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fix(grass): use correct light direction#1602

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doodlum merged 1 commit into
community-shaders:devfrom
jiayev:grass-specular-fix
Nov 16, 2025
Merged

fix(grass): use correct light direction#1602
doodlum merged 1 commit into
community-shaders:devfrom
jiayev:grass-specular-fix

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@jiayev
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@jiayev jiayev commented Nov 13, 2025

This pull request makes a minor update to the RunGrass.hlsl shader to ensure the correct directional light vector is used in specular lighting calculations. The change clarifies which value is passed to the GrassLighting::GetLightSpecularInput function, improving code correctness and maintainability.

  • Lighting calculation fix:
    • Updated the call to GrassLighting::GetLightSpecularInput to use SharedData::DirLightDirection.xyz instead of DirLightDirection, ensuring the correct directional light vector is provided for specular lighting.

Summary by CodeRabbit

  • Bug Fixes
    • Fixed directional lighting for grass so specular highlights and shading match the scene light direction, improving visual consistency and realism.

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Walkthrough

Switches the directional light vector source in the pixel shader call to GrassLighting::GetLightSpecularInput from DirLightDirection to SharedData::DirLightDirection.xyz in package/Shaders/RunGrass.hlsl; other arguments and control flow are unchanged.

Changes

Cohort / File(s) Summary
Shader directional light data source
package/Shaders/RunGrass.hlsl
Replaced the first argument of GrassLighting::GetLightSpecularInput in the pixel shader from DirLightDirection to SharedData::DirLightDirection.xyz; other parameters unchanged.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~2 minutes

Suggested reviewers

  • doodlum
  • Pentalimbed

Poem

🐰 In blades of grass the sunlight plays,
A shared direction lights the days.
One small swap, the shimmer’s right,
Specular hops into the light. 🌿✨

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✅ Passed checks (3 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title 'fix(grass): use correct light direction' directly matches the main change: switching from DirLightDirection to SharedData::DirLightDirection.xyz in the grass shader's specular lighting calculation.
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
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github-actions Bot commented Nov 13, 2025

Using provided base ref: 7a53214
Using base ref: 7a53214
Base commit date: 2025-11-16T19:03:02Z (Sunday, November 16, 2025 07:03 PM)
No actionable suggestions for changed features.

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doodlum commented Nov 13, 2025

its already world space

@alandtse alandtse changed the title fix(grass): use correct dir light direction fix(grass): use correct light direction Nov 13, 2025
@jiayev jiayev force-pushed the grass-specular-fix branch from f727bd8 to 9fede19 Compare November 16, 2025 19:09
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Actionable comments posted: 1

📜 Review details

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

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📥 Commits

Reviewing files that changed from the base of the PR and between f727bd8 and 9fede19.

📒 Files selected for processing (1)
  • package/Shaders/RunGrass.hlsl (1 hunks)
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**/*.{cpp,cxx,cc,c,h,hpp,hxx,hlsl,hlsli,fx,fxh,py}

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Files:

  • package/Shaders/RunGrass.hlsl
🧠 Learnings (2)
📓 Common learnings
Learnt from: jiayev
Repo: doodlum/skyrim-community-shaders PR: 0
File: :0-0
Timestamp: 2025-08-03T18:37:19.690Z
Learning: ISReflectionsRayTracing.hlsl and ISWorldMap.hlsl in the skyrim-community-shaders repository are image-space post-processing shaders that perform color sampling and blending operations that need proper linear color space handling for the linear lighting system. ISReflectionsRayTracing handles screen-space reflections and should use conditional Color::IrradianceToLinear/Gamma conversions similar to ISCompositeLensFlareVolumetricLighting.hlsl. ISWorldMap performs 7x7 color accumulation that should be done in linear space similar to the pattern used in ISSAOComposite.hlsl.
Learnt from: alandtse
Repo: doodlum/skyrim-community-shaders PR: 0
File: :0-0
Timestamp: 2025-07-05T05:20:45.823Z
Learning: In the skyrim-community-shaders repository, file deletion error handling improvements that replace existence checks and try-catch blocks with std::filesystem::remove error-code-based approaches are considered bug fixes rather than refactoring, as they address inadequate error handling and misleading log messages.
📚 Learning: 2025-08-03T18:37:19.690Z
Learnt from: jiayev
Repo: doodlum/skyrim-community-shaders PR: 0
File: :0-0
Timestamp: 2025-08-03T18:37:19.690Z
Learning: ISReflectionsRayTracing.hlsl and ISWorldMap.hlsl in the skyrim-community-shaders repository are image-space post-processing shaders that perform color sampling and blending operations that need proper linear color space handling for the linear lighting system. ISReflectionsRayTracing handles screen-space reflections and should use conditional Color::IrradianceToLinear/Gamma conversions similar to ISCompositeLensFlareVolumetricLighting.hlsl. ISWorldMap performs 7x7 color accumulation that should be done in linear space similar to the pattern used in ISSAOComposite.hlsl.

Applied to files:

  • package/Shaders/RunGrass.hlsl
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if (complex)
lightsSpecularColor += GrassLighting::GetLightSpecularInput(DirLightDirection, viewDirection, normal, dirLightColor, SharedData::grassLightingSettings.Glossiness);
lightsSpecularColor += GrassLighting::GetLightSpecularInput(SharedData::DirLightDirection.xyz, viewDirection, normal, dirLightColor, SharedData::grassLightingSettings.Glossiness);
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⚠️ Potential issue | 🟡 Minor

🧩 Analysis chain

LGTM! Change aligns with existing usage patterns.

The change to use SharedData::DirLightDirection.xyz is consistent with line 584, which already uses SharedData::DirLightDirection.xyz for the directional light angle calculation in the same shader path.

However, please verify whether line 617 (in the TRUE_PBR path) should also be updated for consistency:

Line 617 passes DirLightDirection (from the constant buffer) to PBR::GetDirectLightInput. If SharedData::DirLightDirection is the canonical source, that call may need the same update.


🏁 Script executed:

#!/bin/bash
# Description: Check usage patterns of DirLightDirection vs SharedData::DirLightDirection in shader files

# Search for all DirLightDirection usages in HLSL files to identify inconsistent patterns
rg -n -C3 --type=hlsl 'DirLightDirection' -g '!RunGrass.hlsl'

# Also check in RunGrass.hlsl specifically
rg -n 'DirLightDirection' package/Shaders/RunGrass.hlsl

Length of output: 715


Update line 617 for consistency with GRASS_LIGHTING data sources.

The change at line 645 correctly aligns with line 584's usage of SharedData::DirLightDirection.xyz within the GRASS_LIGHTING path. However, line 617 in the TRUE_PBR sub-path still uses the constant buffer DirLightDirection directly.

For consistency within the GRASS_LIGHTING block, line 617 should also be updated to use SharedData::DirLightDirection:

PBR::GetDirectLightInput(dirDiffuseColor, coatDirDiffuseColor, dirTransmissionColor, dirSpecularColor, normal, normal, viewDirection, viewDirection, SharedData::DirLightDirection, SharedData::DirLightDirection, lightProperties, pbrSurfaceProperties, tbn, input.TexCoord.xy);
🤖 Prompt for AI Agents
In package/Shaders/RunGrass.hlsl around line 617, the TRUE_PBR path still passes
the standalone constant buffer DirLightDirection to PBR::GetDirectLightInput
while the GRASS_LIGHTING path uses SharedData::DirLightDirection; update the
PBR::GetDirectLightInput call to use SharedData::DirLightDirection for both
directional-light parameters (replacing DirLightDirection with
SharedData::DirLightDirection) so it matches the GRASS_LIGHTING data source and
remains consistent with the change at line 645.

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✅ A pre-release build is available for this PR:
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@doodlum doodlum merged commit ab9a64b into community-shaders:dev Nov 16, 2025
15 checks passed
Pentalimbed pushed a commit to Pentalimbed/skyrim-community-shaders that referenced this pull request Dec 16, 2025
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Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com>
Co-authored-by: Midona <106106405+midona-rhel@users.noreply.github.com>
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