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refactor(UI): move light limit visualization into debug#1619

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alandtse merged 2 commits into
community-shaders:devfrom
brucenguyen:llf-menu-debug-section
Dec 3, 2025
Merged

refactor(UI): move light limit visualization into debug#1619
alandtse merged 2 commits into
community-shaders:devfrom
brucenguyen:llf-menu-debug-section

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@brucenguyen
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@brucenguyen brucenguyen commented Dec 2, 2025

A frequent support inquiry is about this toggle. As it exists right now, users may confuse the Enable Lights Visualization toggle with a toggle for the LLF feature. Some reading might clear that up, but reading is a big ask for regular users.

Changes:

  • Moved Light Limit Visualization into a new debug section at the bottom of the page. Collapsed by default
  • Made Enable Lights Visualization ephemeral, no longer saves to JSON. Kept other settings unchanged, including Lights Visualization Mode

While looking into this, I noticed that there's no standard way to implement a debug section for each feature. There appears to be various implementations (e.g., Screen Space GI, Terrain Shadows, Wetness Effects). I don't have a source of truth so I just went with the SSGI implementation. If a different design is preferred, I can make that change.

image image

Summary by CodeRabbit

  • New Features

    • Added Statistics section displaying clustered light count information in visualization settings.
  • Improvements

    • Reorganized debug visualization UI structure for improved clarity and organization.

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coderabbitai Bot commented Dec 2, 2025

Walkthrough

Removed a public settings field and reorganized the LightLimitFix ImGui layout: the top-level section is renamed to "Statistics" with a displayed clustered light count, a debug separator was added, and the existing "Light Limit Visualization" subsection remains.

Changes

Cohort / File(s) Summary
UI & Settings
src/Features/LightLimitFix.cpp
Removed public field EnableLightsVisualisation from LightLimitFix::Settings; renamed top-level ImGui section to "Statistics" and added "Clustered Light Count : {lightCount}"; inserted a debug separator; retained the existing "Light Limit Visualization" subsection and adjusted TreeNode/TreePop usage; minor EOF newline cleanup.

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~20–30 minutes

  • Removal of a public setting requires checking all consumers/usages across the codebase.
  • Review areas:
    • LightLimitFix::Settings declaration and any serialization/deserialization or config files.
    • Call sites that referenced EnableLightsVisualisation (search across repo).
    • ImGui layout changes for correct TreeNode/TreePop balancing and display text formatting.

Possibly related PRs

Suggested reviewers

  • alandtse
  • doodlum

Poem

🐰 I nudged a setting, then hopped away,
Counting clustered lights in bright array.
A Debug line, a TreeNode's cheer,
Visualization still tucked near,
Hooray — the UI's in bloom today!

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✅ Passed checks (2 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title accurately reflects the main change: moving light limit visualization UI into a debug section, which is the primary refactoring objective of the pull request.
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github-actions Bot commented Dec 2, 2025

Using provided base ref: 39aa9d7
Using base ref: 39aa9d7
Base commit date: 2025-11-30T19:11:20-08:00 (Sunday, November 30, 2025 07:11 PM)
No actionable suggestions for changed features.

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Actionable comments posted: 0

🧹 Nitpick comments (1)
src/Features/LightLimitFix.cpp (1)

20-29: UI re-layout looks correct; consider simpler ImGui::Text formatting

The new "Statistics" tree node and "Debug" separator cleanly separate stats from the light-limit visualization and match the described debug-section behavior (stats visible, visualization under a collapsible node).

You could avoid an extra allocation and formatting layer by letting ImGui handle the formatting directly:

-	if (ImGui::TreeNodeEx("Statistics", ImGuiTreeNodeFlags_DefaultOpen)) {
-		ImGui::Text(std::format("Clustered Light Count : {}", lightCount).c_str());
+	if (ImGui::TreeNodeEx("Statistics", ImGuiTreeNodeFlags_DefaultOpen)) {
+		ImGui::Text("Clustered Light Count: %u", static_cast<unsigned>(lightCount));

This keeps the same output while being a bit cheaper and more in line with other ImGui text usages.

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  • src/Features/LightLimitFix.cpp (2 hunks)
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🔇 Additional comments (1)
src/Features/LightLimitFix.cpp (1)

569-569: Trailing semicolon after function definition is fine

Changing the closing brace here to }; is syntactically valid, has no behavioral impact, and matches the style already used for the BSEffectShader_SetupGeometry hook above. No further action needed.

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brucenguyen commented Dec 2, 2025

FWIW this may be a bandaid fix for a different issue. It's possible that this toggle is turning on by itself for some odd reason. Though I've yet to see any reproducible steps on getting that to happen, so until then I have to assume this is user error.

@brucenguyen brucenguyen changed the title feat(UI): move light limit visualization into debug section fix(UI): move light limit visualization into debug section Dec 2, 2025
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github-actions Bot commented Dec 2, 2025

✅ A pre-release build is available for this PR:
Download

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I mean looks correct seems to work, simple UI change, but could I suggest that we also make this setting ephemeral. Sometimes user might download an INI with this already enabled, I don't feel like we need to save this as a setting?

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@midona-rhel thanks for the suggestion. Was simpler than I thought.

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Nice! Will try tomorrow

@alandtse alandtse changed the title fix(UI): move light limit visualization into debug section refactor(UI): move light limit visualization into debug Dec 3, 2025
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alandtse commented Dec 3, 2025

Please note the new title.

@alandtse alandtse merged commit 520945a into community-shaders:dev Dec 3, 2025
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@brucenguyen brucenguyen deleted the llf-menu-debug-section branch December 3, 2025 14:20
midona-rhel pushed a commit to midona-rhel/skyrim-community-shaders that referenced this pull request Dec 3, 2025
jiayev pushed a commit to jiayev/skyrim-community-shaders that referenced this pull request Dec 4, 2025
davo0411 added a commit to davo0411/skyrim-community-shaders that referenced this pull request Dec 8, 2025
* build(deps): remove orphaned Intel XeSS dependency (community-shaders#1611)

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* fix(ui): enter key now behaves properly when first time popup is open (community-shaders#1615)

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* build: add HLSL intellisense (community-shaders#1614)

* refactor(UI): move light limit visualization into debug (community-shaders#1619)

* refactor(ui): add settings for shader block hotkeys (community-shaders#1624)

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* fix(ui): anchor reset settings button position  (community-shaders#1621)

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Pentalimbed pushed a commit to Pentalimbed/skyrim-community-shaders that referenced this pull request Dec 16, 2025
* chore(ui): update discord banner (community-shaders#1493)

* fix: use proper filename settingsuser.json (community-shaders#1491)

* chore(upscaling): increase fsr sharpness

* chore: rename d3d12interop to d3d12SwapChainActive (community-shaders#1494)

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* fix(VR): fix exiting menu using controllers (community-shaders#1502)

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* chore: update versions

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* fix: remove duplicate buffer setup (community-shaders#1586)

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* fix(perf-overlay): removed ImGuiTableFlags_ScrollX/Y for scroll bar issues (community-shaders#1594)

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* fix(ibl): apply ibl to cubemap normalisation for non deferred (community-shaders#1604)

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* feat: procedural sun

* limb darkening

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* fix: accumulate sunlight color in pixel shader output

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* build: add HLSL intellisense (community-shaders#1614)

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* fix(snow): use world space vectors (community-shaders#1618)

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* feat(ui): add test conditions button (community-shaders#1637)

* fix(ui): blocked shader info overflow in Shader Debug tab (community-shaders#1632)

* fix(upscaling): replace NIS with RCAS for DLSS (community-shaders#1620)

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* fix(dynamic cubemaps): add a check for timeskip (community-shaders#1639)

* refactor: restructure lighting (community-shaders#1633)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(ui): add themes & fonts (community-shaders#1596)

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* feat(water): add flowmap parallax (community-shaders#1636)

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* fix cloud shadow setting saving

---------

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