Skip to content

fix(build): fix Package-AIO-Manual for fresh pulls#1625

Merged
alandtse merged 2 commits into
community-shaders:devfrom
midona-rhel:fix/package-aio-manual-dependency
Dec 7, 2025
Merged

fix(build): fix Package-AIO-Manual for fresh pulls#1625
alandtse merged 2 commits into
community-shaders:devfrom
midona-rhel:fix/package-aio-manual-dependency

Conversation

@midona-rhel
Copy link
Copy Markdown
Contributor

@midona-rhel midona-rhel commented Dec 3, 2025

The Package-AIO-Manual custom command used WORKING_DIRECTORY ${AIO_DIR}, but MSBuild validates that the
working directory exists before running any commands. On fresh builds where build/ALL/aio doesn't
exist, the entire command fails immediately.

To repro remove build/ALL/aio then run cmake --build build/ALL --target Package-AIO-Manual

Summary by CodeRabbit

  • Chores
    • Improved build system reliability by ensuring proper directory creation during package assembly operations.
    • Optimized package creation workflow for enhanced consistency and stability across build environments.

✏️ Tip: You can customize this high-level summary in your review settings.

@coderabbitai
Copy link
Copy Markdown
Contributor

coderabbitai Bot commented Dec 3, 2025

Walkthrough

The pull request modifies the CMake build configuration to ensure the AIO package directory exists before creating the package archive. It replaces the working directory approach with a cmake -E chdir wrapper for executing the tar operation from within the target directory.

Changes

Cohort / File(s) Summary
AIO Package Build Process
CMakeLists.txt
Added directory creation command to ensure AIO_DIR exists before packaging. Replaced WORKING_DIRECTORY with cmake -E chdir wrapper to execute tar from within the AIO_DIR, improving cross-platform compatibility for the AIO package generation step.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~5 minutes

  • Verify directory creation command works across target platforms (Windows, Linux, macOS)
  • Confirm cmake -E chdir approach is compatible with the CMake version requirements
  • Validate that the tar operation path logic remains correct with the new invocation method

Possibly related PRs

  • build: fix zipping aio #1579: Related modification to AIO packaging logic, changing the packaging step to use a dedicated AIO_ZIP_PACKAGE target.

Suggested reviewers

  • alandtse
  • doodlum

Poem

🐰 A directory blooms before the tar's great dance,
cmake -E chdir grants a second chance,
No more WORKING_DIRECTORY's weary way,
The AIO package finds its path today!

Pre-merge checks and finishing touches

✅ Passed checks (3 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title directly addresses the main issue: fixing the Package-AIO-Manual build target to work on fresh pulls where the AIO directory doesn't exist yet.
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
✨ Finishing touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment

📜 Recent review details

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 520945a and 0edb38e.

📒 Files selected for processing (1)
  • CMakeLists.txt (1 hunks)
🧰 Additional context used
📓 Path-based instructions (1)
**/*

⚙️ CodeRabbit configuration file

**/*: When reviewing PRs, please provide suggestions for:

  1. Conventional Commit Titles (if not following https://www.conventionalcommits.org/ or
    if the existing title does not describe the code changes):
    Format: type(scope): description
    Length: 50 characters limit for title, 72 for body
    Style: lowercase description, no ending period
    Examples:

    • feat(vr): add cross-eye sampling
    • fix(water): resolve flowmap bug
    • docs: update shader documentation
  2. Issue References (if PR fixes bugs or implements features):
    Suggest adding appropriate GitHub keywords:

Otherwise, use your standard review approach focusing on code quality.

Files:

  • CMakeLists.txt
🧠 Learnings (1)
📓 Common learnings
Learnt from: alandtse
Repo: doodlum/skyrim-community-shaders PR: 0
File: :0-0
Timestamp: 2025-07-05T05:20:45.823Z
Learning: In the skyrim-community-shaders repository, file deletion error handling improvements that replace existence checks and try-catch blocks with std::filesystem::remove error-code-based approaches are considered bug fixes rather than refactoring, as they address inadequate error handling and misleading log messages.
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (3)
  • GitHub Check: Validate shader compilation (Flatrim, .github/configs/shader-validation.yaml)
  • GitHub Check: Validate shader compilation (VR, .github/configs/shader-validation-vr.yaml)
  • GitHub Check: Build plugin and addons
🔇 Additional comments (2)
CMakeLists.txt (2)

849-856: Fix correctly addresses the MSBuild working directory validation issue.

The addition of make_directory (line 849) ensures the AIO_DIR exists before the install and tar commands execute, and the cmake -E chdir wrapper (lines 851-853) avoids relying on MSBuild's working directory validation—the root cause of failures on fresh builds. This approach is consistent with other manual packaging targets in the file and follows established CMake patterns from the PREPARE_AIO target (lines 336–344).


1-1: Consider adding an issue reference to the PR description.

The PR title follows the conventional commit format well (fix(build): fix Package-AIO-Manual for fresh pulls). If this fix addresses a tracked issue, consider adding a reference like "Fixes #XXXX" or "Closes #XXXX" to the PR description to link the change to any corresponding issue. As per coding guidelines, this helps with traceability.


Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

Automated formatting by clang-format, prettier, and other hooks.
See https://pre-commit.ci for details.
@github-actions
Copy link
Copy Markdown

github-actions Bot commented Dec 3, 2025

Using provided base ref: 520945a
Using base ref: 520945a
Base commit date: 2025-12-03T01:43:28-08:00 (Wednesday, December 03, 2025 01:43 AM)
No actionable suggestions for changed features.

@github-actions
Copy link
Copy Markdown

github-actions Bot commented Dec 3, 2025

✅ A pre-release build is available for this PR:
Download

@alandtse alandtse merged commit 5dbef94 into community-shaders:dev Dec 7, 2025
15 checks passed
davo0411 added a commit to davo0411/skyrim-community-shaders that referenced this pull request Dec 8, 2025
* build(deps): remove orphaned Intel XeSS dependency (community-shaders#1611)

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>

* fix(ui): enter key now behaves properly when first time popup is open (community-shaders#1615)

* feat(ui): add tabs to advanced settings & PBR search (community-shaders#1599)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* build: add HLSL intellisense (community-shaders#1614)

* refactor(UI): move light limit visualization into debug (community-shaders#1619)

* refactor(ui): add settings for shader block hotkeys (community-shaders#1624)

Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com>

* fix(ui): anchor reset settings button position  (community-shaders#1621)

Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com>

* fix(hair): use indirect normal for deferred marschner hair (community-shaders#1626)

* build: fix Package-AIO-Manual for fresh pulls (community-shaders#1625)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(snow): use world space vectors (community-shaders#1618)

---------

Co-authored-by: Alan Tse <alandtse@users.noreply.github.com>
Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
Co-authored-by: soda <130315225+soda3000@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com>
Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com>
Co-authored-by: Midona <106106405+midona-rhel@users.noreply.github.com>
Co-authored-by: jiayev <l936249247@hotmail.com>
Pentalimbed pushed a commit to Pentalimbed/skyrim-community-shaders that referenced this pull request Dec 16, 2025
* chore(ui): update discord banner (community-shaders#1493)

* fix: use proper filename settingsuser.json (community-shaders#1491)

* chore(upscaling): increase fsr sharpness

* chore: rename d3d12interop to d3d12SwapChainActive (community-shaders#1494)

* feat(llf): remove particle lights (community-shaders#1495)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(llf): move llf to core (community-shaders#1496)

* fix: remove water clamp (community-shaders#1497)

* fix(upscaling): more upscaling fixes (community-shaders#1498)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix: fix some internal errors when debugging (community-shaders#1500)

* fix(ui): fix save settings conflicts & welcome screen (community-shaders#1501)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(ui): add constraints for discord banner size (community-shaders#1463)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* fix(VR): fix exiting menu using controllers (community-shaders#1502)

* build: fix warnings (community-shaders#1505)

* feat(UI): allow tooltips for disabled elements (community-shaders#1503)

* feat(upscaling): add downscale percentages (community-shaders#1506)

* perf(ssgi): optimize  (community-shaders#1499)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* feat(ui): font size and perf overlay improvements (community-shaders#1511)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore: remove unused hooks (community-shaders#1510)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix: adjust IsInterior to consider kNoSky or kFixedDimensions flags (community-shaders#1512)

* fix(hair): correct hair indirect normal, marschner by default (community-shaders#1515)

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* chore: mostly revert ISHDR to 1.3.6 (community-shaders#1516)

* chore(upscaling): simplify interop and upscale methods (community-shaders#1514)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(hair): typo in code (community-shaders#1517)

* feat(ibl): lerp sky ibl using skylighting (community-shaders#1519)

* fix(sss): burley artifacts with effect blend (community-shaders#1518)

* fix(upscaling): fix screenshots when upscaling enabled (community-shaders#1520)

* fix(upscaling): fix mipbias sometimes being wrong (community-shaders#1521)

* fix: fix compile error if snow shader on (community-shaders#1522)

* chore(upscaling): revert fsr to typical settings (community-shaders#1523)

* fix: fix minor ui issues (community-shaders#1524)

* chore(grass collision): simpler grass collision (community-shaders#1525)

* fix: update skylighting and version

* fix(pbr): fix inconsistencies (community-shaders#1526)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: jiayev <l936249247@hotmail.com>

* feat(upscaling): sharpening slider (community-shaders#1527)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore: bump versions

* fix(ibl): add ibl to reflection normalization (community-shaders#1528)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(hair): remove pbr lighting mult for hair (community-shaders#1531)

* chore(upscaling): add back upscale multiplier (community-shaders#1532)

* fix(upscaling): fix minor upscaling issues (community-shaders#1536)

* chore: gamma space normalisation (community-shaders#1535)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* feat(grass collision): implement with texture and history (community-shaders#1539)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* chore(grass collision): less aggressive (community-shaders#1546)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(skylighting): fix cell id casting (community-shaders#1544)

* chore(emat): auto detect terrain parallax (community-shaders#1545)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore: update versions

* feat(VR): enable upscaling (community-shaders#1507)

* fix(terrain shadows): fix brightened lods (community-shaders#1547)

* chore(upscaling): reduce ghosting near camera (community-shaders#1548)

* fix: fix grass not animating (community-shaders#1549)

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* fix(grass collision): fix non-standard timescales (community-shaders#1550)

* build: deploy only updated files (community-shaders#1556)

* feat: add Clear Shader Cache to Advanced (community-shaders#1555)

* chore(featureissues): default collapse testing menu (community-shaders#1554)

* fix(VR): use only supported shaders from cache (community-shaders#1553)

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* build: use gersemi cmake formatter (community-shaders#1557)

* fix(terrain): vanilla diffuse in pbr terrain cell too bright due to wrong color space (community-shaders#1558)

* docs: add new feature development template guide (community-shaders#1529)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* docs(UI): remove duplicate GPL license statement (community-shaders#1561)

* feat: add renderdoc for debugging (community-shaders#1560)

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com>
Co-authored-by: Alan Tse <alandtse@gmail.com>

* fix(ui): welcome popup size issues (community-shaders#1573)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore(grass collision): minor tweaks (community-shaders#1568)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(terrain helper): fix conflicting bit (community-shaders#1566)

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* feat(UI): separate theme settings, UI refactor, font support (community-shaders#1571)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore: bump versions

* build: fix zipping aio (community-shaders#1579)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(grass collision): clamp maximum depth of grass (community-shaders#1578)

* feat(UI): enhance shader blocking (community-shaders#1564)

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Alan Tse <alandtse@gmail.com>

* fix: remove duplicate buffer setup (community-shaders#1586)

* feat: update shader compile elapsed time every second (community-shaders#1587)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* build: add cmake install commands (community-shaders#1372)

* feat(perf-overlay): add size controls (community-shaders#1591)

* fix(perf-overlay): fix infinite draw calls table height (community-shaders#1590)

* refactor(perf-overlay): remove collapsible headers (community-shaders#1572)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(perf-overlay): removed ImGuiTableFlags_ScrollX/Y for scroll bar issues (community-shaders#1594)

* build: fix shader copying to relative paths (community-shaders#1603)

* fix(ibl): apply ibl to cubemap normalisation for non deferred (community-shaders#1604)

* fix(grass): use correct light direction (community-shaders#1602)

* fix(welcome-popup): adjust font size & window spacing (community-shaders#1592)

* feat(lod): add gamma sliders (community-shaders#1588)

* build: correct CodeRabbit schema syntax (community-shaders#1608)

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com>

* build: add compile-time validation of GPU buffers (community-shaders#1427)

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com>

* ci: run shader validation on CMake and CI config changes (community-shaders#1606)

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com>

* feat: procedural sun

* limb darkening

* another darkening

* build(deps): remove orphaned Intel XeSS dependency (community-shaders#1611)

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>

* fix: accumulate sunlight color in pixel shader output

* fix(ui): enter key now behaves properly when first time popup is open (community-shaders#1615)

* feat(ui): add tabs to advanced settings & PBR search (community-shaders#1599)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* build: add HLSL intellisense (community-shaders#1614)

* refactor(UI): move light limit visualization into debug (community-shaders#1619)

* refactor(ui): add settings for shader block hotkeys (community-shaders#1624)

Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com>

* fix(ui): anchor reset settings button position  (community-shaders#1621)

Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com>

* fix(hair): use indirect normal for deferred marschner hair (community-shaders#1626)

* build: fix Package-AIO-Manual for fresh pulls (community-shaders#1625)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(snow): use world space vectors (community-shaders#1618)

* feat(UI): add gaussian blur shader core files (community-shaders#1595)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(ui): add test conditions button (community-shaders#1637)

* fix(ui): blocked shader info overflow in Shader Debug tab (community-shaders#1632)

* fix(upscaling): replace NIS with RCAS for DLSS (community-shaders#1620)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(dynamic cubemaps): add a check for timeskip (community-shaders#1639)

* refactor: restructure lighting (community-shaders#1633)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(ui): add themes & fonts (community-shaders#1596)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* feat(water): add flowmap parallax (community-shaders#1636)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix cloud shadow setting saving

---------

Co-authored-by: zxcvbn <66063766+zndxcvbn@users.noreply.github.com>
Co-authored-by: davo0411 <davidkehoe0411@outlook.com>
Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: Alan Tse <alandtse@users.noreply.github.com>
Co-authored-by: soda <130315225+soda3000@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: ThePagi <32794457+ThePagi@users.noreply.github.com>
Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com>
Co-authored-by: Alan Tse <alandtse@gmail.com>
Co-authored-by: Yupeng Zhang <ArcEarth@outlook.com>
Co-authored-by: kuplion <kuplion@hotmail.com>
Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com>
Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com>
Co-authored-by: Midona <106106405+midona-rhel@users.noreply.github.com>
@midona-rhel midona-rhel deleted the fix/package-aio-manual-dependency branch December 20, 2025 17:33
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants