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fix(VR): use only supported shaders from cache#1553

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doodlum merged 3 commits into
community-shaders:devfrom
alandtse:vr_ui_stencil
Oct 9, 2025
Merged

fix(VR): use only supported shaders from cache#1553
doodlum merged 3 commits into
community-shaders:devfrom
alandtse:vr_ui_stencil

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@alandtse
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@alandtse alandtse commented Oct 9, 2025

closes #1552

Summary by CodeRabbit

  • Bug Fixes

    • Improved reliability when validating, compiling and loading image-space shaders, reducing intermittent failures and crashes.
    • Disabled problematic VR-related shaders to prevent stability issues.
  • Performance

    • Earlier shader validation reduces unnecessary recompilation and may lower stutter.
  • Chores

    • Updated an external dependency to a newer revision.
  • Diagnostics

    • Improved shader pass naming for clearer diagnostics and logging.

Copilot AI review requested due to automatic review settings October 9, 2025 06:38
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Pull Request Overview

This pull request fixes VR-specific shader compatibility issues by implementing a validation system to prevent unsupported shaders from being loaded or cached. It addresses issue #1552 by disabling problematic VR-only shaders and adding proper resolution checks.

  • Introduces ResolveImageSpaceDescriptor helper function for consistent shader validation
  • Disables VR-only shaders causing cache and upscaling issues (BSImagespaceShaderCopyDepthBuffer variants)
  • Consolidates image-space shader validation logic across compilation and shader retrieval methods

Reviewed Changes

Copilot reviewed 2 out of 2 changed files in this pull request and generated 2 comments.

File Description
src/ShaderCache.cpp Adds ResolveImageSpaceDescriptor validation function, disables problematic VR shaders, and consolidates validation checks
extern/CommonLibSSE-NG Updates submodule commit reference

Comment thread src/ShaderCache.cpp
Comment thread src/ShaderCache.cpp Outdated
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coderabbitai Bot commented Oct 9, 2025

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📥 Commits

Reviewing files that changed from the base of the PR and between 5f64f81 and 1e17aa0.

📒 Files selected for processing (1)
  • src/ShaderCache.cpp (6 hunks)

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CodeRabbit has detected other AI code review bot(s) in this pull request and will avoid duplicating their findings in the review comments. This may lead to a less comprehensive review.

Walkthrough

Advances the extern/CommonLibSSE-NG submodule and refactors shader handling by adding ResolveImageSpaceDescriptor, integrating it into ShaderCache compile/load paths, and adjusting image-space/VR shader wiring and pass naming in rendering hooks.

Changes

Cohort / File(s) Summary
Submodule update
extern/CommonLibSSE-NG
Advance submodule pointer from d50cd96b... to f343b8cf...; no direct code changes in this repo.
Shader cache image-space resolution
src/ShaderCache.cpp
Add static bool ResolveImageSpaceDescriptor(const RE::BSShader&, uint32_t&) declaration/impl; call it early in CompileShader and shader retrieval paths (VS/PS/CS); centralize image-space descriptor resolution via GetImagespaceShaderDescriptor; adjust control flow and comment/annotate some VR image-space entries.
Rendering pass naming & VR wiring
src/FrameAnnotations.cpp
Change BSShader_SetupGeometry pass naming to include diskPath and descriptor from currentPixelShader; add VR-specific vfunc wiring for various image-space/depth shaders; build std::format-based diskPath using shader name and descriptor.

Sequence Diagram(s)

sequenceDiagram
  participant Caller as Caller
  participant Cache as SShaderCache
  participant Resolver as ResolveImageSpaceDescriptor
  participant ISDesc as GetImagespaceShaderDescriptor
  participant Backend as Compile/Load Shader
  participant Store as Cache Store

  Caller->>Cache: Request shader (VS/PS/CS) with shader info
  Cache->>Resolver: ResolveImageSpaceDescriptor(shader, descriptor)
  alt shader is ImageSpace
    Resolver->>ISDesc: GetImagespaceShaderDescriptor(shader)
    alt descriptor resolved
      ISDesc-->>Resolver: descriptor
      Resolver-->>Cache: true
    else failed
      ISDesc-->>Resolver: failure
      Resolver-->>Cache: false
      Cache-->>Caller: nullptr
      note right of Cache: Early exit on unresolved\nimage-space descriptor
    end
  else non-ImageSpace
    Resolver-->>Cache: true
  end

  Cache->>Backend: Load/Compile using (resolved) descriptor
  Backend-->>Cache: shader handle / failure
  alt success
    Cache->>Store: Insert into cache
    Store-->>Cache: ok
    Cache-->>Caller: shader handle
  else failure
    Cache-->>Caller: nullptr
  end
Loading

Estimated code review effort

🎯 4 (Complex) | ⏱️ ~45 minutes

Possibly related PRs

Suggested reviewers

  • doodlum
  • jiayev
  • Pentalimbed

Poem

I twitch my ears at shaders’ glow,
Hop hop—resolve before we go.
Descriptors found, the passes sing,
VR wires click and caches cling.
I nibble logs, then nap—compile complete. 🐇✨

Pre-merge checks and finishing touches

❌ Failed checks (2 warnings)
Check name Status Explanation Resolution
Out of Scope Changes Check ⚠️ Warning The pull request includes a submodule bump for extern/CommonLibSSE-NG that introduces no relevant code changes for the VR shader caching fix and appears unrelated to the objectives of filtering and resolving image-space shader descriptors. Remove the extern/CommonLibSSE-NG submodule update or split it into a separate PR with a clear justification for why the dependency bump is needed alongside the VR shader caching changes.
Docstring Coverage ⚠️ Warning Docstring coverage is 0.00% which is insufficient. The required threshold is 80.00%. You can run @coderabbitai generate docstrings to improve docstring coverage.
✅ Passed checks (3 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title Check ✅ Passed The title clearly summarizes the primary change by indicating that VR will now only use supported shaders from the cache, directly reflecting the introduction of descriptor resolution and filtering logic without including irrelevant details or noise.
Linked Issues Check ✅ Passed The changes implement a descriptor resolution step to prevent invalid image-space shaders from being compiled or cached, integrate this filtering into all shader compilation paths, and add VR-specific hook wiring and cache path naming to ensure only correctly scaled VR shaders are used, directly addressing the menu cutout issue caused by downscaled depth-buffer shaders in VR as described in issue #1552.

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github-actions Bot commented Oct 9, 2025

Using provided base ref: 3934cf7
Using base ref: 3934cf7
Base commit date: 2025-10-07T08:44:04+01:00 (Tuesday, October 07, 2025 08:44 AM)
No actionable suggestions for changed features.

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
@doodlum doodlum merged commit 1837df2 into community-shaders:dev Oct 9, 2025
11 checks passed
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github-actions Bot commented Oct 9, 2025

✅ A pre-release build is available for this PR:
Download

Pentalimbed pushed a commit to Pentalimbed/skyrim-community-shaders that referenced this pull request Dec 16, 2025
* chore(ui): update discord banner (community-shaders#1493)

* fix: use proper filename settingsuser.json (community-shaders#1491)

* chore(upscaling): increase fsr sharpness

* chore: rename d3d12interop to d3d12SwapChainActive (community-shaders#1494)

* feat(llf): remove particle lights (community-shaders#1495)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(llf): move llf to core (community-shaders#1496)

* fix: remove water clamp (community-shaders#1497)

* fix(upscaling): more upscaling fixes (community-shaders#1498)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix: fix some internal errors when debugging (community-shaders#1500)

* fix(ui): fix save settings conflicts & welcome screen (community-shaders#1501)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(ui): add constraints for discord banner size (community-shaders#1463)

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* fix(VR): fix exiting menu using controllers (community-shaders#1502)

* build: fix warnings (community-shaders#1505)

* feat(UI): allow tooltips for disabled elements (community-shaders#1503)

* feat(upscaling): add downscale percentages (community-shaders#1506)

* perf(ssgi): optimize  (community-shaders#1499)

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* feat(ui): font size and perf overlay improvements (community-shaders#1511)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore: remove unused hooks (community-shaders#1510)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix: adjust IsInterior to consider kNoSky or kFixedDimensions flags (community-shaders#1512)

* fix(hair): correct hair indirect normal, marschner by default (community-shaders#1515)

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* chore: mostly revert ISHDR to 1.3.6 (community-shaders#1516)

* chore(upscaling): simplify interop and upscale methods (community-shaders#1514)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(hair): typo in code (community-shaders#1517)

* feat(ibl): lerp sky ibl using skylighting (community-shaders#1519)

* fix(sss): burley artifacts with effect blend (community-shaders#1518)

* fix(upscaling): fix screenshots when upscaling enabled (community-shaders#1520)

* fix(upscaling): fix mipbias sometimes being wrong (community-shaders#1521)

* fix: fix compile error if snow shader on (community-shaders#1522)

* chore(upscaling): revert fsr to typical settings (community-shaders#1523)

* fix: fix minor ui issues (community-shaders#1524)

* chore(grass collision): simpler grass collision (community-shaders#1525)

* fix: update skylighting and version

* fix(pbr): fix inconsistencies (community-shaders#1526)

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* feat(upscaling): sharpening slider (community-shaders#1527)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore: bump versions

* fix(ibl): add ibl to reflection normalization (community-shaders#1528)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(hair): remove pbr lighting mult for hair (community-shaders#1531)

* chore(upscaling): add back upscale multiplier (community-shaders#1532)

* fix(upscaling): fix minor upscaling issues (community-shaders#1536)

* chore: gamma space normalisation (community-shaders#1535)

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* feat(grass collision): implement with texture and history (community-shaders#1539)

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* chore(grass collision): less aggressive (community-shaders#1546)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(skylighting): fix cell id casting (community-shaders#1544)

* chore(emat): auto detect terrain parallax (community-shaders#1545)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore: update versions

* feat(VR): enable upscaling (community-shaders#1507)

* fix(terrain shadows): fix brightened lods (community-shaders#1547)

* chore(upscaling): reduce ghosting near camera (community-shaders#1548)

* fix: fix grass not animating (community-shaders#1549)

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* fix(grass collision): fix non-standard timescales (community-shaders#1550)

* build: deploy only updated files (community-shaders#1556)

* feat: add Clear Shader Cache to Advanced (community-shaders#1555)

* chore(featureissues): default collapse testing menu (community-shaders#1554)

* fix(VR): use only supported shaders from cache (community-shaders#1553)

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* build: use gersemi cmake formatter (community-shaders#1557)

* fix(terrain): vanilla diffuse in pbr terrain cell too bright due to wrong color space (community-shaders#1558)

* docs: add new feature development template guide (community-shaders#1529)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* docs(UI): remove duplicate GPL license statement (community-shaders#1561)

* feat: add renderdoc for debugging (community-shaders#1560)

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
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Co-authored-by: Alan Tse <alandtse@gmail.com>

* fix(ui): welcome popup size issues (community-shaders#1573)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore(grass collision): minor tweaks (community-shaders#1568)

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* fix(terrain helper): fix conflicting bit (community-shaders#1566)

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* feat(UI): separate theme settings, UI refactor, font support (community-shaders#1571)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore: bump versions

* build: fix zipping aio (community-shaders#1579)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(grass collision): clamp maximum depth of grass (community-shaders#1578)

* feat(UI): enhance shader blocking (community-shaders#1564)

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* fix: remove duplicate buffer setup (community-shaders#1586)

* feat: update shader compile elapsed time every second (community-shaders#1587)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* build: add cmake install commands (community-shaders#1372)

* feat(perf-overlay): add size controls (community-shaders#1591)

* fix(perf-overlay): fix infinite draw calls table height (community-shaders#1590)

* refactor(perf-overlay): remove collapsible headers (community-shaders#1572)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(perf-overlay): removed ImGuiTableFlags_ScrollX/Y for scroll bar issues (community-shaders#1594)

* build: fix shader copying to relative paths (community-shaders#1603)

* fix(ibl): apply ibl to cubemap normalisation for non deferred (community-shaders#1604)

* fix(grass): use correct light direction (community-shaders#1602)

* fix(welcome-popup): adjust font size & window spacing (community-shaders#1592)

* feat(lod): add gamma sliders (community-shaders#1588)

* build: correct CodeRabbit schema syntax (community-shaders#1608)

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com>

* build: add compile-time validation of GPU buffers (community-shaders#1427)

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Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com>

* ci: run shader validation on CMake and CI config changes (community-shaders#1606)

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* feat: procedural sun

* limb darkening

* another darkening

* build(deps): remove orphaned Intel XeSS dependency (community-shaders#1611)

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>

* fix: accumulate sunlight color in pixel shader output

* fix(ui): enter key now behaves properly when first time popup is open (community-shaders#1615)

* feat(ui): add tabs to advanced settings & PBR search (community-shaders#1599)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* build: add HLSL intellisense (community-shaders#1614)

* refactor(UI): move light limit visualization into debug (community-shaders#1619)

* refactor(ui): add settings for shader block hotkeys (community-shaders#1624)

Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com>

* fix(ui): anchor reset settings button position  (community-shaders#1621)

Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com>

* fix(hair): use indirect normal for deferred marschner hair (community-shaders#1626)

* build: fix Package-AIO-Manual for fresh pulls (community-shaders#1625)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(snow): use world space vectors (community-shaders#1618)

* feat(UI): add gaussian blur shader core files (community-shaders#1595)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(ui): add test conditions button (community-shaders#1637)

* fix(ui): blocked shader info overflow in Shader Debug tab (community-shaders#1632)

* fix(upscaling): replace NIS with RCAS for DLSS (community-shaders#1620)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(dynamic cubemaps): add a check for timeskip (community-shaders#1639)

* refactor: restructure lighting (community-shaders#1633)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(ui): add themes & fonts (community-shaders#1596)

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* feat(water): add flowmap parallax (community-shaders#1636)

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* fix cloud shadow setting saving

---------

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VR downscaled depth buffer results in menu cutouts when using upscaling

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