refactor(UI): move light limit visualization into debug#1619
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WalkthroughRemoved a public settings field and reorganized the LightLimitFix ImGui layout: the top-level section is renamed to "Statistics" with a displayed clustered light count, a debug separator was added, and the existing "Light Limit Visualization" subsection remains. Changes
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src/Features/LightLimitFix.cpp (1)
20-29: UI re-layout looks correct; consider simplerImGui::TextformattingThe new "Statistics" tree node and "Debug" separator cleanly separate stats from the light-limit visualization and match the described debug-section behavior (stats visible, visualization under a collapsible node).
You could avoid an extra allocation and formatting layer by letting ImGui handle the formatting directly:
- if (ImGui::TreeNodeEx("Statistics", ImGuiTreeNodeFlags_DefaultOpen)) { - ImGui::Text(std::format("Clustered Light Count : {}", lightCount).c_str()); + if (ImGui::TreeNodeEx("Statistics", ImGuiTreeNodeFlags_DefaultOpen)) { + ImGui::Text("Clustered Light Count: %u", static_cast<unsigned>(lightCount));This keeps the same output while being a bit cheaper and more in line with other ImGui text usages.
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src/Features/LightLimitFix.cpp (1)
569-569: Trailing semicolon after function definition is fineChanging the closing brace here to
};is syntactically valid, has no behavioral impact, and matches the style already used for theBSEffectShader_SetupGeometryhook above. No further action needed.
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FWIW this may be a bandaid fix for a different issue. It's possible that this toggle is turning on by itself for some odd reason. Though I've yet to see any reproducible steps on getting that to happen, so until then I have to assume this is user error. |
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midona-rhel
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I mean looks correct seems to work, simple UI change, but could I suggest that we also make this setting ephemeral. Sometimes user might download an INI with this already enabled, I don't feel like we need to save this as a setting?
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@midona-rhel thanks for the suggestion. Was simpler than I thought. |
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Nice! Will try tomorrow |
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Please note the new title. |
* build(deps): remove orphaned Intel XeSS dependency (community-shaders#1611) Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com> * fix(ui): enter key now behaves properly when first time popup is open (community-shaders#1615) * feat(ui): add tabs to advanced settings & PBR search (community-shaders#1599) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * build: add HLSL intellisense (community-shaders#1614) * refactor(UI): move light limit visualization into debug (community-shaders#1619) * refactor(ui): add settings for shader block hotkeys (community-shaders#1624) Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com> * fix(ui): anchor reset settings button position (community-shaders#1621) Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com> * fix(hair): use indirect normal for deferred marschner hair (community-shaders#1626) * build: fix Package-AIO-Manual for fresh pulls (community-shaders#1625) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(snow): use world space vectors (community-shaders#1618) --------- Co-authored-by: Alan Tse <alandtse@users.noreply.github.com> Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com> Co-authored-by: soda <130315225+soda3000@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com> Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com> Co-authored-by: Midona <106106405+midona-rhel@users.noreply.github.com> Co-authored-by: jiayev <l936249247@hotmail.com>
* chore(ui): update discord banner (community-shaders#1493) * fix: use proper filename settingsuser.json (community-shaders#1491) * chore(upscaling): increase fsr sharpness * chore: rename d3d12interop to d3d12SwapChainActive (community-shaders#1494) * feat(llf): remove particle lights (community-shaders#1495) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(llf): move llf to core (community-shaders#1496) * fix: remove water clamp (community-shaders#1497) * fix(upscaling): more upscaling fixes (community-shaders#1498) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix: fix some internal errors when debugging (community-shaders#1500) * fix(ui): fix save settings conflicts & welcome screen (community-shaders#1501) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(ui): add constraints for discord banner size (community-shaders#1463) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * fix(VR): fix exiting menu using controllers (community-shaders#1502) * build: fix warnings (community-shaders#1505) * feat(UI): allow tooltips for disabled elements (community-shaders#1503) * feat(upscaling): add downscale percentages (community-shaders#1506) * perf(ssgi): optimize (community-shaders#1499) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * feat(ui): font size and perf overlay improvements (community-shaders#1511) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * chore: remove unused hooks (community-shaders#1510) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix: adjust IsInterior to consider kNoSky or kFixedDimensions flags (community-shaders#1512) * fix(hair): correct hair indirect normal, marschner by default (community-shaders#1515) Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * chore: mostly revert ISHDR to 1.3.6 (community-shaders#1516) * chore(upscaling): simplify interop and upscale methods (community-shaders#1514) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(hair): typo in code (community-shaders#1517) * feat(ibl): lerp sky ibl using skylighting (community-shaders#1519) * fix(sss): burley artifacts with effect blend (community-shaders#1518) * fix(upscaling): fix screenshots when upscaling enabled (community-shaders#1520) * fix(upscaling): fix mipbias sometimes being wrong (community-shaders#1521) * fix: fix compile error if snow shader on (community-shaders#1522) * chore(upscaling): revert fsr to typical settings (community-shaders#1523) * fix: fix minor ui issues (community-shaders#1524) * chore(grass collision): simpler grass collision (community-shaders#1525) * fix: update skylighting and version * fix(pbr): fix inconsistencies (community-shaders#1526) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: jiayev <l936249247@hotmail.com> * feat(upscaling): sharpening slider (community-shaders#1527) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * chore: bump versions * fix(ibl): add ibl to reflection normalization (community-shaders#1528) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(hair): remove pbr lighting mult for hair (community-shaders#1531) * chore(upscaling): add back upscale multiplier (community-shaders#1532) * fix(upscaling): fix minor upscaling issues (community-shaders#1536) * chore: gamma space normalisation (community-shaders#1535) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * feat(grass collision): implement with texture and history (community-shaders#1539) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * chore(grass collision): less aggressive (community-shaders#1546) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(skylighting): fix cell id casting (community-shaders#1544) * chore(emat): auto detect terrain parallax (community-shaders#1545) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * chore: update versions * feat(VR): enable upscaling (community-shaders#1507) * fix(terrain shadows): fix brightened lods (community-shaders#1547) * chore(upscaling): reduce ghosting near camera (community-shaders#1548) * fix: fix grass not animating (community-shaders#1549) Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * fix(grass collision): fix non-standard timescales (community-shaders#1550) * build: deploy only updated files (community-shaders#1556) * feat: add Clear Shader Cache to Advanced (community-shaders#1555) * chore(featureissues): default collapse testing menu (community-shaders#1554) * fix(VR): use only supported shaders from cache (community-shaders#1553) Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * build: use gersemi cmake formatter (community-shaders#1557) * fix(terrain): vanilla diffuse in pbr terrain cell too bright due to wrong color space (community-shaders#1558) * docs: add new feature development template guide (community-shaders#1529) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * docs(UI): remove duplicate GPL license statement (community-shaders#1561) * feat: add renderdoc for debugging (community-shaders#1560) Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@gmail.com> * fix(ui): welcome popup size issues (community-shaders#1573) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * chore(grass collision): minor tweaks (community-shaders#1568) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(terrain helper): fix conflicting bit (community-shaders#1566) Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * feat(UI): separate theme settings, UI refactor, font support (community-shaders#1571) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * chore: bump versions * build: fix zipping aio (community-shaders#1579) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(grass collision): clamp maximum depth of grass (community-shaders#1578) * feat(UI): enhance shader blocking (community-shaders#1564) Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@gmail.com> * fix: remove duplicate buffer setup (community-shaders#1586) * feat: update shader compile elapsed time every second (community-shaders#1587) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * build: add cmake install commands (community-shaders#1372) * feat(perf-overlay): add size controls (community-shaders#1591) * fix(perf-overlay): fix infinite draw calls table height (community-shaders#1590) * refactor(perf-overlay): remove collapsible headers (community-shaders#1572) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(perf-overlay): removed ImGuiTableFlags_ScrollX/Y for scroll bar issues (community-shaders#1594) * build: fix shader copying to relative paths (community-shaders#1603) * fix(ibl): apply ibl to cubemap normalisation for non deferred (community-shaders#1604) * fix(grass): use correct light direction (community-shaders#1602) * fix(welcome-popup): adjust font size & window spacing (community-shaders#1592) * feat(lod): add gamma sliders (community-shaders#1588) * build: correct CodeRabbit schema syntax (community-shaders#1608) Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> * build: add compile-time validation of GPU buffers (community-shaders#1427) Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> * ci: run shader validation on CMake and CI config changes (community-shaders#1606) Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> * feat: procedural sun * limb darkening * another darkening * build(deps): remove orphaned Intel XeSS dependency (community-shaders#1611) Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com> * fix: accumulate sunlight color in pixel shader output * fix(ui): enter key now behaves properly when first time popup is open (community-shaders#1615) * feat(ui): add tabs to advanced settings & PBR search (community-shaders#1599) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * build: add HLSL intellisense (community-shaders#1614) * refactor(UI): move light limit visualization into debug (community-shaders#1619) * refactor(ui): add settings for shader block hotkeys (community-shaders#1624) Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com> * fix(ui): anchor reset settings button position (community-shaders#1621) Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com> * fix(hair): use indirect normal for deferred marschner hair (community-shaders#1626) * build: fix Package-AIO-Manual for fresh pulls (community-shaders#1625) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(snow): use world space vectors (community-shaders#1618) * feat(UI): add gaussian blur shader core files (community-shaders#1595) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(ui): add test conditions button (community-shaders#1637) * fix(ui): blocked shader info overflow in Shader Debug tab (community-shaders#1632) * fix(upscaling): replace NIS with RCAS for DLSS (community-shaders#1620) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(dynamic cubemaps): add a check for timeskip (community-shaders#1639) * refactor: restructure lighting (community-shaders#1633) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(ui): add themes & fonts (community-shaders#1596) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * feat(water): add flowmap parallax (community-shaders#1636) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix cloud shadow setting saving --------- Co-authored-by: zxcvbn <66063766+zndxcvbn@users.noreply.github.com> Co-authored-by: davo0411 <davidkehoe0411@outlook.com> Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@users.noreply.github.com> Co-authored-by: soda <130315225+soda3000@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: ThePagi <32794457+ThePagi@users.noreply.github.com> Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@gmail.com> Co-authored-by: Yupeng Zhang <ArcEarth@outlook.com> Co-authored-by: kuplion <kuplion@hotmail.com> Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com> Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com> Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com> Co-authored-by: Midona <106106405+midona-rhel@users.noreply.github.com>
A frequent support inquiry is about this toggle. As it exists right now, users may confuse the
Enable Lights Visualizationtoggle with a toggle for the LLF feature. Some reading might clear that up, but reading is a big ask for regular users.Changes:
Light Limit Visualizationinto a new debug section at the bottom of the page. Collapsed by defaultEnable Lights Visualizationephemeral, no longer saves to JSON. Kept other settings unchanged, includingLights Visualization ModeWhile looking into this, I noticed that there's no standard way to implement a debug section for each feature. There appears to be various implementations (e.g., Screen Space GI, Terrain Shadows, Wetness Effects). I don't have a source of truth so I just went with the SSGI implementation. If a different design is preferred, I can make that change.
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