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chore: remove unused hooks#1510

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doodlum merged 2 commits into
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remove-hooks
Sep 22, 2025
Merged

chore: remove unused hooks#1510
doodlum merged 2 commits into
devfrom
remove-hooks

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@doodlum doodlum commented Sep 22, 2025

Summary by CodeRabbit

  • Bug Fixes
    • Improves consistency of interior sun and lighting rendering in interiors, reducing visual anomalies.
  • Refactor
    • Streamlined render pass handling during initialization for more predictable behavior.
  • Chores
    • Removed obsolete hooks related to snow rendering and multiple immediate render-pass variants to simplify startup and reduce overhead.

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coderabbitai Bot commented Sep 22, 2025

Walkthrough

Adds a new InteriorSun thunk for BSBatchRenderer_RenderPassImmediately that updates raster state before delegating. Declares the thunk and relocation in InteriorSun.h and wires it during initialization. Removes prior RenderPassImmediately hook variants and the CreateRenderTarget_Snow hook from Hooks.cpp, along with their registrations and logs.

Changes

Cohort / File(s) Summary
InteriorSun thunk addition
src/Features/InteriorSun.cpp, src/Features/InteriorSun.h
Introduces InteriorSun::BSBatchRenderer_RenderPassImmediately::thunk(...) and its relocation; updates initialization to route calls through the thunk to adjust cull mode before invoking the original render pass.
Hooks cleanup
src/Hooks.cpp
Deletes CreateRenderTarget_Snow hook and three BSBatchRenderer_RenderPassImmediately* thunk variants; removes their registrations and related logs.

Sequence Diagram(s)

sequenceDiagram
  autonumber
  participant Game
  participant BSBatchRenderer
  participant InteriorSunThunk as InteriorSun::RenderPassImmediately::thunk
  participant InteriorSun as InteriorSun::UpdateRasterStateCullMode
  participant Orig as Original RenderPassImmediately

  Game->>BSBatchRenderer: Issue render pass (interior)
  BSBatchRenderer->>InteriorSunThunk: Call RenderPassImmediately(...)
  InteriorSunThunk->>InteriorSun: UpdateRasterStateCullMode()
  InteriorSunThunk->>Orig: Delegate to original RenderPassImmediately(...)
  Orig-->>Game: Render completed
  note over InteriorSunThunk,Orig: Thunk inserted during PostPostLoad init
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~25 minutes

Possibly related PRs

Suggested reviewers

  • davo0411
  • jiayev

Poem

A sunbeam hops through shader glades,
I tweak the cull, adjust the shades—
Old hooks unhooked, the path made clean,
New thunk burrows right between.
With whisker math and raster cheer,
Interior skies grow bright and clear. 🌞🐇

Pre-merge checks and finishing touches

❌ Failed checks (1 warning)
Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 0.00% which is insufficient. The required threshold is 80.00%. You can run @coderabbitai generate docstrings to improve docstring coverage.
✅ Passed checks (2 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title Check ✅ Passed The title "chore: remove unused hooks" is concise and accurately reflects the primary work in the changeset, which removes the Snow render target hook and several BSBatchRenderer_RenderPassImmediately hook variants and their registrations; it is not vague and clearly conveys the main intent. The diff does include an added InteriorSun thunk and its hookup, but titles do not need to list every small addition and this does not make the provided title misleading. Overall the title summarizes the main developer intent and is appropriate for the PR.
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Using provided base ref: a04ff60
Using base ref: a04ff60
Base commit date: 2025-09-22T13:31:21+01:00 (Monday, September 22, 2025 01:31 PM)
No actionable suggestions for changed features.

Automated formatting by clang-format, prettier, and other hooks.
See https://pre-commit.ci for details.
@doodlum doodlum requested a review from sicsix September 22, 2025 14:53
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Actionable comments posted: 1

📜 Review details

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between a04ff60 and fae9eeb.

📒 Files selected for processing (3)
  • src/Features/InteriorSun.cpp (2 hunks)
  • src/Features/InteriorSun.h (1 hunks)
  • src/Hooks.cpp (0 hunks)
💤 Files with no reviewable changes (1)
  • src/Hooks.cpp
🧰 Additional context used
📓 Path-based instructions (2)
**/*.{cpp,cxx,cc,c,h,hpp,hxx,hlsl,hlsli,fx,fxh,py}

📄 CodeRabbit inference engine (.github/copilot-instructions.md)

Do not include TODO/FIXME placeholders; provide complete, working solutions

Files:

  • src/Features/InteriorSun.cpp
  • src/Features/InteriorSun.h
src/**/*.{cpp,cxx,cc,h,hpp,hxx}

📄 CodeRabbit inference engine (.github/copilot-instructions.md)

src/**/*.{cpp,cxx,cc,h,hpp,hxx}: Ensure SE/AE/VR runtime compatibility; use runtime detection patterns (e.g., REL::RelocateMember())
Include robust error handling and resource management with graceful degradation in the plugin code

Files:

  • src/Features/InteriorSun.cpp
  • src/Features/InteriorSun.h
🧠 Learnings (1)
📓 Common learnings
Learnt from: alandtse
PR: doodlum/skyrim-community-shaders#0
File: :0-0
Timestamp: 2025-07-05T05:20:45.823Z
Learning: In the skyrim-community-shaders repository, file deletion error handling improvements that replace existence checks and try-catch blocks with std::filesystem::remove error-code-based approaches are considered bug fixes rather than refactoring, as they address inadequate error handling and misleading log messages.
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🔇 Additional comments (2)
src/Features/InteriorSun.cpp (1)

128-133: Thunk ordering is correct; minimal hot‑path overhead.

Calling UpdateRasterStateCullMode before delegating keeps state changes localized to shadowmap passes. Looks good.

Please sanity‑check that a_pass->shaderProperty is always valid at this callsite on all runtimes. If not guaranteed, add a fast null check in UpdateRasterStateCullMode to prevent rare CTDs in malformed passes.

src/Features/InteriorSun.h (1)

53-57: New thunk declaration looks correct — confirm signature stability across SE/AE/VR. Repo search returned no matches for RenderPassImmediately or BSBatchRenderer, so the original prototype could not be verified; ensure the thunk's parameter list exactly matches the engine signature on SE, AE, and VR to avoid runtime mis-calls.

Comment thread src/Features/InteriorSun.cpp
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✅ A pre-release build is available for this PR:
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@doodlum doodlum merged commit b3129e2 into dev Sep 22, 2025
17 checks passed
Pentalimbed pushed a commit to Pentalimbed/skyrim-community-shaders that referenced this pull request Dec 16, 2025
* chore(ui): update discord banner (community-shaders#1493)

* fix: use proper filename settingsuser.json (community-shaders#1491)

* chore(upscaling): increase fsr sharpness

* chore: rename d3d12interop to d3d12SwapChainActive (community-shaders#1494)

* feat(llf): remove particle lights (community-shaders#1495)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(llf): move llf to core (community-shaders#1496)

* fix: remove water clamp (community-shaders#1497)

* fix(upscaling): more upscaling fixes (community-shaders#1498)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix: fix some internal errors when debugging (community-shaders#1500)

* fix(ui): fix save settings conflicts & welcome screen (community-shaders#1501)

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* fix(ui): add constraints for discord banner size (community-shaders#1463)

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* fix(VR): fix exiting menu using controllers (community-shaders#1502)

* build: fix warnings (community-shaders#1505)

* feat(UI): allow tooltips for disabled elements (community-shaders#1503)

* feat(upscaling): add downscale percentages (community-shaders#1506)

* perf(ssgi): optimize  (community-shaders#1499)

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* feat(ui): font size and perf overlay improvements (community-shaders#1511)

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* chore: remove unused hooks (community-shaders#1510)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix: adjust IsInterior to consider kNoSky or kFixedDimensions flags (community-shaders#1512)

* fix(hair): correct hair indirect normal, marschner by default (community-shaders#1515)

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* chore: mostly revert ISHDR to 1.3.6 (community-shaders#1516)

* chore(upscaling): simplify interop and upscale methods (community-shaders#1514)

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* fix(hair): typo in code (community-shaders#1517)

* feat(ibl): lerp sky ibl using skylighting (community-shaders#1519)

* fix(sss): burley artifacts with effect blend (community-shaders#1518)

* fix(upscaling): fix screenshots when upscaling enabled (community-shaders#1520)

* fix(upscaling): fix mipbias sometimes being wrong (community-shaders#1521)

* fix: fix compile error if snow shader on (community-shaders#1522)

* chore(upscaling): revert fsr to typical settings (community-shaders#1523)

* fix: fix minor ui issues (community-shaders#1524)

* chore(grass collision): simpler grass collision (community-shaders#1525)

* fix: update skylighting and version

* fix(pbr): fix inconsistencies (community-shaders#1526)

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* feat(upscaling): sharpening slider (community-shaders#1527)

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* chore: bump versions

* fix(ibl): add ibl to reflection normalization (community-shaders#1528)

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* fix(hair): remove pbr lighting mult for hair (community-shaders#1531)

* chore(upscaling): add back upscale multiplier (community-shaders#1532)

* fix(upscaling): fix minor upscaling issues (community-shaders#1536)

* chore: gamma space normalisation (community-shaders#1535)

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* feat(grass collision): implement with texture and history (community-shaders#1539)

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* chore(grass collision): less aggressive (community-shaders#1546)

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* fix(skylighting): fix cell id casting (community-shaders#1544)

* chore(emat): auto detect terrain parallax (community-shaders#1545)

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* chore: update versions

* feat(VR): enable upscaling (community-shaders#1507)

* fix(terrain shadows): fix brightened lods (community-shaders#1547)

* chore(upscaling): reduce ghosting near camera (community-shaders#1548)

* fix: fix grass not animating (community-shaders#1549)

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* fix(grass collision): fix non-standard timescales (community-shaders#1550)

* build: deploy only updated files (community-shaders#1556)

* feat: add Clear Shader Cache to Advanced (community-shaders#1555)

* chore(featureissues): default collapse testing menu (community-shaders#1554)

* fix(VR): use only supported shaders from cache (community-shaders#1553)

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* build: use gersemi cmake formatter (community-shaders#1557)

* fix(terrain): vanilla diffuse in pbr terrain cell too bright due to wrong color space (community-shaders#1558)

* docs: add new feature development template guide (community-shaders#1529)

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* docs(UI): remove duplicate GPL license statement (community-shaders#1561)

* feat: add renderdoc for debugging (community-shaders#1560)

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* fix(ui): welcome popup size issues (community-shaders#1573)

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* chore(grass collision): minor tweaks (community-shaders#1568)

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* fix(terrain helper): fix conflicting bit (community-shaders#1566)

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* feat(UI): separate theme settings, UI refactor, font support (community-shaders#1571)

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* chore: bump versions

* build: fix zipping aio (community-shaders#1579)

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* fix(grass collision): clamp maximum depth of grass (community-shaders#1578)

* feat(UI): enhance shader blocking (community-shaders#1564)

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* fix: remove duplicate buffer setup (community-shaders#1586)

* feat: update shader compile elapsed time every second (community-shaders#1587)

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* build: add cmake install commands (community-shaders#1372)

* feat(perf-overlay): add size controls (community-shaders#1591)

* fix(perf-overlay): fix infinite draw calls table height (community-shaders#1590)

* refactor(perf-overlay): remove collapsible headers (community-shaders#1572)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(perf-overlay): removed ImGuiTableFlags_ScrollX/Y for scroll bar issues (community-shaders#1594)

* build: fix shader copying to relative paths (community-shaders#1603)

* fix(ibl): apply ibl to cubemap normalisation for non deferred (community-shaders#1604)

* fix(grass): use correct light direction (community-shaders#1602)

* fix(welcome-popup): adjust font size & window spacing (community-shaders#1592)

* feat(lod): add gamma sliders (community-shaders#1588)

* build: correct CodeRabbit schema syntax (community-shaders#1608)

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* build: add compile-time validation of GPU buffers (community-shaders#1427)

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* ci: run shader validation on CMake and CI config changes (community-shaders#1606)

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* feat: procedural sun

* limb darkening

* another darkening

* build(deps): remove orphaned Intel XeSS dependency (community-shaders#1611)

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>

* fix: accumulate sunlight color in pixel shader output

* fix(ui): enter key now behaves properly when first time popup is open (community-shaders#1615)

* feat(ui): add tabs to advanced settings & PBR search (community-shaders#1599)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* build: add HLSL intellisense (community-shaders#1614)

* refactor(UI): move light limit visualization into debug (community-shaders#1619)

* refactor(ui): add settings for shader block hotkeys (community-shaders#1624)

Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com>

* fix(ui): anchor reset settings button position  (community-shaders#1621)

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* fix(hair): use indirect normal for deferred marschner hair (community-shaders#1626)

* build: fix Package-AIO-Manual for fresh pulls (community-shaders#1625)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(snow): use world space vectors (community-shaders#1618)

* feat(UI): add gaussian blur shader core files (community-shaders#1595)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(ui): add test conditions button (community-shaders#1637)

* fix(ui): blocked shader info overflow in Shader Debug tab (community-shaders#1632)

* fix(upscaling): replace NIS with RCAS for DLSS (community-shaders#1620)

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* fix(dynamic cubemaps): add a check for timeskip (community-shaders#1639)

* refactor: restructure lighting (community-shaders#1633)

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* feat(ui): add themes & fonts (community-shaders#1596)

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* feat(water): add flowmap parallax (community-shaders#1636)

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* fix cloud shadow setting saving

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