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feat(UI): delete theme button#1940

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alandtse merged 4 commits into
community-shaders:devfrom
brucenguyen:delete-theme-button
Feb 27, 2026
Merged

feat(UI): delete theme button#1940
alandtse merged 4 commits into
community-shaders:devfrom
brucenguyen:delete-theme-button

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@brucenguyen
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@brucenguyen brucenguyen commented Feb 25, 2026

Now that we can detect shipped versus user presets, we can show a delete button.

image image

Summary by CodeRabbit

  • New Features

    • Users can delete custom themes via a confirmed "Delete Theme" dialog to prevent accidental removal.
    • Deletion is available from both the theme list and the "Create New Theme" popup.
    • After deletion the app reloads themes and switches back to the default preset automatically; canceling closes the dialog.
    • Improved confirmation messaging and consistent tooltip feedback for delete actions.
  • Style

    • Improved spacing and inline placement of action buttons for a cleaner theme settings layout.

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coderabbitai Bot commented Feb 25, 2026

No actionable comments were generated in the recent review. 🎉

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Reviewing files that changed from the base of the PR and between cab4bae and 1cf68e1.

📒 Files selected for processing (1)
  • src/Menu/SettingsTabRenderer.cpp

📝 Walkthrough

Walkthrough

Adds a delete-confirmation popup and Delete button for non-preset themes in SettingsTabRenderer; deletion calls SafeDelete on the theme file, refreshes themes, loads the "Default" preset, updates currentThemeInfo/currentThemePreset usage, and clears modal state. Also adjusts ImGui spacing for Selected Theme display. (41 words)

Changes

Cohort / File(s) Summary
Theme deletion & UI adjustments
src/Menu/SettingsTabRenderer.cpp
Introduces static deleteThemePopup state and delete-confirmation modal; shows inline Delete button for non-preset themes with filePath and tooltip; on confirm calls SafeDelete, refreshes themes and loads "Default" preset; moves currentThemeInfo retrieval earlier and uses it across Save/Delete flows; adjusts ImGui::SameLine(0, 0) spacing; mirrors delete flow in Create New Theme popup and ensures modal state cleanup.

Sequence Diagram

sequenceDiagram
    participant User
    participant UI as SettingsTabRenderer
    participant Modal as DeleteModal
    participant FS as ThemeFileSystem
    participant Manager as ThemeManager

    User->>UI: Click Delete button for selected theme
    UI->>Modal: Open "Delete Theme" popup (deleteThemePopup = true)
    Modal->>User: Show theme name and Confirm/Cancel
    alt Confirm
        User->>Modal: Click Confirm
        Modal->>FS: SafeDelete(theme file path)
        FS-->>Modal: success/failure
        Modal->>Manager: Refresh themes
        Manager-->>Modal: themes reloaded
        Modal->>Manager: Load "Default" preset
        Manager-->>Modal: Default loaded
        Modal->>UI: Close popup, reset deleteThemePopup and related UI state
    else Cancel
        User->>Modal: Click Cancel
        Modal->>UI: Close popup, reset deleteThemePopup
    end
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~20 minutes

Possibly related PRs

Suggested reviewers

  • alandtse
  • doodlum

Poem

🐇 I nudged the theme with trembling paw,
A little popup asked me to withdraw.
The file hopped off, the default came near,
I wiggled my whiskers and gave a cheer.

🚥 Pre-merge checks | ✅ 2 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 0.00% which is insufficient. The required threshold is 80.00%. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (2 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title clearly and concisely describes the main feature addition: a delete button for theme management in the UI.

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Actionable comments posted: 2

🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Inline comments:
In `@src/Menu/SettingsTabRenderer.cpp`:
- Around line 749-754: Before deleting, save the current preset string (e.g.,
previousPreset = currentThemePreset); after SafeDelete succeeds, check the
boolean return of globals::menu->LoadThemePreset("Default") and if it returns
false then attempt to restore state by calling themeManager->RefreshThemes() and
trying globals::menu->LoadThemePreset(previousPreset) and resetting
currentThemePreset = previousPreset; if that restore also fails then clear
currentThemePreset (or set to an explicit fallback like "") and log an error so
the UI/state is consistent. Ensure you reference Util::FileHelpers::SafeDelete,
themeManager->RefreshThemes(), globals::menu->LoadThemePreset(...) and
currentThemePreset in the change.
- Around line 728-762: BeginPopupModal is being combined with additional
conditions which can skip calling ImGui::EndPopup() and corrupt ImGui's popup
stack; change the conditional so ImGui::BeginPopupModal("Delete Theme",
&showDeleteThemePopup, ImGuiWindowFlags_AlwaysAutoResize) is evaluated on its
own and then inside that block check currentThemeInfo and
currentThemeInfo->filePath.empty() before rendering the delete UI. Ensure
ImGui::EndPopup() is always called when BeginPopupModal returns true; keep the
delete logic that calls
Util::FileHelpers::SafeDelete(currentThemeInfo->filePath, "Theme '" +
currentThemePreset + "'"), themeManager->RefreshThemes(),
globals::menu->LoadThemePreset("Default") and the logger::warn(...) in the inner
conditional that verifies currentThemeInfo.

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  • src/Menu/SettingsTabRenderer.cpp

Comment thread src/Menu/SettingsTabRenderer.cpp Outdated
Comment thread src/Menu/SettingsTabRenderer.cpp Outdated
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♻️ Duplicate comments (2)
src/Menu/SettingsTabRenderer.cpp (2)

749-754: ⚠️ Potential issue | 🟠 Major

Ignoring LoadThemePreset("Default") return leaves UI in an inconsistent state on failure.

If LoadThemePreset fails (e.g. the Default theme file is missing or corrupt), currentThemePreset is still unconditionally set to "Default" and no error is surfaced, leaving the user looking at a stale or blank theme.

🔧 Proposed fix
 if (result.success) {
     themeManager->RefreshThemes();
-    globals::menu->LoadThemePreset("Default");
-    currentThemePreset = "Default";
+    if (globals::menu->LoadThemePreset("Default")) {
+        currentThemePreset = "Default";
+    } else {
+        logger::error("Deleted theme '{}' but failed to load fallback 'Default'", currentThemePreset);
+        globals::menu->GetSettings().SelectedThemePreset = "Default";
+    }
 } else {

As per coding guidelines src/**/*.{h,hpp,cpp}: "Include proper resource management and graceful degradation for DirectX 11 resources and user input validation to prevent crashes from malformed configurations".

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/Menu/SettingsTabRenderer.cpp` around lines 749 - 754, When deleting a
theme, the code calls themeManager->RefreshThemes() and then unconditionally
calls globals::menu->LoadThemePreset("Default") and sets currentThemePreset =
"Default" even if LoadThemePreset fails; change this by capturing the boolean
return of globals::menu->LoadThemePreset("Default"), check its success, and only
set currentThemePreset when LoadThemePreset returns true; if LoadThemePreset
fails, log an error (use logger::error or logger::warn with the failure context
and include the failure reason if available) and avoid changing
currentThemePreset so the UI stays consistent (optionally trigger a graceful
fallback or user notification instead of silently proceeding).

728-761: ⚠️ Potential issue | 🔴 Critical

EndPopup() will be skipped when currentThemeInfo is null — ImGui popup stack corruption.

The condition on line 728 short-circuits EndPopup() on line 760 whenever currentThemeInfo is null or filePath is empty. ImGui requires EndPopup() to be called unconditionally whenever BeginPopupModal returns true; skipping it corrupts the internal popup stack and can produce assertion failures or rendering glitches.

🐛 Proposed fix
-if (ImGui::BeginPopupModal("Delete Theme", &showDeleteThemePopup, ImGuiWindowFlags_AlwaysAutoResize) && currentThemeInfo && !currentThemeInfo->filePath.empty()) {
-    ImGui::Text("Are you sure you want to delete the theme ");
-    // ... rest of content ...
-    ImGui::EndPopup();
-}
+if (ImGui::BeginPopupModal("Delete Theme", &showDeleteThemePopup, ImGuiWindowFlags_AlwaysAutoResize)) {
+    if (currentThemeInfo && !currentThemeInfo->filePath.empty()) {
+        ImGui::Text("Are you sure you want to delete the theme ");
+        // ... rest of content ...
+    } else {
+        showDeleteThemePopup = false;
+        ImGui::CloseCurrentPopup();
+    }
+    ImGui::EndPopup();
+}
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/Menu/SettingsTabRenderer.cpp` around lines 728 - 761, The
BeginPopupModal/EndPopup pairing is conditional on currentThemeInfo and its
filePath which can skip ImGui::EndPopup() and corrupt the popup stack; change
the code so ImGui::BeginPopupModal("Delete Theme", &showDeleteThemePopup,
ImGuiWindowFlags_AlwaysAutoResize) is the only condition for entering the block
and ensure ImGui::EndPopup() is always called before exiting that block, while
performing null/filePath checks only for the UI elements and delete logic
(references: currentThemeInfo, currentThemeInfo->filePath, currentThemePreset,
themeManager->RefreshThemes(), Util::FileHelpers::SafeDelete).
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Duplicate comments:
In `@src/Menu/SettingsTabRenderer.cpp`:
- Around line 749-754: When deleting a theme, the code calls
themeManager->RefreshThemes() and then unconditionally calls
globals::menu->LoadThemePreset("Default") and sets currentThemePreset =
"Default" even if LoadThemePreset fails; change this by capturing the boolean
return of globals::menu->LoadThemePreset("Default"), check its success, and only
set currentThemePreset when LoadThemePreset returns true; if LoadThemePreset
fails, log an error (use logger::error or logger::warn with the failure context
and include the failure reason if available) and avoid changing
currentThemePreset so the UI stays consistent (optionally trigger a graceful
fallback or user notification instead of silently proceeding).
- Around line 728-761: The BeginPopupModal/EndPopup pairing is conditional on
currentThemeInfo and its filePath which can skip ImGui::EndPopup() and corrupt
the popup stack; change the code so ImGui::BeginPopupModal("Delete Theme",
&showDeleteThemePopup, ImGuiWindowFlags_AlwaysAutoResize) is the only condition
for entering the block and ensure ImGui::EndPopup() is always called before
exiting that block, while performing null/filePath checks only for the UI
elements and delete logic (references: currentThemeInfo,
currentThemeInfo->filePath, currentThemePreset, themeManager->RefreshThemes(),
Util::FileHelpers::SafeDelete).

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  • src/Menu/SettingsTabRenderer.cpp

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♻️ Duplicate comments (1)
src/Menu/SettingsTabRenderer.cpp (1)

747-753: LoadThemePreset("Default") return value is still unchecked.

This was raised in a previous review. If the "Default" theme fails to load after a successful delete, the UI state (currentThemePreset = "Default") may not match the actual loaded theme. Consider checking the return value and logging on failure for graceful degradation.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/Menu/SettingsTabRenderer.cpp` around lines 747 - 753, After deleting a
theme, the call to globals::menu->LoadThemePreset("Default") is unchecked so
currentThemePreset may be set incorrectly; modify the block handling
result.success to capture and check the boolean return of
LoadThemePreset("Default") (or its equivalent return type), log an error with
context if it fails (including result.errorMessage where relevant), and only set
currentThemePreset = "Default" when LoadThemePreset succeeds; keep
themeManager->RefreshThemes() as-is but ensure failure paths do not alter UI
state.
🧹 Nitpick comments (1)
src/Menu/SettingsTabRenderer.cpp (1)

744-756: Ensure currentThemeInfo is explicitly invalidated after RefreshThemes() to prevent accidental reuse in future edits.

GetThemeInfo() returns a pointer into the themes container. When RefreshThemes() is called, it clears that container (via DiscoverThemes() at line 456), invalidating the pointer. While the current code doesn't dereference currentThemeInfo after the refresh, assigning it to nullptr makes this invalidation explicit and prevents subtle bugs if the code is edited later.

Proposed safeguard
 if (result.success) {
     themeManager->RefreshThemes();
+    currentThemeInfo = nullptr;  // invalidated by RefreshThemes
     globals::menu->LoadThemePreset("Default");
     currentThemePreset = "Default";
 } else {

Since currentThemeInfo is declared as const auto* (i.e., const ThemeInfo*—a non-const pointer to const data), reassignment to nullptr is valid.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/Menu/SettingsTabRenderer.cpp` around lines 744 - 756, After calling
themeManager->RefreshThemes() (inside the Delete button handler), explicitly
invalidate the pointer returned by GetThemeInfo by assigning currentThemeInfo =
nullptr immediately after RefreshThemes(); do this before calling
globals::menu->LoadThemePreset("Default")/changing currentThemePreset to ensure
you don't hold a dangling const ThemeInfo* after the container is cleared.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Duplicate comments:
In `@src/Menu/SettingsTabRenderer.cpp`:
- Around line 747-753: After deleting a theme, the call to
globals::menu->LoadThemePreset("Default") is unchecked so currentThemePreset may
be set incorrectly; modify the block handling result.success to capture and
check the boolean return of LoadThemePreset("Default") (or its equivalent return
type), log an error with context if it fails (including result.errorMessage
where relevant), and only set currentThemePreset = "Default" when
LoadThemePreset succeeds; keep themeManager->RefreshThemes() as-is but ensure
failure paths do not alter UI state.

---

Nitpick comments:
In `@src/Menu/SettingsTabRenderer.cpp`:
- Around line 744-756: After calling themeManager->RefreshThemes() (inside the
Delete button handler), explicitly invalidate the pointer returned by
GetThemeInfo by assigning currentThemeInfo = nullptr immediately after
RefreshThemes(); do this before calling
globals::menu->LoadThemePreset("Default")/changing currentThemePreset to ensure
you don't hold a dangling const ThemeInfo* after the container is cleared.

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Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro

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Reviewing files that changed from the base of the PR and between f13d2bf and cab4bae.

📒 Files selected for processing (1)
  • src/Menu/SettingsTabRenderer.cpp

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github-actions Bot commented Feb 25, 2026

✅ A pre-release build is available for this PR:
Download

Comment thread src/Menu/SettingsTabRenderer.cpp Outdated
@soda3000
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Looks good, definitely a good idea to have a delete option for themes.

@alandtse alandtse merged commit 564b00f into community-shaders:dev Feb 27, 2026
16 checks passed
@brucenguyen brucenguyen deleted the delete-theme-button branch March 7, 2026 22:25
davo0411 added a commit to davo0411/skyrim-community-shaders that referenced this pull request Mar 28, 2026
* fix(weather overrides): ensure json format for features (community-shaders#1748)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* perf(terrain blending): tweak defaults (community-shaders#1771)

* fix(lighting): vanilla envcolor mult the correct value (community-shaders#1775)

* fix(water): remove final colour saturate (community-shaders#1778)

* fix(unified-water): LOD water cache mismatch (community-shaders#1779)

* fix(weather editor): override desync with weather transitions (community-shaders#1782)

* fix(weather editor): no-override weather file deletion (community-shaders#1777)

* fix(weather editor): apply weather settings post-load (community-shaders#1776)

* fix(weather editor): handling of weathers without overrides (community-shaders#1773)

* feat(UI): feature headings (community-shaders#1786)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(VR): add wand pointing (community-shaders#1790)

* chore(UI): theme consistency (community-shaders#1787)

* fix(upscaling): warn about max nvidia resolution (community-shaders#1795)

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* chore(linear lighting): UI settings changes (community-shaders#1785)

Co-authored-by: Jiaye <l936249247@hotmail.com>

* fix(grass-lighting) better basic grass brightness default (community-shaders#1780)

* chore(UI): remove settings and about tabs (community-shaders#1794)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(terrain shadows): fix compiler warnings (community-shaders#1798)

* fix: fix flickering particles (community-shaders#1791)

* fix(terrain blending): disable vr support (community-shaders#1799)

* refactor(upscaling): standardize behavior and tune settings (community-shaders#1783)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(UI): add auto-hide featurelist option (community-shaders#1793)

* fix: match grass brightness of vanilla (community-shaders#1801)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* refactor(perfoverlay): remove color from "Other" and "Total" (community-shaders#1806)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(unified water): fix for mesh water jitter (community-shaders#1809)

* fix: clear shader cache on plugin version change (community-shaders#1739)

* feat(filewatcher): add hlsli tracking (community-shaders#1796)

* feat(linear lighting): add ambient multiplier (community-shaders#1805)

* fix(unified-water): underwater fog flicker (community-shaders#1807)

* fix(UI): conflicting esc key on welcome hotkey dialogue (community-shaders#1811)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore(UI): add subtext font to tooltips (community-shaders#1810)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* build: bump streamline to 2.10.3 (community-shaders#1813)

* build: resolve shader warnings (community-shaders#1818)

* feat(ui): add combo hotkey support (community-shaders#1808)

* feat: add feature constraints (community-shaders#1804)

* build: update version to 1.4.8 (community-shaders#1802)

* fix(VR): apply per eye upscaling (community-shaders#1819)

- Split upscaling across each eye for correctness and to avoid DLSS failing over 8k x 8k limit
- Changes HMD mask color to black to hide artifacts with fast movement

* build: bump common lib to 4.2.0 (community-shaders#1821)

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>

* fix(grass collision): catch trashed actor pointers (community-shaders#1765)

* fix(weather editor): desynced override transitions (community-shaders#1820)

* fix(upscaling): fix preset and allocation handling (community-shaders#1824)

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* build: remove linear lighting from core whilst in development (community-shaders#1826)

* chore: bump version to 1.4.9 (community-shaders#1827)

* fix: add back LLF core file and remove LL core file (community-shaders#1828)

* fix: dont save shader debug toggles (community-shaders#1831)

* fix: remove IBL from core, unfinished (community-shaders#1830)

* chore: update version to 1.4.10 (community-shaders#1832)

* chore(dynamic cubemaps): lessen normalisation darkening (community-shaders#1833)

* chore(llf): remove LightsVisualisationMode settings loading (community-shaders#1834)

* revert: "fix: dont save shader debug toggles (community-shaders#1831)"

This reverts commit f55f195.

* revert: "chore(llf): remove LightsVisualisationMode settings loading (community-shaders#1834)"

This reverts commit b3db5a7.

* fix: default enabledClasses true

* build: bump version

* feat(upscaling): custom DLSS preset (community-shaders#1837)

* fix(weather editor): sync UI for full transition (community-shaders#1822)

* fix(linearlighting): return correct buffer when ll feature off (community-shaders#1838)

* fix(PBR): skip IrradianceToLinear on specular in vanilla (community-shaders#1839)

* feat(weather editor): adjust slider ranges (community-shaders#1847)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(weather editor): replace volumetric Lighting RGB sliders with color picker (community-shaders#1846)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* fix(grass collision): collision radius math  (community-shaders#1849)

* chore: move new feature information into docs (community-shaders#1848)

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>

* fix(ui): background blur with upscaling (community-shaders#1815)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* refactor: move some features to core (community-shaders#1852)

* fix: fix blown out water specular (community-shaders#1853)

* feat(weather editor): toggle hotkey (community-shaders#1856)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(color picker): add an original color reference to all color pickers (community-shaders#1857)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* perf(emat): alternate tweaks (community-shaders#1850)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather-editor): merge weather picker and editor (community-shaders#1845)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore(llf): remove LLF settings loading (community-shaders#1859)

* feat: exponential height fog (community-shaders#1708)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather editor): block editor access in loading screens (community-shaders#1871)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(weather editor): improve weather picker UI and functionality (community-shaders#1863)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather editor): repurpose unsaved changes tracking (community-shaders#1860)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix: sync grass lighting defaults to match ENB (community-shaders#1844)

* fix: stop shader compilation on game exit (community-shaders#1867)

closes community-shaders#1130

* fix(weather editor): prevent inputs when editor is open (community-shaders#1872)

* fix(weather editor): add ctd guards (community-shaders#1864)

* feat(weather editor): remove WorldSpace widget and associated code (community-shaders#1878)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(vr): add OpenComposite menu support (community-shaders#1880)

* revert: "feat(vr): add OpenComposite VR menu" (community-shaders#1881)

* revert: "fix: stop shader compilation on game exit" (community-shaders#1882)

* feat(vr): add OpenComposite menu support (community-shaders#1883)

* feat(weather editor): add time controls (community-shaders#1877)

* feat: add shadowmap rasterizer override (community-shaders#1690)

* fix(weather editor): clear feature overrides with revert (community-shaders#1884)

* feat(UI): Interior Only (community-shaders#1854)

* fix(VR): fix Shadowmap Cascade Rasterizer (community-shaders#1888)

* fix(unified water): distance calculation for raindrops & LOD fade (community-shaders#1890)

* refactor: clarify core feature version mismatch text (community-shaders#1886)

* fix: stop shader compilation on game exit (community-shaders#1885)

* build: exclude hlsl tests from packaging (community-shaders#1894)

* chore: disable feature constraints in dev mode (community-shaders#1893)

* fix(vr): improve stereo UV handling (community-shaders#1899)

* fix(weather editor): move esc key to native input system (community-shaders#1897)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* fix: move ResolveMonoUVForEye outside VR guard (community-shaders#1906)

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* fix(terrain shadows): height map regression (community-shaders#1911)

* fix: util vertical fov math (community-shaders#1904)

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* test: add float4 overload test (community-shaders#1902)

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Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
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* fix(UI): resolution based font (community-shaders#1907)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

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Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
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* feat(UI): consolidate searchbar to util and add to weather editor (community-shaders#1898)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather editor): add filled star for favourites. (community-shaders#1913)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(weather editor): add delete json button to objects window (community-shaders#1914)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(VR): resolution-based font (community-shaders#1923)

* refactor: use depthbuffer helper (community-shaders#1925)

* refactor: move TurboColormap into Color.hlsli (community-shaders#1924)

* fix(weather editor): expand clickable area of feature override (community-shaders#1921)

* feat(weather editor): enable snapping to viewport (community-shaders#1917)

* feat(weather editor): highlight enabled cloud layers (community-shaders#1916)

* fix(VR): SSGI discrepancies (community-shaders#1926)

* feat: volumetric shadows (community-shaders#1874)

* ci: enhance feature version audit (community-shaders#1927)

* feat(weather editor): add filter options for objects window (community-shaders#1922)

* feat(weather editor): sticky headers and scrollable content (community-shaders#1930)

* fix(UI): ImGui scaling for borderless mode (community-shaders#1929)

* ci: don't fail on feature audits (community-shaders#1934)

* fix(pbr): use scrap heap allocation (community-shaders#1928)

* chore(UI): add subsurface scattering to Interior Only (community-shaders#1932)

* fix(weather editor): align highlights, fix tooltip (community-shaders#1918)

* fix(ssgi): guard VR only compilation (community-shaders#1938)

* build: update template to avoid extra directory (community-shaders#1812)

* style: fix hlsl formatting (community-shaders#1939)

* fix(UI): improve theme management UI flow (community-shaders#1933)

closes community-shaders#1919

* build(deps): update pre-commit hooks (community-shaders#1768)

* feat(UI): delete theme button (community-shaders#1940)

* feat(UI): open log file button (community-shaders#1942)

* fix(hair): marschner volumetric shadow tint (community-shaders#1944)

* fix(VR): screen space shadows desync (community-shaders#1946)

closes community-shaders#1840

* fix(VR): depth culling during upscaling/Terrain Blending (community-shaders#1858)

* feat(VR): add edge detection for stereo blending (community-shaders#1948)

* refactor: allocate trampoline once (community-shaders#1951)

* fix(UI): PBR MATO color scale RGB settings corrected (community-shaders#1957)

* fix(weather editor): guard against loadorder changes (community-shaders#1953)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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* fix(UI): feature description text wrapping (community-shaders#1960)

* fix(VR): exponential height fog stereo mismatch (community-shaders#1961)

* chore: pbr consistency changes (community-shaders#1841)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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* fix(skylighting): remove PBR lighting scale (community-shaders#1963)

* fix(skysync): effect mesh blackout during shadow caster transitions (community-shaders#1965)

* ci: fix wiki deletion with buffer update (community-shaders#1967)

* feat(weather-editor): option to hide viewport (community-shaders#1970)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

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* feat: triplanar projected materials (community-shaders#1950)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(ao): better ao calculations (community-shaders#1968)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(pbr): fix improper kD terms (community-shaders#1971)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* perf(emat): tweak fade and shadow intensity (community-shaders#1892)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(ibl): revamp ibl and dalc sh (community-shaders#1947)

* build: bump commonlib to 4.7.1 (community-shaders#1977)

* fix: upscaling monitor detection fixes (community-shaders#1978)

* fix(weather editor): prevent overrides resetting settings (community-shaders#1980)

* fix(VR): bad llf offset (community-shaders#1984)

* perf: cache frequent ui checks (community-shaders#1985)

* fix: preserve vanilla water TAA when no upscaler is active (community-shaders#1986)

Co-authored-by: jturnley <jturnley@users.noreply.github.com>

* fix(UI): first-time dialog fade affects all overlays (community-shaders#1976)

* fix(skysync): remove sunlight fade and volumetric lighting overrides (community-shaders#1966)

* refactor(HLSL): standardize epsilon constants (community-shaders#1992)

closes community-shaders#1227

* feat(UI): require Shift to dock windows (community-shaders#1989)

* fix(UI): input spam after alt-tab (community-shaders#1993)

* fix(sky sync): early return for invalid cells (community-shaders#1991)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
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* fix(sky sync): remove undeclared variable (community-shaders#1994)

* refactor(pbr): clear up semantics (community-shaders#1995)

* fix(UI): scale layout values for high-DPI (community-shaders#1987)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(water): hdr water taa blend (community-shaders#1988)

* refactor(color): clarify gamma conversion functions (community-shaders#1996)

* feat(ISL-editor): add light counters and fix filtering (community-shaders#1997)

* fix(UI): DPI-aware window layouts (community-shaders#2000)

* fix(weather-editor): save color palette window (community-shaders#2001)

* refactor: centralize feature category names (community-shaders#2007)

closes community-shaders#1265

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* chore: bump versions (community-shaders#2010)

* fix(water): sample history mask from current mask (community-shaders#2011)

* chore(wetness-effects): set default MaxPuddleWetness to 1.5 (community-shaders#1981)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(weather-editor): add free camera and play mode (community-shaders#2008)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* build: bump versions and reduce false positives (community-shaders#2013)

* fix(VR): LLF cluster building and culling (community-shaders#2012)

* build: update to VS 2026 (community-shaders#1990)

* ci: fix preset in vs2022 mode (community-shaders#2015)

* ci: remove v2022 from shader jobs (community-shaders#2016)

* feat(upscaling): integrate Streamline Reflex controls (community-shaders#1958)

* fix(unified-water): BSWaterShaderProperty.plane (community-shaders#1998)

---------

Co-authored-by: Skrubby Skrub In A Shrub <87662196+SkrubbySkrubInAShrub@users.noreply.github.com>
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davo0411 added a commit to davo0411/skyrim-community-shaders that referenced this pull request Mar 29, 2026
* fix(weather overrides): ensure json format for features (community-shaders#1748)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* perf(terrain blending): tweak defaults (community-shaders#1771)

* fix(lighting): vanilla envcolor mult the correct value (community-shaders#1775)

* fix(water): remove final colour saturate (community-shaders#1778)

* fix(unified-water): LOD water cache mismatch (community-shaders#1779)

* fix(weather editor): override desync with weather transitions (community-shaders#1782)

* fix(weather editor): no-override weather file deletion (community-shaders#1777)

* fix(weather editor): apply weather settings post-load (community-shaders#1776)

* fix(weather editor): handling of weathers without overrides (community-shaders#1773)

* feat(UI): feature headings (community-shaders#1786)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(VR): add wand pointing (community-shaders#1790)

* chore(UI): theme consistency (community-shaders#1787)

* fix(upscaling): warn about max nvidia resolution (community-shaders#1795)

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* chore(linear lighting): UI settings changes (community-shaders#1785)

Co-authored-by: Jiaye <l936249247@hotmail.com>

* fix(grass-lighting) better basic grass brightness default (community-shaders#1780)

* chore(UI): remove settings and about tabs (community-shaders#1794)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(terrain shadows): fix compiler warnings (community-shaders#1798)

* fix: fix flickering particles (community-shaders#1791)

* fix(terrain blending): disable vr support (community-shaders#1799)

* refactor(upscaling): standardize behavior and tune settings (community-shaders#1783)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(UI): add auto-hide featurelist option (community-shaders#1793)

* fix: match grass brightness of vanilla (community-shaders#1801)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* refactor(perfoverlay): remove color from "Other" and "Total" (community-shaders#1806)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(unified water): fix for mesh water jitter (community-shaders#1809)

* fix: clear shader cache on plugin version change (community-shaders#1739)

* feat(filewatcher): add hlsli tracking (community-shaders#1796)

* feat(linear lighting): add ambient multiplier (community-shaders#1805)

* fix(unified-water): underwater fog flicker (community-shaders#1807)

* fix(UI): conflicting esc key on welcome hotkey dialogue (community-shaders#1811)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore(UI): add subtext font to tooltips (community-shaders#1810)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* build: bump streamline to 2.10.3 (community-shaders#1813)

* build: resolve shader warnings (community-shaders#1818)

* feat(ui): add combo hotkey support (community-shaders#1808)

* feat: add feature constraints (community-shaders#1804)

* build: update version to 1.4.8 (community-shaders#1802)

* fix(VR): apply per eye upscaling (community-shaders#1819)

- Split upscaling across each eye for correctness and to avoid DLSS failing over 8k x 8k limit
- Changes HMD mask color to black to hide artifacts with fast movement

* build: bump common lib to 4.2.0 (community-shaders#1821)

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>

* fix(grass collision): catch trashed actor pointers (community-shaders#1765)

* fix(weather editor): desynced override transitions (community-shaders#1820)

* fix(upscaling): fix preset and allocation handling (community-shaders#1824)

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* build: remove linear lighting from core whilst in development (community-shaders#1826)

* chore: bump version to 1.4.9 (community-shaders#1827)

* fix: add back LLF core file and remove LL core file (community-shaders#1828)

* fix: dont save shader debug toggles (community-shaders#1831)

* fix: remove IBL from core, unfinished (community-shaders#1830)

* chore: update version to 1.4.10 (community-shaders#1832)

* chore(dynamic cubemaps): lessen normalisation darkening (community-shaders#1833)

* chore(llf): remove LightsVisualisationMode settings loading (community-shaders#1834)

* revert: "fix: dont save shader debug toggles (community-shaders#1831)"

This reverts commit f55f195.

* revert: "chore(llf): remove LightsVisualisationMode settings loading (community-shaders#1834)"

This reverts commit b3db5a7.

* fix: default enabledClasses true

* build: bump version

* feat(upscaling): custom DLSS preset (community-shaders#1837)

* fix(weather editor): sync UI for full transition (community-shaders#1822)

* fix(linearlighting): return correct buffer when ll feature off (community-shaders#1838)

* fix(PBR): skip IrradianceToLinear on specular in vanilla (community-shaders#1839)

* feat(weather editor): adjust slider ranges (community-shaders#1847)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(weather editor): replace volumetric Lighting RGB sliders with color picker (community-shaders#1846)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* fix(grass collision): collision radius math  (community-shaders#1849)

* chore: move new feature information into docs (community-shaders#1848)

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>

* fix(ui): background blur with upscaling (community-shaders#1815)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* refactor: move some features to core (community-shaders#1852)

* fix: fix blown out water specular (community-shaders#1853)

* feat(weather editor): toggle hotkey (community-shaders#1856)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(color picker): add an original color reference to all color pickers (community-shaders#1857)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* perf(emat): alternate tweaks (community-shaders#1850)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather-editor): merge weather picker and editor (community-shaders#1845)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore(llf): remove LLF settings loading (community-shaders#1859)

* feat: exponential height fog (community-shaders#1708)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather editor): block editor access in loading screens (community-shaders#1871)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(weather editor): improve weather picker UI and functionality (community-shaders#1863)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(weather editor): repurpose unsaved changes tracking (community-shaders#1860)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix: sync grass lighting defaults to match ENB (community-shaders#1844)

* fix: stop shader compilation on game exit (community-shaders#1867)

closes community-shaders#1130

* fix(weather editor): prevent inputs when editor is open (community-shaders#1872)

* fix(weather editor): add ctd guards (community-shaders#1864)

* feat(weather editor): remove WorldSpace widget and associated code (community-shaders#1878)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(vr): add OpenComposite menu support (community-shaders#1880)

* revert: "feat(vr): add OpenComposite VR menu" (community-shaders#1881)

* revert: "fix: stop shader compilation on game exit" (community-shaders#1882)

* feat(vr): add OpenComposite menu support (community-shaders#1883)

* feat(weather editor): add time controls (community-shaders#1877)

* feat: add shadowmap rasterizer override (community-shaders#1690)

* fix(weather editor): clear feature overrides with revert (community-shaders#1884)

* feat(UI): Interior Only (community-shaders#1854)

* fix(VR): fix Shadowmap Cascade Rasterizer (community-shaders#1888)

* fix(unified water): distance calculation for raindrops & LOD fade (community-shaders#1890)

* refactor: clarify core feature version mismatch text (community-shaders#1886)

* fix: stop shader compilation on game exit (community-shaders#1885)

* build: exclude hlsl tests from packaging (community-shaders#1894)

* chore: disable feature constraints in dev mode (community-shaders#1893)

* fix(vr): improve stereo UV handling (community-shaders#1899)

* fix(weather editor): move esc key to native input system (community-shaders#1897)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* fix: move ResolveMonoUVForEye outside VR guard (community-shaders#1906)

* fix(grass collision): validate actor  (community-shaders#1905)

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>

* fix(terrain shadows): height map regression (community-shaders#1911)

* fix: util vertical fov math (community-shaders#1904)

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>

* test: add float4 overload test (community-shaders#1902)

* refactor: move all features to globals::game::calendar (community-shaders#1909)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
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* fix(UI): resolution based font (community-shaders#1907)

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* feat(weather editor): make objects window be independently scrollable (community-shaders#1908)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
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* feat(UI): consolidate searchbar to util and add to weather editor (community-shaders#1898)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
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* feat(weather editor): add filled star for favourites. (community-shaders#1913)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(weather editor): add delete json button to objects window (community-shaders#1914)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
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* fix(VR): resolution-based font (community-shaders#1923)

* refactor: use depthbuffer helper (community-shaders#1925)

* refactor: move TurboColormap into Color.hlsli (community-shaders#1924)

* fix(weather editor): expand clickable area of feature override (community-shaders#1921)

* feat(weather editor): enable snapping to viewport (community-shaders#1917)

* feat(weather editor): highlight enabled cloud layers (community-shaders#1916)

* fix(VR): SSGI discrepancies (community-shaders#1926)

* feat: volumetric shadows (community-shaders#1874)

* ci: enhance feature version audit (community-shaders#1927)

* feat(weather editor): add filter options for objects window (community-shaders#1922)

* feat(weather editor): sticky headers and scrollable content (community-shaders#1930)

* fix(UI): ImGui scaling for borderless mode (community-shaders#1929)

* ci: don't fail on feature audits (community-shaders#1934)

* fix(pbr): use scrap heap allocation (community-shaders#1928)

* chore(UI): add subsurface scattering to Interior Only (community-shaders#1932)

* fix(weather editor): align highlights, fix tooltip (community-shaders#1918)

* fix(ssgi): guard VR only compilation (community-shaders#1938)

* build: update template to avoid extra directory (community-shaders#1812)

* style: fix hlsl formatting (community-shaders#1939)

* fix(UI): improve theme management UI flow (community-shaders#1933)

closes community-shaders#1919

* build(deps): update pre-commit hooks (community-shaders#1768)

* feat(UI): delete theme button (community-shaders#1940)

* feat(UI): open log file button (community-shaders#1942)

* fix(hair): marschner volumetric shadow tint (community-shaders#1944)

* fix(VR): screen space shadows desync (community-shaders#1946)

closes community-shaders#1840

* fix(VR): depth culling during upscaling/Terrain Blending (community-shaders#1858)

* feat(VR): add edge detection for stereo blending (community-shaders#1948)

* refactor: allocate trampoline once (community-shaders#1951)

* fix(UI): PBR MATO color scale RGB settings corrected (community-shaders#1957)

* fix(weather editor): guard against loadorder changes (community-shaders#1953)

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* fix(UI): feature description text wrapping (community-shaders#1960)

* fix(VR): exponential height fog stereo mismatch (community-shaders#1961)

* chore: pbr consistency changes (community-shaders#1841)

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* fix(skylighting): remove PBR lighting scale (community-shaders#1963)

* fix(skysync): effect mesh blackout during shadow caster transitions (community-shaders#1965)

* ci: fix wiki deletion with buffer update (community-shaders#1967)

* feat(weather-editor): option to hide viewport (community-shaders#1970)

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* test(shader): fallback to warp on invalidarg (community-shaders#1956)

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* feat: triplanar projected materials (community-shaders#1950)

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* fix(ao): better ao calculations (community-shaders#1968)

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* fix(pbr): fix improper kD terms (community-shaders#1971)

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* perf(emat): tweak fade and shadow intensity (community-shaders#1892)

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* feat(ibl): revamp ibl and dalc sh (community-shaders#1947)

* build: bump commonlib to 4.7.1 (community-shaders#1977)

* fix: upscaling monitor detection fixes (community-shaders#1978)

* fix(weather editor): prevent overrides resetting settings (community-shaders#1980)

* fix(VR): bad llf offset (community-shaders#1984)

* perf: cache frequent ui checks (community-shaders#1985)

* fix: preserve vanilla water TAA when no upscaler is active (community-shaders#1986)

Co-authored-by: jturnley <jturnley@users.noreply.github.com>

* fix(UI): first-time dialog fade affects all overlays (community-shaders#1976)

* fix(skysync): remove sunlight fade and volumetric lighting overrides (community-shaders#1966)

* refactor(HLSL): standardize epsilon constants (community-shaders#1992)

closes community-shaders#1227

* feat(UI): require Shift to dock windows (community-shaders#1989)

* fix(UI): input spam after alt-tab (community-shaders#1993)

* fix(sky sync): early return for invalid cells (community-shaders#1991)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>
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* fix(sky sync): remove undeclared variable (community-shaders#1994)

* refactor(pbr): clear up semantics (community-shaders#1995)

* fix(UI): scale layout values for high-DPI (community-shaders#1987)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(water): hdr water taa blend (community-shaders#1988)

* refactor(color): clarify gamma conversion functions (community-shaders#1996)

* feat(ISL-editor): add light counters and fix filtering (community-shaders#1997)

* fix(UI): DPI-aware window layouts (community-shaders#2000)

* fix(weather-editor): save color palette window (community-shaders#2001)

* refactor: centralize feature category names (community-shaders#2007)

closes community-shaders#1265

Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
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* chore: bump versions (community-shaders#2010)

* fix(water): sample history mask from current mask (community-shaders#2011)

* chore(wetness-effects): set default MaxPuddleWetness to 1.5 (community-shaders#1981)

Co-authored-by: SkrubbySkrubInAShrub <skrubbyskrubinashrub@gmail.com>

* feat(weather-editor): add free camera and play mode (community-shaders#2008)

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* build: bump versions and reduce false positives (community-shaders#2013)

* fix(VR): LLF cluster building and culling (community-shaders#2012)

* build: update to VS 2026 (community-shaders#1990)

* ci: fix preset in vs2022 mode (community-shaders#2015)

* ci: remove v2022 from shader jobs (community-shaders#2016)

* feat(upscaling): integrate Streamline Reflex controls (community-shaders#1958)

* fix(unified-water): BSWaterShaderProperty.plane (community-shaders#1998)

---------

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ParticleTroned pushed a commit to ParticleTroned/skyrim-community-shaders that referenced this pull request May 2, 2026
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3 participants