weather editor): add delete json button to objects window (community-shaders#1914)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(VR): resolution-based font (community-shaders#1923)

* refactor: use depthbuffer helper (community-shaders#1925)

* refactor: move TurboColormap into Color.hlsli (community-shaders#1924)

* fix(weather editor): expand clickable area of feature override (community-shaders#1921)

* feat(weather editor): enable snapping to viewport (community-shaders#1917)

* feat(weather editor): highlight enabled cloud layers (community-shaders#1916)

* fix(VR): SSGI discrepancies (community-shaders#1926)

* feat: volumetric shadows (community-shaders#1874)

* ci: enhance feature version audit (community-shaders#1927)

* feat(weather editor): add filter options for objects window (community-shaders#1922)

* feat(weather editor): sticky headers and scrollable content (community-shaders#1930)

* fix(UI): ImGui scaling for borderless mode (community-shaders#1929)

* ci: don't fail on feature audits (community-shaders#1934)

* fix(pbr): use scrap heap allocation (community-shaders#1928)

* chore(UI): add subsurface scattering to Interior Only (community-shaders#1932)

* fix(weather editor): align highlights, fix tooltip (community-shaders#1918)

* fix(ssgi): guard VR only compilation (community-shaders#1938)

* build: update template to avoid extra directory (community-shaders#1812)

* style: fix hlsl formatting (community-shaders#1939)

* fix(UI): improve theme management UI flow (community-shaders#1933)

closes community-shaders#1919

* build(deps): update pre-commit hooks (community-shaders#1768)

* feat(UI): delete theme button (community-shaders#1940)

* feat(UI): open log file button (community-shaders#1942)

* fix(hair): marschner volumetric shadow tint (community-shaders#1944)

* fix(VR): screen space shadows desync (community-shaders#1946)

closes community-shaders#1840

* fix(VR): depth culling during upscaling/Terrain Blending (community-shaders#1858)

* feat(VR): add edge detection for stereo blending (community-shaders#1948)

* refactor: allocate trampoline once (community-shaders#1951)

* fix(UI): PBR MATO color scale RGB settings corrected (community-shaders#1957)

* fix(weather editor): guard against loadorder changes (community-shaders#1953)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: davo0411 <davidkehoe0411@outlook.com>

* fix(UI): feature description text wrapping (community-shaders#1960)

* fix(VR): exponential height fog stereo mismatch (community-shaders#1961)

* chore: pbr consistency changes (community-shaders#1841)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: jiayev <l936249247@hotmail.com>

* fix(skylighting): remove PBR lighting scale (community-shaders#1963)

* fix(skysync): effect mesh blackout during shadow caster transitions (community-shaders#1965)

* ci: fix wiki deletion with buffer update (community-shaders#1967)

* feat(weather-editor): option to hide viewport (community-shaders#1970)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* test(shader): fallback to warp on invalidarg (community-shaders#1956)

Co-authored-by: LukeFrankio <loren@example.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat: triplanar projected materials (community-shaders#1950)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(ao): better ao calculations (community-shaders#1968)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(pbr): fix improper kD terms (community-shaders#1971)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* perf(emat): tweak fade and shadow intensity (community-shaders#1892)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(ibl): revamp ibl and dalc sh (community-shaders#1947)

* build: bump commonlib to 4.7.1 (community-shaders#1977)

* fix: upscaling monitor detection fixes (community-shaders#1978)

* fix(weather editor): prevent overrides resetting settings (community-shaders#1980)

* fix(VR): bad llf offset (community-shaders#1984)

* perf: cache frequent ui checks (community-shaders#1985)

* fix: preserve vanilla water TAA when no upscaler is active (community-shaders#1986)

Co-authored-by: jturnley <jturnley@users.noreply.github.com>

* fix(UI): first-time dialog fade affects all overlays (community-shaders#1976)

* fix(skysync): remove sunlight fade and volumetric lighting overrides (community-shaders#1966)

* refactor(HLSL): standardize epsilon constants (community-shaders#1992)

closes community-shaders#1227

* feat(UI): require Shift to dock windows (community-shaders#1989)

* fix(UI): input spam after alt-tab (community-shaders#1993)

* fix(sky sync): early return for invalid cells (community-shaders#1991)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: jiayev <l936249247@hotmail.com>

* fix(sky sync): remove undeclared variable (community-shaders#1994)

* refactor(pbr): clear up semantics (community-shaders#1995)

* fix(UI): scale layout values for high-DPI (community-shaders#1987)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(water): hdr water taa blend (community-shaders#1988)

* refactor(color): clarify gamma conversion functions (community-shaders#1996)

* feat(ISL-editor): add light counters and fix filtering (community-shaders#1997)

* fix(UI): DPI-aware window layouts (community-shaders#2000)

* fix(weather-editor): save color palette window (community-shaders#2001)

* refactor: centralize feature category names (community-shaders#2007)

closes community-shaders#1265

Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>

* chore: bump versions (community-shaders#2010)

* fix(water): sample history mask from current mask (community-shaders#2011)

* chore(wetness-effects): set default MaxPuddleWetness to 1.5 (community-shaders#1981)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(weather-editor): add free camera and play mode (community-shaders#2008)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* build: bump versions and reduce false positives (community-shaders#2013)

* fix(VR): LLF cluster building and culling (community-shaders#2012)

* build: update to VS 2026 (community-shaders#1990)

* ci: fix preset in vs2022 mode (community-shaders#2015)

* ci: remove v2022 from shader jobs (community-shaders#2016)

* feat(upscaling): integrate Streamline Reflex controls (community-shaders#1958)

* fix(unified-water): BSWaterShaderProperty.plane (community-shaders#1998)

---------

Co-authored-by: Skrubby Skrub In A Shrub <87662196+SkrubbySkrubInAShrub@users.noreply.github.com>
Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>
Co-authored-by: jiayev <l936249247@hotmail.com>
Co-authored-by: Dlizzio <77717521+Dlizzio@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Alan Tse <alandtse@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com>
Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Dawntic <197450198+Dawntic@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: Alan Tse <alandtse@gmail.com>
Co-authored-by: Vanni Giachin <vanni.giachin@qlik.com>
Co-authored-by: zxcvbn <66063766+zndxcvbn@users.noreply.github.com>
Co-authored-by: ParticleTroned <248299730+ParticleTroned@users.noreply.github.com>
Co-authored-by: soda <130315225+soda3000@users.noreply.github.com>
Co-authored-by: YtzyFvra <59631290+YtzyFvra@users.noreply.github.com>
Co-authored-by: LukeFrankio <lorenzogrutzmann@gmail.com>
Co-authored-by: LukeFrankio <loren@example.com>
Co-authored-by: jturnley <32892261+jturnley@users.noreply.github.com>
Co-authored-by: jturnley <jturnley@users.noreply.github.com>
Co-authored-by: Igor Alan Albuquerque de Sousa <50077829+IgorAlanAlbuquerque@users.noreply.github.com>
Co-authored-by: Matt Van Horn <mvanhorn@users.noreply.github.com>
Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
davo0411 added a commit to davo0411/skyrim-community-shaders that referenced this pull request Mar 29, 2026
* fix(weather overrides): ensure json format for features (community-shaders#1748)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* perf(terrain blending): tweak defaults (community-shaders#1771)

* fix(lighting): vanilla envcolor mult the correct value (community-shaders#1775)

* fix(water): remove final colour saturate (community-shaders#1778)

* fix(unified-water): LOD water cache mismatch (community-shaders#1779)

* fix(weather editor): override desync with weather transitions (community-shaders#1782)

* fix(weather editor): no-override weather file deletion (community-shaders#1777)

* fix(weather editor): apply weather settings post-load (community-shaders#1776)

* fix(weather editor): handling of weathers without overrides (community-shaders#1773)

* feat(UI): feature headings (community-shaders#1786)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(VR): add wand pointing (community-shaders#1790)

* chore(UI): theme consistency (community-shaders#1787)

* fix(upscaling): warn about max nvidia resolution (community-shaders#1795)

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* chore(linear lighting): UI settings changes (community-shaders#1785)

Co-authored-by: Jiaye <l936249247@hotmail.com>

* fix(grass-lighting) better basic grass brightness default (community-shaders#1780)

* chore(UI): remove settings and about tabs (community-shaders#1794)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(terrain shadows): fix compiler warnings (community-shaders#1798)

* fix: fix flickering particles (community-shaders#1791)

* fix(terrain blending): disable vr support (community-shaders#1799)

* refactor(upscaling): standardize behavior and tune settings (community-shaders#1783)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(UI): add auto-hide featurelist option (community-shaders#1793)

* fix: match grass brightness of vanilla (community-shaders#1801)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* refactor(perfoverlay): remove color from "Other" and "Total" (community-shaders#1806)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(unified water): fix for mesh water jitter (community-shaders#1809)

* fix: clear shader cache on plugin version change (community-shaders#1739)

* feat(filewatcher): add hlsli tracking (community-shaders#1796)

* feat(linear lighting): add ambient multiplier (community-shaders#1805)

* fix(unified-water): underwater fog flicker (community-shaders#1807)

* fix(UI): conflicting esc key on welcome hotkey dialogue (community-shaders#1811)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore(UI): add subtext font to tooltips (community-shaders#1810)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* build: bump streamline to 2.10.3 (community-shaders#1813)

* build: resolve shader warnings (community-shaders#1818)

* feat(ui): add combo hotkey support (community-shaders#1808)

* feat: add feature constraints (community-shaders#1804)

* build: update version to 1.4.8 (community-shaders#1802)

* fix(VR): apply per eye upscaling (community-shaders#1819)

- Split upscaling across each eye for correctness and to avoid DLSS failing over 8k x 8k limit
- Changes HMD mask color to black to hide artifacts with fast movement

* build: bump common lib to 4.2.0 (community-shaders#1821)

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>

* fix(grass collision): catch trashed actor pointers (community-shaders#1765)

* fix(weather editor): desynced override transitions (community-shaders#1820)

* fix(upscaling): fix preset and allocation handling (community-shaders#1824)

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* build: remove linear lighting from core whilst in development (community-shaders#1826)

* chore: bump version to 1.4.9 (community-shaders#1827)

* fix: add back LLF core file and remove LL core file (community-shaders#1828)

* fix: dont save shader debug toggles (community-shaders#1831)

* fix: remove IBL from core, unfinished (community-shaders#1830)

* chore: update version to 1.4.10 (community-shaders#1832)

* chore(dynamic cubemaps): lessen normalisation darkening (community-shaders#1833)

* chore(llf): remove LightsVisualisationMode settings loading (community-shaders#1834)

* revert: "fix: dont save shader debug toggles (community-shaders#1831)"

This reverts commit f55f195.

* revert: "chore(llf): remove LightsVisualisationMode settings loading (community-shaders#1834)"

This reverts commit b3db5a7.

* fix: default enabledClasses true

* build: bump version

* feat(upscaling): custom DLSS preset (community-shaders#1837)

* fix(weather editor): sync UI for full transition (community-shaders#1822)

* fix(linearlighting): return correct buffer when ll feature off (community-shaders#1838)

* fix(PBR): skip IrradianceToLinear on specular in vanilla (community-shaders#1839)

* feat(weather editor): adjust slider ranges (community-shaders#1847)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(weather editor): replace volumetric Lighting RGB sliders with color picker (community-shaders#1846)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* fix(grass collision): collision radius math  (community-shaders#1849)

* chore: move new feature information into docs (community-shaders#1848)

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>

* fix(ui): background blur with upscaling (community-shaders#1815)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* refactor: move some features to core (community-shaders#1852)

* fix: fix blown out water specular (community-shaders#1853)

* feat(weather editor): toggle hotkey (community-shaders#1856)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(color picker): add an original color reference to all color pickers (community-shaders#1857)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* perf(emat): alternate tweaks (community-shaders#1850)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather-editor): merge weather picker and editor (community-shaders#1845)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore(llf): remove LLF settings loading (community-shaders#1859)

* feat: exponential height fog (community-shaders#1708)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather editor): block editor access in loading screens (community-shaders#1871)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(weather editor): improve weather picker UI and functionality (community-shaders#1863)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather editor): repurpose unsaved changes tracking (community-shaders#1860)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix: sync grass lighting defaults to match ENB (community-shaders#1844)

* fix: stop shader compilation on game exit (community-shaders#1867)

closes community-shaders#1130

* fix(weather editor): prevent inputs when editor is open (community-shaders#1872)

* fix(weather editor): add ctd guards (community-shaders#1864)

* feat(weather editor): remove WorldSpace widget and associated code (community-shaders#1878)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(vr): add OpenComposite menu support (community-shaders#1880)

* revert: "feat(vr): add OpenComposite VR menu" (community-shaders#1881)

* revert: "fix: stop shader compilation on game exit" (community-shaders#1882)

* feat(vr): add OpenComposite menu support (community-shaders#1883)

* feat(weather editor): add time controls (community-shaders#1877)

* feat: add shadowmap rasterizer override (community-shaders#1690)

* fix(weather editor): clear feature overrides with revert (community-shaders#1884)

* feat(UI): Interior Only (community-shaders#1854)

* fix(VR): fix Shadowmap Cascade Rasterizer (community-shaders#1888)

* fix(unified water): distance calculation for raindrops & LOD fade (community-shaders#1890)

* refactor: clarify core feature version mismatch text (community-shaders#1886)

* fix: stop shader compilation on game exit (community-shaders#1885)

* build: exclude hlsl tests from packaging (community-shaders#1894)

* chore: disable feature constraints in dev mode (community-shaders#1893)

* fix(vr): improve stereo UV handling (community-shaders#1899)

* fix(weather editor): move esc key to native input system (community-shaders#1897)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* fix: move ResolveMonoUVForEye outside VR guard (community-shaders#1906)

* fix(grass collision): validate actor  (community-shaders#1905)

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>

* fix(terrain shadows): height map regression (community-shaders#1911)

* fix: util vertical fov math (community-shaders#1904)

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>

* test: add float4 overload test (community-shaders#1902)

* refactor: move all features to globals::game::calendar (community-shaders#1909)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* fix(UI): resolution based font (community-shaders#1907)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather editor): make objects window be independently scrollable (community-shaders#1908)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(UI): consolidate searchbar to util and add to weather editor (community-shaders#1898)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather editor): add filled star for favourites. (community-shaders#1913)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(weather editor): add delete json button to objects window (community-shaders#1914)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(VR): resolution-based font (community-shaders#1923)

* refactor: use depthbuffer helper (community-shaders#1925)

* refactor: move TurboColormap into Color.hlsli (community-shaders#1924)

* fix(weather editor): expand clickable area of feature override (community-shaders#1921)

* feat(weather editor): enable snapping to viewport (community-shaders#1917)

* feat(weather editor): highlight enabled cloud layers (community-shaders#1916)

* fix(VR): SSGI discrepancies (community-shaders#1926)

* feat: volumetric shadows (community-shaders#1874)

* ci: enhance feature version audit (community-shaders#1927)

* feat(weather editor): add filter options for objects window (community-shaders#1922)

* feat(weather editor): sticky headers and scrollable content (community-shaders#1930)

* fix(UI): ImGui scaling for borderless mode (community-shaders#1929)

* ci: don't fail on feature audits (community-shaders#1934)

* fix(pbr): use scrap heap allocation (community-shaders#1928)

* chore(UI): add subsurface scattering to Interior Only (community-shaders#1932)

* fix(weather editor): align highlights, fix tooltip (community-shaders#1918)

* fix(ssgi): guard VR only compilation (community-shaders#1938)

* build: update template to avoid extra directory (community-shaders#1812)

* style: fix hlsl formatting (community-shaders#1939)

* fix(UI): improve theme management UI flow (community-shaders#1933)

closes community-shaders#1919

* build(deps): update pre-commit hooks (community-shaders#1768)

* feat(UI): delete theme button (community-shaders#1940)

* feat(UI): open log file button (community-shaders#1942)

* fix(hair): marschner volumetric shadow tint (community-shaders#1944)

* fix(VR): screen space shadows desync (community-shaders#1946)

closes community-shaders#1840

* fix(VR): depth culling during upscaling/Terrain Blending (community-shaders#1858)

* feat(VR): add edge detection for stereo blending (community-shaders#1948)

* refactor: allocate trampoline once (community-shaders#1951)

* fix(UI): PBR MATO color scale RGB settings corrected (community-shaders#1957)

* fix(weather editor): guard against loadorder changes (community-shaders#1953)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: davo0411 <davidkehoe0411@outlook.com>

* fix(UI): feature description text wrapping (community-shaders#1960)

* fix(VR): exponential height fog stereo mismatch (community-shaders#1961)

* chore: pbr consistency changes (community-shaders#1841)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: jiayev <l936249247@hotmail.com>

* fix(skylighting): remove PBR lighting scale (community-shaders#1963)

* fix(skysync): effect mesh blackout during shadow caster transitions (community-shaders#1965)

* ci: fix wiki deletion with buffer update (community-shaders#1967)

* feat(weather-editor): option to hide viewport (community-shaders#1970)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* test(shader): fallback to warp on invalidarg (community-shaders#1956)

Co-authored-by: LukeFrankio <loren@example.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat: triplanar projected materials (community-shaders#1950)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(ao): better ao calculations (community-shaders#1968)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(pbr): fix improper kD terms (community-shaders#1971)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* perf(emat): tweak fade and shadow intensity (community-shaders#1892)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(ibl): revamp ibl and dalc sh (community-shaders#1947)

* build: bump commonlib to 4.7.1 (community-shaders#1977)

* fix: upscaling monitor detection fixes (community-shaders#1978)

* fix(weather editor): prevent overrides resetting settings (community-shaders#1980)

* fix(VR): bad llf offset (community-shaders#1984)

* perf: cache frequent ui checks (community-shaders#1985)

* fix: preserve vanilla water TAA when no upscaler is active (community-shaders#1986)

Co-authored-by: jturnley <jturnley@users.noreply.github.com>

* fix(UI): first-time dialog fade affects all overlays (community-shaders#1976)

* fix(skysync): remove sunlight fade and volumetric lighting overrides (community-shaders#1966)

* refactor(HLSL): standardize epsilon constants (community-shaders#1992)

closes community-shaders#1227

* feat(UI): require Shift to dock windows (community-shaders#1989)

* fix(UI): input spam after alt-tab (community-shaders#1993)

* fix(sky sync): early return for invalid cells (community-shaders#1991)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: jiayev <l936249247@hotmail.com>

* fix(sky sync): remove undeclared variable (community-shaders#1994)

* refactor(pbr): clear up semantics (community-shaders#1995)

* fix(UI): scale layout values for high-DPI (community-shaders#1987)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(water): hdr water taa blend (community-shaders#1988)

* refactor(color): clarify gamma conversion functions (community-shaders#1996)

* feat(ISL-editor): add light counters and fix filtering (community-shaders#1997)

* fix(UI): DPI-aware window layouts (community-shaders#2000)

* fix(weather-editor): save color palette window (community-shaders#2001)

* refactor: centralize feature category names (community-shaders#2007)

closes community-shaders#1265

Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>

* chore: bump versions (community-shaders#2010)

* fix(water): sample history mask from current mask (community-shaders#2011)

* chore(wetness-effects): set default MaxPuddleWetness to 1.5 (community-shaders#1981)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(weather-editor): add free camera and play mode (community-shaders#2008)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* build: bump versions and reduce false positives (community-shaders#2013)

* fix(VR): LLF cluster building and culling (community-shaders#2012)

* build: update to VS 2026 (community-shaders#1990)

* ci: fix preset in vs2022 mode (community-shaders#2015)

* ci: remove v2022 from shader jobs (community-shaders#2016)

* feat(upscaling): integrate Streamline Reflex controls (community-shaders#1958)

* fix(unified-water): BSWaterShaderProperty.plane (community-shaders#1998)

---------

Co-authored-by: Skrubby Skrub In A Shrub <87662196+SkrubbySkrubInAShrub@users.noreply.github.com>
Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>
Co-authored-by: jiayev <l936249247@hotmail.com>
Co-authored-by: Dlizzio <77717521+Dlizzio@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Alan Tse <alandtse@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com>
Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Dawntic <197450198+Dawntic@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: Alan Tse <alandtse@gmail.com>
Co-authored-by: Vanni Giachin <vanni.giachin@qlik.com>
Co-authored-by: zxcvbn <66063766+zndxcvbn@users.noreply.github.com>
Co-authored-by: ParticleTroned <248299730+ParticleTroned@users.noreply.github.com>
Co-authored-by: soda <130315225+soda3000@users.noreply.github.com>
Co-authored-by: YtzyFvra <59631290+YtzyFvra@users.noreply.github.com>
Co-authored-by: LukeFrankio <lorenzogrutzmann@gmail.com>
Co-authored-by: LukeFrankio <loren@example.com>
Co-authored-by: jturnley <32892261+jturnley@users.noreply.github.com>
Co-authored-by: jturnley <jturnley@users.noreply.github.com>
Co-authored-by: Igor Alan Albuquerque de Sousa <50077829+IgorAlanAlbuquerque@users.noreply.github.com>
Co-authored-by: Matt Van Horn <mvanhorn@users.noreply.github.com>
Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
ParticleTroned pushed a commit to ParticleTroned/skyrim-community-shaders that referenced this pull request May 2, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants