perf(emat): tweak fade and shadow intensity#1892
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🤖 Fix all issues with AI agents
Verify each finding against the current code and only fix it if needed.
In `@features/Extended`
Materials/Shaders/ExtendedMaterials/ExtendedMaterials.hlsli:
- Around line 332-333: Replace the unusual scalar squaring pattern using
dot(distance, distance) with an explicit multiplication to improve clarity:
compute distSq by assigning distance * distance (affecting the variable distSq
used to compute nearBlendToFar via smoothstep) so the intent is obvious when
reading the code; update the expression where distSq is defined and leave the
subsequent nearBlendToFar and smoothstep usage unchanged.
- Around line 594-598: The preprocessor branching around TERRAIN_VARIATION is
redundant because both branches return the same expression; remove the
`#if/`#else/#endif block and replace it with a single return statement that
computes 1.0 - saturate(dot(max(0, sh - sh0), ShadowIntensity)) * quality
(referencing the existing variables sh, sh0, ShadowIntensity and quality) so the
function always uses that expression without conditional compilation.
🧹 Nitpick comments (2)
🤖 Fix all nitpicks with AI agents
Verify each finding against the current code and only fix it if needed. In `@features/Extended` Materials/Shaders/ExtendedMaterials/ExtendedMaterials.hlsli: - Around line 332-333: Replace the unusual scalar squaring pattern using dot(distance, distance) with an explicit multiplication to improve clarity: compute distSq by assigning distance * distance (affecting the variable distSq used to compute nearBlendToFar via smoothstep) so the intent is obvious when reading the code; update the expression where distSq is defined and leave the subsequent nearBlendToFar and smoothstep usage unchanged. - Around line 594-598: The preprocessor branching around TERRAIN_VARIATION is redundant because both branches return the same expression; remove the `#if/`#else/#endif block and replace it with a single return statement that computes 1.0 - saturate(dot(max(0, sh - sh0), ShadowIntensity)) * quality (referencing the existing variables sh, sh0, ShadowIntensity and quality) so the function always uses that expression without conditional compilation.features/Extended Materials/Shaders/ExtendedMaterials/ExtendedMaterials.hlsli (2)
332-333: Nit:dot(distance, distance)is an unusual idiom for scalar squaring.Since
distanceis a scalarfloat,dot(distance, distance)is functionallydistance * distancebut reads as ifdistancewere a vector. Consider usingdistance * distancefor clarity.Suggested change
- float distSq = dot(distance, distance); + float distSq = distance * distance;🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@features/Extended` Materials/Shaders/ExtendedMaterials/ExtendedMaterials.hlsli around lines 332 - 333, Replace the unusual scalar squaring pattern using dot(distance, distance) with an explicit multiplication to improve clarity: compute distSq by assigning distance * distance (affecting the variable distSq used to compute nearBlendToFar via smoothstep) so the intent is obvious when reading the code; update the expression where distSq is defined and leave the subsequent nearBlendToFar and smoothstep usage unchanged.
594-598: Redundant preprocessor branching — bothTERRAIN_VARIATIONpaths are now identical.Lines 595 and 597 produce the same expression. The
#if defined(TERRAIN_VARIATION)/#else/#endifis dead branching that can be collapsed.Suggested simplification
-# if defined(TERRAIN_VARIATION) - return 1.0 - saturate(dot(max(0, sh - sh0), ShadowIntensity)) * quality; -# else - return 1.0 - saturate(dot(max(0, sh - sh0), ShadowIntensity)) * quality; -# endif + return 1.0 - saturate(dot(max(0, sh - sh0), ShadowIntensity)) * quality;🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@features/Extended` Materials/Shaders/ExtendedMaterials/ExtendedMaterials.hlsli around lines 594 - 598, The preprocessor branching around TERRAIN_VARIATION is redundant because both branches return the same expression; remove the `#if/`#else/#endif block and replace it with a single return statement that computes 1.0 - saturate(dot(max(0, sh - sh0), ShadowIntensity)) * quality (referencing the existing variables sh, sh0, ShadowIntensity and quality) so the function always uses that expression without conditional compilation.
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What are the impacts on terrain variation? |
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✅ A pre-release build is available for this PR: |
alandtse
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You're making some changes to the TV code including removing use of settings. What's the actual impact? Is the settings used anywhere else? Or is it dead code that should be removed?
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🧹 Nitpick comments (1)
features/Extended Materials/Shaders/ExtendedMaterials/ExtendedMaterials.hlsli (1)
22-22: Consider using project-preferred scalar constant styleLine 22 introduces a simple scalar shader constant as
static const float. If you want consistency with existing repo style, switch this to a#definefor scalar constants.Style-aligned alternative
- static const float ShadowIntensity = 2.0; +# define SHADOW_INTENSITY 2.0Based on learnings: In the skyrim-community-shaders project, simple scalar constants in HLSL shaders use
#define, whilestatic constis used for more complex constants.🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@features/Extended` Materials/Shaders/ExtendedMaterials/ExtendedMaterials.hlsli at line 22, Replace the scalar shader constant declaration for ShadowIntensity (currently declared as "static const float ShadowIntensity = 2.0;") with the project-preferred macro form using `#define` (e.g., "#define ShadowIntensity 2.0") so it matches existing HLSL style; ensure any float usage sites remain valid (use a float literal like 2.0 or 2.0f where required) and remove the old static const line (update any surrounding comments if needed).
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.
Nitpick comments:
In `@features/Extended`
Materials/Shaders/ExtendedMaterials/ExtendedMaterials.hlsli:
- Line 22: Replace the scalar shader constant declaration for ShadowIntensity
(currently declared as "static const float ShadowIntensity = 2.0;") with the
project-preferred macro form using `#define` (e.g., "#define ShadowIntensity 2.0")
so it matches existing HLSL style; ensure any float usage sites remain valid
(use a float literal like 2.0 or 2.0f where required) and remove the old static
const line (update any surrounding comments if needed).
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features/Extended Materials/Shaders/ExtendedMaterials/ExtendedMaterials.hlsli
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davo0411
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tv update will change how tv interracts with emat anyway
* fix(weather overrides): ensure json format for features (community-shaders#1748) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * perf(terrain blending): tweak defaults (community-shaders#1771) * fix(lighting): vanilla envcolor mult the correct value (community-shaders#1775) * fix(water): remove final colour saturate (community-shaders#1778) * fix(unified-water): LOD water cache mismatch (community-shaders#1779) * fix(weather editor): override desync with weather transitions (community-shaders#1782) * fix(weather editor): no-override weather file deletion (community-shaders#1777) * fix(weather editor): apply weather settings post-load (community-shaders#1776) * fix(weather editor): handling of weathers without overrides (community-shaders#1773) * feat(UI): feature headings (community-shaders#1786) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(VR): add wand pointing (community-shaders#1790) * chore(UI): theme consistency (community-shaders#1787) * fix(upscaling): warn about max nvidia resolution (community-shaders#1795) Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * chore(linear lighting): UI settings changes (community-shaders#1785) Co-authored-by: Jiaye <l936249247@hotmail.com> * fix(grass-lighting) better basic grass brightness default (community-shaders#1780) * chore(UI): remove settings and about tabs (community-shaders#1794) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(terrain shadows): fix compiler warnings (community-shaders#1798) * fix: fix flickering particles (community-shaders#1791) * fix(terrain blending): disable vr support (community-shaders#1799) * refactor(upscaling): standardize behavior and tune settings (community-shaders#1783) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(UI): add auto-hide featurelist option (community-shaders#1793) * fix: match grass brightness of vanilla (community-shaders#1801) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * refactor(perfoverlay): remove color from "Other" and "Total" (community-shaders#1806) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(unified water): fix for mesh water jitter (community-shaders#1809) * fix: clear shader cache on plugin version change (community-shaders#1739) * feat(filewatcher): add hlsli tracking (community-shaders#1796) * feat(linear lighting): add ambient multiplier (community-shaders#1805) * fix(unified-water): underwater fog flicker (community-shaders#1807) * fix(UI): conflicting esc key on welcome hotkey dialogue (community-shaders#1811) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * chore(UI): add subtext font to tooltips (community-shaders#1810) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * build: bump streamline to 2.10.3 (community-shaders#1813) * build: resolve shader warnings (community-shaders#1818) * feat(ui): add combo hotkey support (community-shaders#1808) * feat: add feature constraints (community-shaders#1804) * build: update version to 1.4.8 (community-shaders#1802) * fix(VR): apply per eye upscaling (community-shaders#1819) - Split upscaling across each eye for correctness and to avoid DLSS failing over 8k x 8k limit - Changes HMD mask color to black to hide artifacts with fast movement * build: bump common lib to 4.2.0 (community-shaders#1821) Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> * fix(grass collision): catch trashed actor pointers (community-shaders#1765) * fix(weather editor): desynced override transitions (community-shaders#1820) * fix(upscaling): fix preset and allocation handling (community-shaders#1824) Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * build: remove linear lighting from core whilst in development (community-shaders#1826) * chore: bump version to 1.4.9 (community-shaders#1827) * fix: add back LLF core file and remove LL core file (community-shaders#1828) * fix: dont save shader debug toggles (community-shaders#1831) * fix: remove IBL from core, unfinished (community-shaders#1830) * chore: update version to 1.4.10 (community-shaders#1832) * chore(dynamic cubemaps): lessen normalisation darkening (community-shaders#1833) * chore(llf): remove LightsVisualisationMode settings loading (community-shaders#1834) * revert: "fix: dont save shader debug toggles (community-shaders#1831)" This reverts commit f55f195. * revert: "chore(llf): remove LightsVisualisationMode settings loading (community-shaders#1834)" This reverts commit b3db5a7. * fix: default enabledClasses true * build: bump version * feat(upscaling): custom DLSS preset (community-shaders#1837) * fix(weather editor): sync UI for full transition (community-shaders#1822) * fix(linearlighting): return correct buffer when ll feature off (community-shaders#1838) * fix(PBR): skip IrradianceToLinear on specular in vanilla (community-shaders#1839) * feat(weather editor): adjust slider ranges (community-shaders#1847) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * feat(weather editor): replace volumetric Lighting RGB sliders with color picker (community-shaders#1846) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * fix(grass collision): collision radius math (community-shaders#1849) * chore: move new feature information into docs (community-shaders#1848) Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> * fix(ui): background blur with upscaling (community-shaders#1815) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * refactor: move some features to core (community-shaders#1852) * fix: fix blown out water specular (community-shaders#1853) * feat(weather editor): toggle hotkey (community-shaders#1856) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(color picker): add an original color reference to all color pickers (community-shaders#1857) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * perf(emat): alternate tweaks (community-shaders#1850) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(weather-editor): merge weather picker and editor (community-shaders#1845) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * chore(llf): remove LLF settings loading (community-shaders#1859) * feat: exponential height fog (community-shaders#1708) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(weather editor): block editor access in loading screens (community-shaders#1871) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * feat(weather editor): improve weather picker UI and functionality (community-shaders#1863) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(weather editor): repurpose unsaved changes tracking (community-shaders#1860) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix: sync grass lighting defaults to match ENB (community-shaders#1844) * fix: stop shader compilation on game exit (community-shaders#1867) closes community-shaders#1130 * fix(weather editor): prevent inputs when editor is open (community-shaders#1872) * fix(weather editor): add ctd guards (community-shaders#1864) * feat(weather editor): remove WorldSpace widget and associated code (community-shaders#1878) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * feat(vr): add OpenComposite menu support (community-shaders#1880) * revert: "feat(vr): add OpenComposite VR menu" (community-shaders#1881) * revert: "fix: stop shader compilation on game exit" (community-shaders#1882) * feat(vr): add OpenComposite menu support (community-shaders#1883) * feat(weather editor): add time controls (community-shaders#1877) * feat: add shadowmap rasterizer override (community-shaders#1690) * fix(weather editor): clear feature overrides with revert (community-shaders#1884) * feat(UI): Interior Only (community-shaders#1854) * fix(VR): fix Shadowmap Cascade Rasterizer (community-shaders#1888) * fix(unified water): distance calculation for raindrops & LOD fade (community-shaders#1890) * refactor: clarify core feature version mismatch text (community-shaders#1886) * fix: stop shader compilation on game exit (community-shaders#1885) * build: exclude hlsl tests from packaging (community-shaders#1894) * chore: disable feature constraints in dev mode (community-shaders#1893) * fix(vr): improve stereo UV handling (community-shaders#1899) * fix(weather editor): move esc key to native input system (community-shaders#1897) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * fix: move ResolveMonoUVForEye outside VR guard (community-shaders#1906) * fix(grass collision): validate actor (community-shaders#1905) Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> * fix(terrain shadows): height map regression (community-shaders#1911) * fix: util vertical fov math (community-shaders#1904) Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> * test: add float4 overload test (community-shaders#1902) * refactor: move all features to globals::game::calendar (community-shaders#1909) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * fix(UI): resolution based font (community-shaders#1907) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(weather editor): make objects window be independently scrollable (community-shaders#1908) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(UI): consolidate searchbar to util and add to weather editor (community-shaders#1898) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(weather editor): add filled star for favourites. (community-shaders#1913) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * feat(weather editor): add delete json button to objects window (community-shaders#1914) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(VR): resolution-based font (community-shaders#1923) * refactor: use depthbuffer helper (community-shaders#1925) * refactor: move TurboColormap into Color.hlsli (community-shaders#1924) * fix(weather editor): expand clickable area of feature override (community-shaders#1921) * feat(weather editor): enable snapping to viewport (community-shaders#1917) * feat(weather editor): highlight enabled cloud layers (community-shaders#1916) * fix(VR): SSGI discrepancies (community-shaders#1926) * feat: volumetric shadows (community-shaders#1874) * ci: enhance feature version audit (community-shaders#1927) * feat(weather editor): add filter options for objects window (community-shaders#1922) * feat(weather editor): sticky headers and scrollable content (community-shaders#1930) * fix(UI): ImGui scaling for borderless mode (community-shaders#1929) * ci: don't fail on feature audits (community-shaders#1934) * fix(pbr): use scrap heap allocation (community-shaders#1928) * chore(UI): add subsurface scattering to Interior Only (community-shaders#1932) * fix(weather editor): align highlights, fix tooltip (community-shaders#1918) * fix(ssgi): guard VR only compilation (community-shaders#1938) * build: update template to avoid extra directory (community-shaders#1812) * style: fix hlsl formatting (community-shaders#1939) * fix(UI): improve theme management UI flow (community-shaders#1933) closes community-shaders#1919 * build(deps): update pre-commit hooks (community-shaders#1768) * feat(UI): delete theme button (community-shaders#1940) * feat(UI): open log file button (community-shaders#1942) * fix(hair): marschner volumetric shadow tint (community-shaders#1944) * fix(VR): screen space shadows desync (community-shaders#1946) closes community-shaders#1840 * fix(VR): depth culling during upscaling/Terrain Blending (community-shaders#1858) * feat(VR): add edge detection for stereo blending (community-shaders#1948) * refactor: allocate trampoline once (community-shaders#1951) * fix(UI): PBR MATO color scale RGB settings corrected (community-shaders#1957) * fix(weather editor): guard against loadorder changes (community-shaders#1953) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: davo0411 <davidkehoe0411@outlook.com> * fix(UI): feature description text wrapping (community-shaders#1960) * fix(VR): exponential height fog stereo mismatch (community-shaders#1961) * chore: pbr consistency changes (community-shaders#1841) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: jiayev <l936249247@hotmail.com> * fix(skylighting): remove PBR lighting scale (community-shaders#1963) * fix(skysync): effect mesh blackout during shadow caster transitions (community-shaders#1965) * ci: fix wiki deletion with buffer update (community-shaders#1967) * feat(weather-editor): option to hide viewport (community-shaders#1970) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * test(shader): fallback to warp on invalidarg (community-shaders#1956) Co-authored-by: LukeFrankio <loren@example.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat: triplanar projected materials (community-shaders#1950) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(ao): better ao calculations (community-shaders#1968) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(pbr): fix improper kD terms (community-shaders#1971) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * perf(emat): tweak fade and shadow intensity (community-shaders#1892) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(ibl): revamp ibl and dalc sh (community-shaders#1947) * build: bump commonlib to 4.7.1 (community-shaders#1977) * fix: upscaling monitor detection fixes (community-shaders#1978) * fix(weather editor): prevent overrides resetting settings (community-shaders#1980) * fix(VR): bad llf offset (community-shaders#1984) * perf: cache frequent ui checks (community-shaders#1985) * fix: preserve vanilla water TAA when no upscaler is active (community-shaders#1986) Co-authored-by: jturnley <jturnley@users.noreply.github.com> * fix(UI): first-time dialog fade affects all overlays (community-shaders#1976) * fix(skysync): remove sunlight fade and volumetric lighting overrides (community-shaders#1966) * refactor(HLSL): standardize epsilon constants (community-shaders#1992) closes community-shaders#1227 * feat(UI): require Shift to dock windows (community-shaders#1989) * fix(UI): input spam after alt-tab (community-shaders#1993) * fix(sky sync): early return for invalid cells (community-shaders#1991) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: jiayev <l936249247@hotmail.com> * fix(sky sync): remove undeclared variable (community-shaders#1994) * refactor(pbr): clear up semantics (community-shaders#1995) * fix(UI): scale layout values for high-DPI (community-shaders#1987) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(water): hdr water taa blend (community-shaders#1988) * refactor(color): clarify gamma conversion functions (community-shaders#1996) * feat(ISL-editor): add light counters and fix filtering (community-shaders#1997) * fix(UI): DPI-aware window layouts (community-shaders#2000) * fix(weather-editor): save color palette window (community-shaders#2001) * refactor: centralize feature category names (community-shaders#2007) closes community-shaders#1265 Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> * chore: bump versions (community-shaders#2010) * fix(water): sample history mask from current mask (community-shaders#2011) * chore(wetness-effects): set default MaxPuddleWetness to 1.5 (community-shaders#1981) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * feat(weather-editor): add free camera and play mode (community-shaders#2008) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * build: bump versions and reduce false positives (community-shaders#2013) * fix(VR): LLF cluster building and culling (community-shaders#2012) * build: update to VS 2026 (community-shaders#1990) * ci: fix preset in vs2022 mode (community-shaders#2015) * ci: remove v2022 from shader jobs (community-shaders#2016) * feat(upscaling): integrate Streamline Reflex controls (community-shaders#1958) * fix(unified-water): BSWaterShaderProperty.plane (community-shaders#1998) --------- Co-authored-by: Skrubby Skrub In A Shrub <87662196+SkrubbySkrubInAShrub@users.noreply.github.com> Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> Co-authored-by: jiayev <l936249247@hotmail.com> Co-authored-by: Dlizzio <77717521+Dlizzio@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com> Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com> Co-authored-by: Dawntic <197450198+Dawntic@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@gmail.com> Co-authored-by: Vanni Giachin <vanni.giachin@qlik.com> Co-authored-by: zxcvbn <66063766+zndxcvbn@users.noreply.github.com> Co-authored-by: ParticleTroned <248299730+ParticleTroned@users.noreply.github.com> Co-authored-by: soda <130315225+soda3000@users.noreply.github.com> Co-authored-by: YtzyFvra <59631290+YtzyFvra@users.noreply.github.com> Co-authored-by: LukeFrankio <lorenzogrutzmann@gmail.com> Co-authored-by: LukeFrankio <loren@example.com> Co-authored-by: jturnley <32892261+jturnley@users.noreply.github.com> Co-authored-by: jturnley <jturnley@users.noreply.github.com> Co-authored-by: Igor Alan Albuquerque de Sousa <50077829+IgorAlanAlbuquerque@users.noreply.github.com> Co-authored-by: Matt Van Horn <mvanhorn@users.noreply.github.com> Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
* fix(weather overrides): ensure json format for features (community-shaders#1748) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * perf(terrain blending): tweak defaults (community-shaders#1771) * fix(lighting): vanilla envcolor mult the correct value (community-shaders#1775) * fix(water): remove final colour saturate (community-shaders#1778) * fix(unified-water): LOD water cache mismatch (community-shaders#1779) * fix(weather editor): override desync with weather transitions (community-shaders#1782) * fix(weather editor): no-override weather file deletion (community-shaders#1777) * fix(weather editor): apply weather settings post-load (community-shaders#1776) * fix(weather editor): handling of weathers without overrides (community-shaders#1773) * feat(UI): feature headings (community-shaders#1786) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(VR): add wand pointing (community-shaders#1790) * chore(UI): theme consistency (community-shaders#1787) * fix(upscaling): warn about max nvidia resolution (community-shaders#1795) Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * chore(linear lighting): UI settings changes (community-shaders#1785) Co-authored-by: Jiaye <l936249247@hotmail.com> * fix(grass-lighting) better basic grass brightness default (community-shaders#1780) * chore(UI): remove settings and about tabs (community-shaders#1794) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(terrain shadows): fix compiler warnings (community-shaders#1798) * fix: fix flickering particles (community-shaders#1791) * fix(terrain blending): disable vr support (community-shaders#1799) * refactor(upscaling): standardize behavior and tune settings (community-shaders#1783) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(UI): add auto-hide featurelist option (community-shaders#1793) * fix: match grass brightness of vanilla (community-shaders#1801) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * refactor(perfoverlay): remove color from "Other" and "Total" (community-shaders#1806) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(unified water): fix for mesh water jitter (community-shaders#1809) * fix: clear shader cache on plugin version change (community-shaders#1739) * feat(filewatcher): add hlsli tracking (community-shaders#1796) * feat(linear lighting): add ambient multiplier (community-shaders#1805) * fix(unified-water): underwater fog flicker (community-shaders#1807) * fix(UI): conflicting esc key on welcome hotkey dialogue (community-shaders#1811) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * chore(UI): add subtext font to tooltips (community-shaders#1810) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * build: bump streamline to 2.10.3 (community-shaders#1813) * build: resolve shader warnings (community-shaders#1818) * feat(ui): add combo hotkey support (community-shaders#1808) * feat: add feature constraints (community-shaders#1804) * build: update version to 1.4.8 (community-shaders#1802) * fix(VR): apply per eye upscaling (community-shaders#1819) - Split upscaling across each eye for correctness and to avoid DLSS failing over 8k x 8k limit - Changes HMD mask color to black to hide artifacts with fast movement * build: bump common lib to 4.2.0 (community-shaders#1821) Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> * fix(grass collision): catch trashed actor pointers (community-shaders#1765) * fix(weather editor): desynced override transitions (community-shaders#1820) * fix(upscaling): fix preset and allocation handling (community-shaders#1824) Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * build: remove linear lighting from core whilst in development (community-shaders#1826) * chore: bump version to 1.4.9 (community-shaders#1827) * fix: add back LLF core file and remove LL core file (community-shaders#1828) * fix: dont save shader debug toggles (community-shaders#1831) * fix: remove IBL from core, unfinished (community-shaders#1830) * chore: update version to 1.4.10 (community-shaders#1832) * chore(dynamic cubemaps): lessen normalisation darkening (community-shaders#1833) * chore(llf): remove LightsVisualisationMode settings loading (community-shaders#1834) * revert: "fix: dont save shader debug toggles (community-shaders#1831)" This reverts commit f55f195. * revert: "chore(llf): remove LightsVisualisationMode settings loading (community-shaders#1834)" This reverts commit b3db5a7. * fix: default enabledClasses true * build: bump version * feat(upscaling): custom DLSS preset (community-shaders#1837) * fix(weather editor): sync UI for full transition (community-shaders#1822) * fix(linearlighting): return correct buffer when ll feature off (community-shaders#1838) * fix(PBR): skip IrradianceToLinear on specular in vanilla (community-shaders#1839) * feat(weather editor): adjust slider ranges (community-shaders#1847) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * feat(weather editor): replace volumetric Lighting RGB sliders with color picker (community-shaders#1846) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * fix(grass collision): collision radius math (community-shaders#1849) * chore: move new feature information into docs (community-shaders#1848) Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> * fix(ui): background blur with upscaling (community-shaders#1815) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * refactor: move some features to core (community-shaders#1852) * fix: fix blown out water specular (community-shaders#1853) * feat(weather editor): toggle hotkey (community-shaders#1856) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(color picker): add an original color reference to all color pickers (community-shaders#1857) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * perf(emat): alternate tweaks (community-shaders#1850) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(weather-editor): merge weather picker and editor (community-shaders#1845) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * chore(llf): remove LLF settings loading (community-shaders#1859) * feat: exponential height fog (community-shaders#1708) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(weather editor): block editor access in loading screens (community-shaders#1871) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * feat(weather editor): improve weather picker UI and functionality (community-shaders#1863) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(weather editor): repurpose unsaved changes tracking (community-shaders#1860) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix: sync grass lighting defaults to match ENB (community-shaders#1844) * fix: stop shader compilation on game exit (community-shaders#1867) closes community-shaders#1130 * fix(weather editor): prevent inputs when editor is open (community-shaders#1872) * fix(weather editor): add ctd guards (community-shaders#1864) * feat(weather editor): remove WorldSpace widget and associated code (community-shaders#1878) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * feat(vr): add OpenComposite menu support (community-shaders#1880) * revert: "feat(vr): add OpenComposite VR menu" (community-shaders#1881) * revert: "fix: stop shader compilation on game exit" (community-shaders#1882) * feat(vr): add OpenComposite menu support (community-shaders#1883) * feat(weather editor): add time controls (community-shaders#1877) * feat: add shadowmap rasterizer override (community-shaders#1690) * fix(weather editor): clear feature overrides with revert (community-shaders#1884) * feat(UI): Interior Only (community-shaders#1854) * fix(VR): fix Shadowmap Cascade Rasterizer (community-shaders#1888) * fix(unified water): distance calculation for raindrops & LOD fade (community-shaders#1890) * refactor: clarify core feature version mismatch text (community-shaders#1886) * fix: stop shader compilation on game exit (community-shaders#1885) * build: exclude hlsl tests from packaging (community-shaders#1894) * chore: disable feature constraints in dev mode (community-shaders#1893) * fix(vr): improve stereo UV handling (community-shaders#1899) * fix(weather editor): move esc key to native input system (community-shaders#1897) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * fix: move ResolveMonoUVForEye outside VR guard (community-shaders#1906) * fix(grass collision): validate actor (community-shaders#1905) Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> * fix(terrain shadows): height map regression (community-shaders#1911) * fix: util vertical fov math (community-shaders#1904) Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> * test: add float4 overload test (community-shaders#1902) * refactor: move all features to globals::game::calendar (community-shaders#1909) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * fix(UI): resolution based font (community-shaders#1907) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(weather editor): make objects window be independently scrollable (community-shaders#1908) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(UI): consolidate searchbar to util and add to weather editor (community-shaders#1898) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(weather editor): add filled star for favourites. (community-shaders#1913) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * feat(weather editor): add delete json button to objects window (community-shaders#1914) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(VR): resolution-based font (community-shaders#1923) * refactor: use depthbuffer helper (community-shaders#1925) * refactor: move TurboColormap into Color.hlsli (community-shaders#1924) * fix(weather editor): expand clickable area of feature override (community-shaders#1921) * feat(weather editor): enable snapping to viewport (community-shaders#1917) * feat(weather editor): highlight enabled cloud layers (community-shaders#1916) * fix(VR): SSGI discrepancies (community-shaders#1926) * feat: volumetric shadows (community-shaders#1874) * ci: enhance feature version audit (community-shaders#1927) * feat(weather editor): add filter options for objects window (community-shaders#1922) * feat(weather editor): sticky headers and scrollable content (community-shaders#1930) * fix(UI): ImGui scaling for borderless mode (community-shaders#1929) * ci: don't fail on feature audits (community-shaders#1934) * fix(pbr): use scrap heap allocation (community-shaders#1928) * chore(UI): add subsurface scattering to Interior Only (community-shaders#1932) * fix(weather editor): align highlights, fix tooltip (community-shaders#1918) * fix(ssgi): guard VR only compilation (community-shaders#1938) * build: update template to avoid extra directory (community-shaders#1812) * style: fix hlsl formatting (community-shaders#1939) * fix(UI): improve theme management UI flow (community-shaders#1933) closes community-shaders#1919 * build(deps): update pre-commit hooks (community-shaders#1768) * feat(UI): delete theme button (community-shaders#1940) * feat(UI): open log file button (community-shaders#1942) * fix(hair): marschner volumetric shadow tint (community-shaders#1944) * fix(VR): screen space shadows desync (community-shaders#1946) closes community-shaders#1840 * fix(VR): depth culling during upscaling/Terrain Blending (community-shaders#1858) * feat(VR): add edge detection for stereo blending (community-shaders#1948) * refactor: allocate trampoline once (community-shaders#1951) * fix(UI): PBR MATO color scale RGB settings corrected (community-shaders#1957) * fix(weather editor): guard against loadorder changes (community-shaders#1953) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: davo0411 <davidkehoe0411@outlook.com> * fix(UI): feature description text wrapping (community-shaders#1960) * fix(VR): exponential height fog stereo mismatch (community-shaders#1961) * chore: pbr consistency changes (community-shaders#1841) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: jiayev <l936249247@hotmail.com> * fix(skylighting): remove PBR lighting scale (community-shaders#1963) * fix(skysync): effect mesh blackout during shadow caster transitions (community-shaders#1965) * ci: fix wiki deletion with buffer update (community-shaders#1967) * feat(weather-editor): option to hide viewport (community-shaders#1970) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * test(shader): fallback to warp on invalidarg (community-shaders#1956) Co-authored-by: LukeFrankio <loren@example.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat: triplanar projected materials (community-shaders#1950) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(ao): better ao calculations (community-shaders#1968) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(pbr): fix improper kD terms (community-shaders#1971) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * perf(emat): tweak fade and shadow intensity (community-shaders#1892) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(ibl): revamp ibl and dalc sh (community-shaders#1947) * build: bump commonlib to 4.7.1 (community-shaders#1977) * fix: upscaling monitor detection fixes (community-shaders#1978) * fix(weather editor): prevent overrides resetting settings (community-shaders#1980) * fix(VR): bad llf offset (community-shaders#1984) * perf: cache frequent ui checks (community-shaders#1985) * fix: preserve vanilla water TAA when no upscaler is active (community-shaders#1986) Co-authored-by: jturnley <jturnley@users.noreply.github.com> * fix(UI): first-time dialog fade affects all overlays (community-shaders#1976) * fix(skysync): remove sunlight fade and volumetric lighting overrides (community-shaders#1966) * refactor(HLSL): standardize epsilon constants (community-shaders#1992) closes community-shaders#1227 * feat(UI): require Shift to dock windows (community-shaders#1989) * fix(UI): input spam after alt-tab (community-shaders#1993) * fix(sky sync): early return for invalid cells (community-shaders#1991) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: jiayev <l936249247@hotmail.com> * fix(sky sync): remove undeclared variable (community-shaders#1994) * refactor(pbr): clear up semantics (community-shaders#1995) * fix(UI): scale layout values for high-DPI (community-shaders#1987) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(water): hdr water taa blend (community-shaders#1988) * refactor(color): clarify gamma conversion functions (community-shaders#1996) * feat(ISL-editor): add light counters and fix filtering (community-shaders#1997) * fix(UI): DPI-aware window layouts (community-shaders#2000) * fix(weather-editor): save color palette window (community-shaders#2001) * refactor: centralize feature category names (community-shaders#2007) closes community-shaders#1265 Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> * chore: bump versions (community-shaders#2010) * fix(water): sample history mask from current mask (community-shaders#2011) * chore(wetness-effects): set default MaxPuddleWetness to 1.5 (community-shaders#1981) Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> * feat(weather-editor): add free camera and play mode (community-shaders#2008) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * build: bump versions and reduce false positives (community-shaders#2013) * fix(VR): LLF cluster building and culling (community-shaders#2012) * build: update to VS 2026 (community-shaders#1990) * ci: fix preset in vs2022 mode (community-shaders#2015) * ci: remove v2022 from shader jobs (community-shaders#2016) * feat(upscaling): integrate Streamline Reflex controls (community-shaders#1958) * fix(unified-water): BSWaterShaderProperty.plane (community-shaders#1998) --------- Co-authored-by: Skrubby Skrub In A Shrub <87662196+SkrubbySkrubInAShrub@users.noreply.github.com> Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com> Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> Co-authored-by: jiayev <l936249247@hotmail.com> Co-authored-by: Dlizzio <77717521+Dlizzio@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com> Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com> Co-authored-by: Dawntic <197450198+Dawntic@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@gmail.com> Co-authored-by: Vanni Giachin <vanni.giachin@qlik.com> Co-authored-by: zxcvbn <66063766+zndxcvbn@users.noreply.github.com> Co-authored-by: ParticleTroned <248299730+ParticleTroned@users.noreply.github.com> Co-authored-by: soda <130315225+soda3000@users.noreply.github.com> Co-authored-by: YtzyFvra <59631290+YtzyFvra@users.noreply.github.com> Co-authored-by: LukeFrankio <lorenzogrutzmann@gmail.com> Co-authored-by: LukeFrankio <loren@example.com> Co-authored-by: jturnley <32892261+jturnley@users.noreply.github.com> Co-authored-by: jturnley <jturnley@users.noreply.github.com> Co-authored-by: Igor Alan Albuquerque de Sousa <50077829+IgorAlanAlbuquerque@users.noreply.github.com> Co-authored-by: Matt Van Horn <mvanhorn@users.noreply.github.com> Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Summary by CodeRabbit
New Features
Improvements