feat(upscaling): sharpening slider#1527
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WalkthroughAdds NIS sharpening integration and DLSS-aware method selection to Upscaling. Introduces sharpness controls, new textures, and public APIs. Updates FidelityFX Upscale to accept a sharpness parameter. Extends Streamline to load/apply NIS. Bumps Upscaling feature version and removes a XeSS license file. Changes
Sequence Diagram(s)sequenceDiagram
autonumber
participant UI as UI
participant Ups as Upscaling
participant FFX as FidelityFX
participant SL as Streamline (DLSS/NIS)
UI->>Ups: DrawSettings / Apply
alt DLSS available
Ups->>Ups: GetUpscaleMethod() => kDLSS
Ups->>SL: Evaluate DLSS (unchanged)
note over Ups,SL: Post-processing complete
Ups->>SL: ApplyNISSharpening(texture, sharpnessDLSS)
SL-->>Ups: Done / status
else DLSS unavailable
Ups->>Ups: GetUpscaleMethod() => upscaleMethodNoDLSS
alt Method == FSR
Ups->>FFX: Upscale(..., motionVectors, sharpnessFSR)
FFX-->>Ups: Upscaled frame
else Method == TAA/Other
Ups-->>UI: Render with selected method
end
end
sequenceDiagram
autonumber
participant Init as Init/Device
participant SL as Streamline
participant Ups as Upscaling
Init->>SL: PostDevice()
SL->>SL: Load features: DLSS, NIS
SL-->>Ups: featureDLSS/featureNIS status
note over SL: Hook slNISSetOptions/slNISGetState when available
Estimated code review effort🎯 4 (Complex) | ⏱️ ~60 minutes Possibly related PRs
Suggested reviewers
Poem
Pre-merge checks and finishing touches❌ Failed checks (1 warning)
✅ Passed checks (2 passed)
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⚠️ Outside diff range comments (1)
src/Features/Upscaling.cpp (1)
14-22: Ensure sharpness settings round-trip via JSONLine 17 updates
Settingswith new sharpness fields, but the serialization macro still omits them. As a result, any sharpness changes are discarded on save/load, so users will see the sliders reset every launch. Please wire the new members into the macro so they persist.NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT( Upscaling::Settings, upscaleMethod, upscaleMethodNoDLSS, qualityMode, frameLimitMode, frameGenerationMode, frameGenerationForceEnable, - streamlineLogLevel); + streamlineLogLevel, + sharpnessFSR, + sharpnessDLSS);
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⛔ Files ignored due to path filters (2)
features/Upscaling/Shaders/Upscaling/Streamline/sl.nis.dllis excluded by!**/*.dllfeatures/Upscaling/Shaders/Upscaling/XeSS/libxess.dllis excluded by!**/*.dll
📒 Files selected for processing (8)
features/Upscaling/Shaders/Features/Upscaling.ini(1 hunks)features/Upscaling/Shaders/Upscaling/XeSS/LICENSE.txt(0 hunks)src/Features/Upscaling.cpp(9 hunks)src/Features/Upscaling.h(3 hunks)src/Features/Upscaling/FidelityFX.cpp(2 hunks)src/Features/Upscaling/FidelityFX.h(1 hunks)src/Features/Upscaling/Streamline.cpp(4 hunks)src/Features/Upscaling/Streamline.h(4 hunks)
💤 Files with no reviewable changes (1)
- features/Upscaling/Shaders/Upscaling/XeSS/LICENSE.txt
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**/*.{cpp,cxx,cc,c,h,hpp,hxx,hlsl,hlsli,fx,fxh,py}
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Do not include TODO/FIXME placeholders; provide complete, working solutions
Files:
src/Features/Upscaling/FidelityFX.hsrc/Features/Upscaling/Streamline.hsrc/Features/Upscaling/FidelityFX.cppsrc/Features/Upscaling.hsrc/Features/Upscaling/Streamline.cppsrc/Features/Upscaling.cpp
src/**/*.{cpp,cxx,cc,h,hpp,hxx}
📄 CodeRabbit inference engine (.github/copilot-instructions.md)
src/**/*.{cpp,cxx,cc,h,hpp,hxx}: Ensure SE/AE/VR runtime compatibility; use runtime detection patterns (e.g., REL::RelocateMember())
Include robust error handling and resource management with graceful degradation in the plugin code
Files:
src/Features/Upscaling/FidelityFX.hsrc/Features/Upscaling/Streamline.hsrc/Features/Upscaling/FidelityFX.cppsrc/Features/Upscaling.hsrc/Features/Upscaling/Streamline.cppsrc/Features/Upscaling.cpp
🔇 Additional comments (5)
features/Upscaling/Shaders/Features/Upscaling.ini (1)
1-2: Version bump looks consistent.The feature version aligns with the new sharpening work—no issues spotted.
src/Features/Upscaling/FidelityFX.h (1)
49-49: Signature update aligns with sharpness plumbing.The additional sharpness parameter matches the implementation path and keeps the public API coherent.
src/Features/Upscaling/FidelityFX.cpp (1)
304-306: Sharpness propagation looks correct.Passing the caller-provided sharpness straight into the dispatch keeps the FSR path in sync with the new slider.
src/Features/Upscaling.h (1)
51-60: Settings additions cover DLSS fallback & sharpness.The dual defaults (with and without DLSS) and per-method sharpness knobs make sense for the new UI flow.
src/Features/Upscaling/Streamline.h (1)
65-90: NIS hooks are wired cleanly.The new function pointers and helper keep the Streamline façade tidy for sharpening support.
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<66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(grass collision): clamp maximum depth of grass (community-shaders#1578) * feat(UI): enhance shader blocking (community-shaders#1564) Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@gmail.com> * fix: remove duplicate buffer setup (community-shaders#1586) * feat: update shader compile elapsed time every second (community-shaders#1587) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * build: add cmake install commands (community-shaders#1372) * feat(perf-overlay): add size controls (community-shaders#1591) * fix(perf-overlay): fix infinite draw calls 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GPU buffers (community-shaders#1427) Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> * ci: run shader validation on CMake and CI config changes (community-shaders#1606) Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> * feat: procedural sun * limb darkening * another darkening * build(deps): remove orphaned Intel XeSS dependency (community-shaders#1611) Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com> * fix: accumulate sunlight color in pixel shader output * fix(ui): enter key now behaves properly when first time popup is open (community-shaders#1615) * feat(ui): add tabs to advanced settings & PBR search (community-shaders#1599) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * build: add HLSL intellisense (community-shaders#1614) * refactor(UI): move light limit visualization into debug (community-shaders#1619) * refactor(ui): add settings for shader block hotkeys (community-shaders#1624) Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com> * fix(ui): anchor reset settings button position (community-shaders#1621) Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com> * fix(hair): use indirect normal for deferred marschner hair (community-shaders#1626) * build: fix Package-AIO-Manual for fresh pulls (community-shaders#1625) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(snow): use world space vectors (community-shaders#1618) * feat(UI): add gaussian blur shader core files (community-shaders#1595) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(ui): add test conditions button (community-shaders#1637) * fix(ui): blocked shader info overflow in Shader Debug tab (community-shaders#1632) * fix(upscaling): replace NIS with RCAS for DLSS (community-shaders#1620) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(dynamic cubemaps): add a check for timeskip (community-shaders#1639) * refactor: restructure lighting (community-shaders#1633) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(ui): add themes & fonts (community-shaders#1596) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * feat(water): add flowmap parallax (community-shaders#1636) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix cloud shadow setting saving --------- Co-authored-by: zxcvbn <66063766+zndxcvbn@users.noreply.github.com> Co-authored-by: davo0411 <davidkehoe0411@outlook.com> Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@users.noreply.github.com> Co-authored-by: soda <130315225+soda3000@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: ThePagi <32794457+ThePagi@users.noreply.github.com> Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@gmail.com> Co-authored-by: Yupeng Zhang <ArcEarth@outlook.com> Co-authored-by: kuplion <kuplion@hotmail.com> Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com> Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com> Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com> Co-authored-by: Midona <106106405+midona-rhel@users.noreply.github.com>
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