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fix(VR): fix exiting menu using controllers#1502

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doodlum merged 1 commit into
community-shaders:devfrom
alandtse:vr_menu_grip
Sep 22, 2025
Merged

fix(VR): fix exiting menu using controllers#1502
doodlum merged 1 commit into
community-shaders:devfrom
alandtse:vr_menu_grip

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@alandtse
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@alandtse alandtse commented Sep 22, 2025

Summary by CodeRabbit

  • Bug Fixes

    • More reliable detection of open/closed UI menus, reducing unintended actions.
    • Closing the Community Shaders menu now works even if UI menus appear closed.
    • Prevents mappings from triggering when menus are disabled, improving consistency.
    • Preserves one-action-per-frame behavior to avoid duplicate inputs.
  • Refactor

    • Streamlined input mapping logic for clearer, more maintainable behavior without changing public functionality.

Copilot AI review requested due to automatic review settings September 22, 2025 01:19
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coderabbitai Bot commented Sep 22, 2025

Walkthrough

Refactors VR menu input handling in src/Features/VR.cpp by introducing a mapping framework with per-entry lambdas and state flags. Adds early UI state evaluation, a gating mechanism for closed-UI scenarios, and preserves single action per frame. Existing open/close Community Shaders mappings are migrated, with close allowed when UI menus are closed.

Changes

Cohort / File(s) Summary
VR Input Mapping Refactor
src/Features/VR.cpp
Added uiMenusOpen and inValidMenuState; introduced MenuStateMapping with allowWhenUIMenusClosed; replaced static mappings with lambda-based vector and CheckCombo; implemented onlyAllowClose gating to run only close-allowed mappings when UI menus are closed; maintained break-after-execute behavior; migrated open/close Community Shaders mappings.

Sequence Diagram(s)

sequenceDiagram
  autonumber
  actor User
  participant VR as VR Frame Loop
  participant UI as UI State
  participant Map as Mapping Engine

  Note over VR,Map: Frame start

  User->>VR: Input combos
  VR->>UI: Query MainMenu/TweenMenu state
  UI-->>VR: uiMenusOpen, menu enabled

  VR->>VR: Compute inValidMenuState
  alt Menus closed but menu enabled
    Note right of VR: onlyAllowClose = true
    VR->>Map: Iterate mappings (allowWhenUIMenusClosed only)
  else Normal state
    VR->>Map: Iterate all mappings
  end

  loop In order
    Map->>Map: CheckCombo()
    alt Combo matches and allowed
      Map-->>VR: Execute action
      Note over VR: Break (one action per frame)
    else No match
      Map-->>VR: Continue
    end
  end
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~20 minutes

Poem

I twitch my whiskers, flip a bit—how neat!
New maps now hop in tidy, ordered feet.
When menus snooze, the close can still proceed,
One hop per frame—just what bunnies need.
In VR fields I bound and preen,
Refactors crisp, the logic clean. 🐇✨

Pre-merge checks and finishing touches

✅ Passed checks (3 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title Check ✅ Passed The title "fix(VR): fix exiting menu using controllers" accurately reflects the primary intent of the changes in src/Features/VR.cpp, which add uiMenusOpen, MenuStateMapping with allowWhenUIMenusClosed, and gating logic to allow controller-driven menu close actions; it is concise and on-topic though the word "fix" is repeated. The title gives a clear signal to reviewers about the main behavioral fix implemented by the PR.
Docstring Coverage ✅ Passed Docstring coverage is 100.00% which is sufficient. The required threshold is 80.00%.
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Using provided base ref: bfafeff
Using base ref: bfafeff
Base commit date: 2025-09-22T00:39:30+01:00 (Monday, September 22, 2025 12:39 AM)
No actionable suggestions for changed features.

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Pull Request Overview

Fixes an issue where the VR overlay could not be exited using controllers if Skyrim UI menus weren't reported open.

  • Centralizes and caches the UI "menu open" check in uiMenusOpen.
  • Introduces allowWhenUIMenusClosed to selectively allow close actions when the VR menu is enabled but game UI menus are closed, and gates mapping execution via onlyAllowClose.

Comment thread src/Features/VR.cpp
Comment thread src/Features/VR.cpp
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Actionable comments posted: 0

🧹 Nitpick comments (2)
src/Features/VR.cpp (2)

1569-1578: Policy flag is a clean extensibility point.

allowWhenUIMenusClosed makes intent explicit and keeps mappings declarative. Consider tiny perf polish later (e.g., preallocating mappings) but not required for this PR.


1644-1648: Gate only “closers” when UI menus are closed — consider overlay close too.

onlyAllowClose = isEnabled && !uiMenusOpen properly restricts actions. If desired UX is to also allow closing the VR overlay in this state, mark that mapping as allowed as well.

Apply if you want overlay-close parity:

-        { [&]() {
-             return CheckCombo(settings.VROverlayCloseKeys) && overlayEnabled;
-         },
-            [&]() { overlayEnabled = false; } }
+        { [&]() {
+             return CheckCombo(settings.VROverlayCloseKeys) && overlayEnabled;
+         },
+            [&]() { overlayEnabled = false; },
+            true }
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📥 Commits

Reviewing files that changed from the base of the PR and between bfafeff and ea3eb97.

📒 Files selected for processing (1)
  • src/Features/VR.cpp (3 hunks)
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🔇 Additional comments (3)
src/Features/VR.cpp (3)

1557-1565: Early UI-state evaluation is sound (enables close-when-no-UI).

Short-circuiting on globals::game::ui avoids NPEs, and inValidMenuState correctly allows processing when our menu is enabled but game menus are closed. LGTM.


1628-1630: Close mapping correctly allowed when UI menus are closed.

This matches the PR goal (exiting menu via controllers even when the game UI isn’t reporting an open menu). Good change.


1650-1652: Loop filter preserves one-action-per-frame.

Skipping non-allowed mappings under onlyAllowClose is correct and maintains deterministic behavior. LGTM.

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✅ A pre-release build is available for this PR:
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@doodlum doodlum merged commit 199f4e9 into community-shaders:dev Sep 22, 2025
15 checks passed
Pentalimbed pushed a commit to Pentalimbed/skyrim-community-shaders that referenced this pull request Dec 16, 2025
* chore(ui): update discord banner (community-shaders#1493)

* fix: use proper filename settingsuser.json (community-shaders#1491)

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* fix(VR): fix exiting menu using controllers (community-shaders#1502)

* build: fix warnings (community-shaders#1505)

* feat(UI): allow tooltips for disabled elements (community-shaders#1503)

* feat(upscaling): add downscale percentages (community-shaders#1506)

* perf(ssgi): optimize  (community-shaders#1499)

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* fix: adjust IsInterior to consider kNoSky or kFixedDimensions flags (community-shaders#1512)

* fix(hair): correct hair indirect normal, marschner by default (community-shaders#1515)

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* chore: mostly revert ISHDR to 1.3.6 (community-shaders#1516)

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* fix(upscaling): replace NIS with RCAS for DLSS (community-shaders#1620)

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