feat(ui): add tabs to advanced settings & PBR search#1599
Conversation
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Note
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| Cohort / File(s) | Summary |
|---|---|
Advanced Settings Tab Refactor src/Menu/AdvancedSettingsRenderer.h, src/Menu/AdvancedSettingsRenderer.cpp |
Replaces sequential rendering calls with TabBar-based UI containing Developer, Disable at Boot, Logging, PBR Settings, and Shader Debug tabs. Each tab renders content in dedicated child regions. Adds new public methods RenderPBRSection() and RenderDisableAtBootSection() accepting callables, and introduces RenderLoggingSection(). Removes RenderAdvancedSection() and RenderShaderReplacementSection(). Adds includes for Fonts.h and Utils/Format.h. |
Menu Disable-at-Boot Restructuring src/Menu.cpp |
Refactors DrawDisableAtBootSettings from a single nested collapsing header to multiple independent collapsing headers for Special Features and Features sections, while preserving description text and data bindings. Updates lambda in DrawAdvancedSettings to capture this. |
Search and Combo Utilities src/Utils/UI.h, src/Utils/UI.cpp |
Adds StringMatchesSearch() for case-insensitive substring matching, DrawSearchIcon() helper for rendering magnifying-glass icon, and SearchableCombo<T> template for searchable combo boxes. Refactors DrawFeatureSearchBar to delegate icon drawing. Extends RenderTableCell() signature with textColor parameter. |
PBR and TruePBR Updates src/TruePBR.h, src/TruePBR.cpp |
Replaces two ImGui combo blocks with unified Util::SearchableCombo interface for texture set and material object selection. Adds early exit optimization in SetShaderResources() when no PS resources are modified. Adds <string> include. |
Sequence Diagram
sequenceDiagram
participant User
participant Menu as AdvancedSettingsRenderer
participant TabBar as ImGui TabBar
participant Sections as Render Sections
User->>Menu: Open Advanced Settings
Menu->>TabBar: Create TabBar with 5 tabs
alt Developer Tab Selected
TabBar->>Sections: RenderDeveloperSection()
Sections->>Sections: File Watcher, Addresses, Statistics
else Disable at Boot Tab Selected
TabBar->>Sections: RenderDisableAtBootSection()
Sections->>Menu.cpp: DrawDisableAtBootSettings()
Menu.cpp->>Sections: Render Special Features + Features headers
else Logging Tab Selected
TabBar->>Sections: RenderLoggingSection()
else PBR Settings Tab Selected
TabBar->>Sections: RenderPBRSection()
Sections->>Sections: TruePBR SearchableCombo
else Shader Debug Tab Selected
TabBar->>Sections: RenderShaderDebugSection()
end
Sections-->>User: Render UI content
Estimated code review effort
🎯 4 (Complex) | ⏱️ ~45 minutes
- AdvancedSettingsRenderer refactor: Significant structural changes converting sequential rendering to TabBar-based UI with multiple new entry points and reorganized section logic
- SearchableCombo template: Generic template implementation requiring verification of type safety and single-static-buffer design
- RenderDisableAtBootSection integration: UI restructuring with conditional header rendering and data binding preservation needs careful validation
- Cross-file coordination: Changes span utilities, menu logic, and renderer classes with interdependent modifications
Possibly related PRs
- feat(ui): search system for features #1255: Modifies feature-search UI utilities in src/Utils/UI.* (StringMatchesSearch, DrawSearchIcon) that are foundational to this PR's SearchableCombo implementation
- refactor(ui): relocate action buttons to tab header #1190: Modifies Disable-at-Boot feature UI in src/Menu.cpp by introducing RenderDisableAtBootSection wrapper pattern used in this PR
- feat(UI): enhance shader blocking #1564: Modifies AdvancedSettingsRenderer with UI section organization changes related to the TabBar restructuring in this PR
Suggested reviewers
- alandtse
Poem
🐰 A rabbit's ode to tabbed delight:
Tabs now organize our settings bright,
Search boxes help us find just right,
No more sequential render plight—
The UI dances in the light! ✨
Pre-merge checks and finishing touches
❌ Failed checks (1 warning)
| Check name | Status | Explanation | Resolution |
|---|---|---|---|
| Docstring Coverage | Docstring coverage is 7.69% which is insufficient. The required threshold is 80.00%. | You can run @coderabbitai generate docstrings to improve docstring coverage. |
✅ Passed checks (2 passed)
| Check name | Status | Explanation |
|---|---|---|
| Description Check | ✅ Passed | Check skipped - CodeRabbit’s high-level summary is enabled. |
| Title check | ✅ Passed | The title accurately summarizes the two main changes: adding tabs to advanced settings and implementing PBR search functionality, matching the PR objectives. |
✨ Finishing touches
- 📝 Generate docstrings
🧪 Generate unit tests (beta)
- Create PR with unit tests
- Post copyable unit tests in a comment
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Actionable comments posted: 0
🧹 Nitpick comments (2)
src/Utils/UI.h (1)
620-682: Consider using StringMatchesSearch for consistency.The template implementation is well-designed with proper state management and good UX (clearing search on selection/close). However, lines 663-665 implement case-insensitive search inline using
std::search, whileStringMatchesSearch(lines 477-483) provides the same functionality.For consistency and maintainability, consider refactoring to use
StringMatchesSearch:- // Filter and display items for (auto& [itemName, item] : itemMap) { - // Simple case-insensitive search - if (searchBuffer[0] == '\0' || - std::search(itemName.begin(), itemName.end(), searchBuffer, searchBuffer + strlen(searchBuffer), - [](char a, char b) { return std::tolower(a) == std::tolower(b); }) != itemName.end()) { + // Filter using StringMatchesSearch for consistency + if (StringMatchesSearch(itemName, std::string(searchBuffer))) { if (ImGui::Selectable(itemName.c_str(), itemName == selectedName)) {This eliminates code duplication and ensures consistent search behavior across the codebase.
src/Menu.cpp (1)
510-510: Remove unused lambda capture.The
[this]capture is unnecessary sinceglobals::truePBRis accessed via theglobalsnamespace rather than through thethispointer. Consider removing the capture for cleaner code:- [this]() { globals::truePBR->DrawSettings(); }, + []() { globals::truePBR->DrawSettings(); },This doesn't affect functionality but improves code clarity.
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📒 Files selected for processing (7)
src/Menu.cpp(2 hunks)src/Menu/AdvancedSettingsRenderer.cpp(2 hunks)src/Menu/AdvancedSettingsRenderer.h(2 hunks)src/TruePBR.cpp(3 hunks)src/TruePBR.h(1 hunks)src/Utils/UI.cpp(1 hunks)src/Utils/UI.h(2 hunks)
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📓 Path-based instructions (2)
**/*.{cpp,cxx,cc,c,h,hpp,hxx,hlsl,hlsli,fx,fxh,py}
📄 CodeRabbit inference engine (.github/copilot-instructions.md)
Do not include TODO/FIXME placeholders; provide complete, working solutions
Files:
src/TruePBR.hsrc/TruePBR.cppsrc/Utils/UI.cppsrc/Menu/AdvancedSettingsRenderer.cppsrc/Utils/UI.hsrc/Menu/AdvancedSettingsRenderer.hsrc/Menu.cpp
src/**/*.{cpp,cxx,cc,h,hpp,hxx}
📄 CodeRabbit inference engine (.github/copilot-instructions.md)
src/**/*.{cpp,cxx,cc,h,hpp,hxx}: Ensure SE/AE/VR runtime compatibility; use runtime detection patterns (e.g., REL::RelocateMember())
Include robust error handling and resource management with graceful degradation in the plugin code
Files:
src/TruePBR.hsrc/TruePBR.cppsrc/Utils/UI.cppsrc/Menu/AdvancedSettingsRenderer.cppsrc/Utils/UI.hsrc/Menu/AdvancedSettingsRenderer.hsrc/Menu.cpp
🧠 Learnings (4)
📓 Common learnings
Learnt from: alandtse
Repo: doodlum/skyrim-community-shaders PR: 0
File: :0-0
Timestamp: 2025-06-24T07:17:36.604Z
Learning: When reviewing PRs, always clarify the scope if there are multiple related features or dependencies. WeatherPicker was a separate PR that was already merged, while this PR focuses specifically on WetnessEffects climate preset system enhancements.
📚 Learning: 2025-08-17T18:37:35.839Z
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: Applies to src/**/*.{cpp,cxx,cc,h,hpp,hxx} : Ensure SE/AE/VR runtime compatibility; use runtime detection patterns (e.g., REL::RelocateMember())
Applied to files:
src/TruePBR.h
📚 Learning: 2025-08-17T18:37:35.839Z
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: Applies to features/**/*.{cpp,cxx,cc,h,hpp,hxx} : Register new features in the globals::features namespace
Applied to files:
src/Menu/AdvancedSettingsRenderer.cpp
📚 Learning: 2025-08-17T18:37:35.839Z
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: Applies to features/**/*.{cpp,cxx,cc,h,hpp,hxx} : Feature classes must inherit from Feature (src/Feature.h) and implement DrawSettings(), LoadSettings(), and SaveSettings()
Applied to files:
src/Menu/AdvancedSettingsRenderer.cpp
🧬 Code graph analysis (4)
src/Menu/AdvancedSettingsRenderer.cpp (3)
src/Menu/FeatureListRenderer.cpp (2)
BeginTabItemWithFont(41-44)BeginTabItemWithFont(41-41)src/Utils/UI.h (1)
HoverTooltipWrapper(56-65)src/Utils/UI.cpp (2)
HoverTooltipWrapper(35-42)HoverTooltipWrapper(44-50)
src/Utils/UI.h (1)
src/Utils/UI.cpp (2)
StringMatchesSearch(739-752)StringMatchesSearch(739-739)
src/Menu/AdvancedSettingsRenderer.h (1)
src/Menu/AdvancedSettingsRenderer.cpp (4)
RenderPBRSection(251-254)RenderPBRSection(251-251)RenderDisableAtBootSection(256-259)RenderDisableAtBootSection(256-256)
src/Menu.cpp (1)
src/Feature.cpp (2)
GetFeatureList(200-261)GetFeatureList(200-200)
🪛 Clang (14.0.6)
src/TruePBR.h
[error] 3-3: 'string' file not found
(clang-diagnostic-error)
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🔇 Additional comments (12)
src/TruePBR.h (1)
3-4: LGTM: Required header for std::string usage.The inclusion of
<string>is necessary for theGetShortName()method on Line 23 that returnsstd::string. The static analysis error from Clang is likely a false positive related to the build environment configuration.src/Menu/AdvancedSettingsRenderer.cpp (4)
23-73: LGTM: Well-structured tabbed interface.The tabbed UI organization is a clear UX improvement:
- All
BeginTabBar/EndTabBarandBeginChild/EndChildpairs are properly matched- Consistent use of
MenuFonts::BeginTabItemWithFontwithSubheadingfont role across all tabs- Developer Tools tab appropriately gated behind developer mode check
- Clean separation of concerns with each tab containing its own child region
251-259: LGTM: Clean delegation pattern.The wrapper methods provide clean entry points for the tabbed UI while maintaining the existing callback-based design. The simple pass-through implementation is appropriate for this architectural pattern.
76-206: LGTM: Content preserved with improved organization.The advanced section content has been successfully migrated to the new tabbed structure without functional changes. All controls, tooltips, and logic remain intact.
208-249: LGTM: Shader replacement logic preserved.The shader replacement section has been successfully migrated to the tabbed UI without any functional changes. All shader type toggles and developer mode options remain intact.
src/TruePBR.cpp (2)
111-113: LGTM: Improved UX with searchable selection.The replacement of direct
ImGui::CombowithUtil::SearchableComboprovides better user experience for selecting PBR texture sets and material objects, especially when dealing with large lists. The selection handling correctly updates the corresponding pointer to the selected item.Also applies to: 198-200
1389-1396: LGTM: Efficient early exit optimization.The early exit when no PS resources have been modified (
mask == 0) is a good optimization that avoids unnecessary processing. The use of the[[likely]]attribute is appropriate here, as most frames will not have modified resources, making this the common path.src/Menu/AdvancedSettingsRenderer.h (2)
4-4: LGTM: Required header addition.The
#include <string>is appropriate for supporting std::string usage in the codebase, particularly with the SearchableCombo and StringMatchesSearch utilities introduced in this PR.
19-20: LGTM: Well-designed private helpers.The new private methods provide clean entry points for rendering PBR and Disable at Boot sections within the tabbed UI structure. The callback-based design maintains flexibility while keeping the implementation details encapsulated.
src/Utils/UI.h (1)
477-483: LGTM: Generic search utility.The
StringMatchesSearchfunction provides a reusable case-insensitive substring search that complements the existingFeatureMatchesSearch. Clear documentation and appropriate return type.src/Menu.cpp (1)
519-564: LGTM: Improved organization with independent sections.The restructuring enhances UX by:
- Making the description always visible (no longer hidden under a collapsing header)
- Separating Special Features and Features into independent collapsible sections
- Sorting both sections alphabetically for easier navigation
- Using
DefaultOpenflag to keep sections expanded by defaultThe underlying logic for toggling disabled features is preserved correctly. This aligns well with the tabbed Advanced Settings UI introduced in
AdvancedSettingsRenderer.cpp.src/Utils/UI.cpp (1)
739-752: Running a broader search to confirm no other occurrences exist:No duplicate definition issue found — implementation is correct.
The regex search of src/Utils/UI.cpp returned only one definition of
StringMatchesSearchat line 739. Since a multiple definition error occurs when two or more definitions for the same function exist across source files, and this function exists in a single.cppfile (one translation unit), no duplicate definition is possible. The implementation correctly performs case-insensitive substring matching usingstd::transformandstd::string::find().
|
✅ A pre-release build is available for this PR: |
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Actionable comments posted: 1
🧹 Nitpick comments (1)
src/Utils/UI.h (1)
829-863: RenderTableCell’s textColor extension is consistent and backward compatibleThe new
textColorparameter with an alpha-based sentinel (w > 0.0f) is applied and popped correctly, and defaults preserve existing behavior for all existing call sites. Integration inShowInteractiveTable(row-level text coloring) looks clean and keeps highlighting and tooltip behavior intact.If you find yourself using semantic colors frequently, consider a thin wrapper or enum-based helper around
textColorto avoid repeating rawImVec4construction at call sites.
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📒 Files selected for processing (3)
src/Menu/AdvancedSettingsRenderer.cpp(3 hunks)src/Utils/UI.cpp(1 hunks)src/Utils/UI.h(3 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
- src/Menu/AdvancedSettingsRenderer.cpp
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📓 Path-based instructions (2)
**/*.{cpp,cxx,cc,c,h,hpp,hxx,hlsl,hlsli,fx,fxh,py}
📄 CodeRabbit inference engine (.github/copilot-instructions.md)
Do not include TODO/FIXME placeholders; provide complete, working solutions
Files:
src/Utils/UI.hsrc/Utils/UI.cpp
src/**/*.{cpp,cxx,cc,h,hpp,hxx}
📄 CodeRabbit inference engine (.github/copilot-instructions.md)
src/**/*.{cpp,cxx,cc,h,hpp,hxx}: Ensure SE/AE/VR runtime compatibility; use runtime detection patterns (e.g., REL::RelocateMember())
Include robust error handling and resource management with graceful degradation in the plugin code
Files:
src/Utils/UI.hsrc/Utils/UI.cpp
🧠 Learnings (1)
📓 Common learnings
Learnt from: alandtse
Repo: doodlum/skyrim-community-shaders PR: 0
File: :0-0
Timestamp: 2025-06-24T07:17:36.604Z
Learning: When reviewing PRs, always clarify the scope if there are multiple related features or dependencies. WeatherPicker was a separate PR that was already merged, while this PR focuses specifically on WetnessEffects climate preset system enhancements.
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (1)
- GitHub Check: Build plugin and addons
🔇 Additional comments (2)
src/Utils/UI.h (1)
611-618: StringMatchesSearch API looks good and aligns with intended usageThe declaration here is clear, const-correct, and matches the implementation in
UI.cpp. Centralizing case-insensitive matching behind this helper is a good direction, especially as more UI elements gain search/filter behavior.src/Utils/UI.cpp (1)
776-789: Unable to locate referenced file and functions for verificationThe file
src/Utils/UI.cppand the functions referenced in this review comment (StringMatchesSearchandRenderTextWithHighlights) could not be found in the repository. The repository structure may differ from what the review comment assumes, or these files may not be present in the current branch.Without access to the actual code, I cannot verify:
- Whether the function uses
::tolowerdirectly onchar- Whether
<cctype>is included- Whether the safer
unsigned charpattern exists elsewhere in the file- Whether the proposed changes are necessary or correct
Please confirm that the file paths and line numbers are accurate for this repository, or provide additional context about the codebase structure.
| /** | ||
| * @brief Renders a searchable combo box with case-insensitive filtering | ||
| * | ||
| * Provides a reusable ImGui combo box with built-in search functionality. | ||
| * When opened, automatically focuses a search input that filters items as you type. | ||
| * The search is case-insensitive and clears automatically on selection or close. | ||
| * | ||
| * @tparam T The value type stored in the map | ||
| * @param label The label for the combo box | ||
| * @param selectedName Reference to the currently selected item's name (will be updated on selection) | ||
| * @param itemMap The map of items to display (key = item name, value = item data) | ||
| * @return true if a new item was selected, false otherwise | ||
| * | ||
| * @note Uses a static search buffer, so only one SearchableCombo should be open at a time | ||
| * | ||
| * @example | ||
| * @code | ||
| * std::unordered_map<std::string, MyData> myItems; | ||
| * std::string selectedName; | ||
| * MyData* selectedItem = nullptr; | ||
| * | ||
| * if (Util::SearchableCombo("Choose Item", selectedName, myItems)) { | ||
| * selectedItem = &myItems[selectedName]; | ||
| * } | ||
| * @endcode | ||
| */ | ||
| template <typename T> | ||
| bool SearchableCombo(const char* label, std::string& selectedName, std::unordered_map<std::string, T>& itemMap) | ||
| { | ||
| bool valueChanged = false; | ||
| static std::unordered_map<std::string, char[256]> searchBuffers; | ||
|
|
||
| std::string comboId = std::string(label); | ||
| auto& searchBuffer = searchBuffers[comboId]; | ||
|
|
||
| if (ImGui::BeginCombo(label, selectedName.c_str())) { | ||
| ImGui::InputText("##search", searchBuffer, IM_ARRAYSIZE(searchBuffer)); | ||
|
|
||
| ImGui::Separator(); | ||
|
|
||
| // Filter and display items | ||
| for (auto& [itemName, item] : itemMap) { | ||
| // Simple case-insensitive search | ||
| if (searchBuffer[0] == '\0' || | ||
| std::search(itemName.begin(), itemName.end(), searchBuffer, searchBuffer + strlen(searchBuffer), | ||
| [](char a, char b) { return std::tolower(a) == std::tolower(b); }) != itemName.end()) { | ||
| if (ImGui::Selectable(itemName.c_str(), itemName == selectedName)) { | ||
| selectedName = itemName; | ||
| valueChanged = true; | ||
| searchBuffer[0] = '\0'; // Clear search on selection | ||
| } | ||
| } | ||
| } | ||
|
|
||
| ImGui::EndCombo(); | ||
| } else { | ||
| // Reset search when combo is closed | ||
| searchBuffer[0] = '\0'; | ||
| } | ||
|
|
||
| return valueChanged; | ||
| } |
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🧩 Analysis chain
Fix SearchableCombo’s static buffer type and reuse StringMatchesSearch
Two issues here:
static std::unordered_map<std::string, char[256]> searchBuffers;uses an array type as the map’s value. Arrays are not assignable/movable, which makes them an ill fit for standard containers and can fail to compile on stricter toolchains.- The case-insensitive search logic duplicates what
Util::StringMatchesSearchis supposed to provide, and again usesstd::toloweronchar, which risks UB for non-ASCII input.
You can address both by switching to std::array<char, 256> for the buffers and delegating matching to StringMatchesSearch. The header should also include the necessary STL headers so it’s self-contained.
Suggested changes:
Add required includes near the top of UI.h:
-#include <algorithm>
-#include <cfloat> // For FLT_MAX
-#include <functional>
-#include <imgui.h>
-#include <string>
-#include <vector>
-#include <windows.h> // For WPARAM and virtual key constants
+#include <algorithm>
+#include <cfloat> // For FLT_MAX
+#include <functional>
+#include <imgui.h>
+#include <string>
+#include <vector>
+#include <array>
+#include <unordered_map>
+#include <windows.h> // For WPARAM and virtual key constantsUpdate SearchableCombo to use std::array and StringMatchesSearch:
template <typename T>
bool SearchableCombo(const char* label, std::string& selectedName, std::unordered_map<std::string, T>& itemMap)
{
- bool valueChanged = false;
- static std::unordered_map<std::string, char[256]> searchBuffers;
-
- std::string comboId = std::string(label);
- auto& searchBuffer = searchBuffers[comboId];
+ bool valueChanged = false;
+ // Per-combo persistent search buffer
+ static std::unordered_map<std::string, std::array<char, 256>> searchBuffers;
+
+ std::string comboId(label);
+ auto& searchBuffer = searchBuffers[comboId];
if (ImGui::BeginCombo(label, selectedName.c_str())) {
- ImGui::InputText("##search", searchBuffer, IM_ARRAYSIZE(searchBuffer));
+ ImGui::InputText("##search", searchBuffer.data(), static_cast<int>(searchBuffer.size()));
ImGui::Separator();
// Filter and display items
for (auto& [itemName, item] : itemMap) {
- // Simple case-insensitive search
- if (searchBuffer[0] == '\0' ||
- std::search(itemName.begin(), itemName.end(), searchBuffer, searchBuffer + strlen(searchBuffer),
- [](char a, char b) { return std::tolower(a) == std::tolower(b); }) != itemName.end()) {
+ const char* query = searchBuffer.data();
+ // Case-insensitive search using shared helper
+ if (query[0] == '\0' || Util::StringMatchesSearch(itemName, query)) {
if (ImGui::Selectable(itemName.c_str(), itemName == selectedName)) {
selectedName = itemName;
valueChanged = true;
searchBuffer[0] = '\0'; // Clear search on selection
}
}
}
ImGui::EndCombo();
} else {
// Reset search when combo is closed
searchBuffer[0] = '\0';
}
return valueChanged;
}This keeps the behavior and per-label buffering but removes the container/array correctness problem and centralizes your case-insensitive logic in one tested utility.
I'll verify the issues and proposed fixes by inspecting the codebase. Let me gather the necessary information.
</script>🏁 Script executed:
#!/bin/bash
# 1. Check the current state of SearchableCombo in UI.h (lines 754-815)
echo "=== Checking SearchableCombo implementation ==="
sed -n '754,815p' src/Utils/UI.h
echo -e "\n=== Checking includes at top of UI.h ==="
head -50 src/Utils/UI.h | grep -E "^#include"
echo -e "\n=== Searching for StringMatchesSearch definition ==="
rg -n "StringMatchesSearch" src/Utils/ -A 5 -B 2
echo -e "\n=== Checking for SearchableCombo usages ==="
rg -n "SearchableCombo" --type=cpp --type=h -g "!UI.h"
echo -e "\n=== Verifying std::array compatibility with ImGui::InputText ==="
rg -n "InputText.*array\|InputText.*\.data\|InputText.*\.size" src/ --type=cpp --type=h -B 2 -A 2Length of output: 631
Let me locate the files first by searching the repository structure:
</script>🏁 Script executed:
#!/bin/bash
# Find UI.h and related files
echo "=== Searching for UI.h files ==="
fd "UI\.h"
echo -e "\n=== Searching for files containing StringMatchesSearch ==="
fd -e h -e hpp -e cpp | xargs rg -l "StringMatchesSearch" 2>/dev/null | head -20
echo -e "\n=== Searching for files containing SearchableCombo ==="
fd -e h -e hpp -e cpp | xargs rg -l "SearchableCombo" 2>/dev/null
echo -e "\n=== Repository structure (top-level directories) ==="
ls -laLength of output: 552
Let me explore the repository structure more thoroughly:
</script>🏁 Script executed:
#!/bin/bash
echo "=== Git status ==="
git status
echo -e "\n=== Git branch info ==="
git branch -a
git log --oneline -5
echo -e "\n=== All tracked files with UI or SearchableCombo ==="
git ls-files | grep -i ui | head -20
echo -e "\n=== Directory tree of features/ ==="
find features -type f -name "*.h" -o -name "*.cpp" | head -20
echo -e "\n=== All header and source files in repo ==="
find . -type f \( -name "*.h" -o -name "*.hpp" -o -name "*.cpp" -o -name "*.cc" \) | head -30Length of output: 783
Now let me access the UI.h file using git:
</script>🏁 Script executed:
#!/bin/bash
echo "=== Getting UI.h lines 754-815 ==="
git show HEAD:src/Utils/UI.h | sed -n '754,815p'
echo -e "\n=== Checking top includes of UI.h ==="
git show HEAD:src/Utils/UI.h | head -50 | grep -E "^#include"
echo -e "\n=== Searching for StringMatchesSearch in UI.h ==="
git show HEAD:src/Utils/UI.h | grep -n "StringMatchesSearch" -A 10 -B 2
echo -e "\n=== Searching for StringMatchesSearch anywhere in src/ ==="
git ls-files src/ | while read f; do git show HEAD:"$f" | grep -l "StringMatchesSearch" 2>/dev/null; done | head -10
echo -e "\n=== Checking for other SearchableCombo usages ==="
git ls-files | xargs -I {} git show HEAD:{} 2>/dev/null | grep -n "SearchableCombo" | grep -v "^src/Utils/UI.h" | head -20Length of output: 3346
Let me find the StringMatchesSearch implementation and verify the proposed fixes:
</script>🏁 Script executed:
#!/bin/bash
echo "=== StringMatchesSearch implementation ==="
git show HEAD:src/Utils/UI.cpp | grep -n "StringMatchesSearch" -A 15 | head -30
echo -e "\n=== Looking for ImGui::InputText usage examples in codebase ==="
git show HEAD:src/Utils/UI.cpp | grep -n "InputText" -B 2 -A 2 | head -40
echo -e "\n=== Checking if std::array is already used in UI.h ==="
git show HEAD:src/Utils/UI.h | grep -n "std::array" | head -10
echo -e "\n=== Checking if unordered_map is used in UI.h ==="
git show HEAD:src/Utils/UI.h | grep -n "std::unordered_map\|#include.*unordered_map"Length of output: 1282
Update SearchableCombo to use std::array and StringMatchesSearch
Both issues are confirmed:
-
The static buffer uses
std::unordered_map<std::string, char[256]>, where raw arrays cannot be stored in standard containers as they're not move/copy assignable, causing potential compilation failures on strict toolchains. -
The manual case-insensitive search logic duplicates functionality and uses
std::toloweron individualcharvalues, which risks undefined behavior for non-ASCII input. The codebase already hasStringMatchesSearch(UI.cpp line 776-789) which performs safe case-insensitive substring matching usingstd::transformwith::toloweron complete strings.
All proposed fixes are valid. The includes <array> and <unordered_map> are missing from UI.h. The suggested updates correctly:
- Replace
char[256]withstd::array<char, 256>for proper container compatibility - Use
.data()and.size()for ImGui::InputText integration - Delegate matching to the existing
StringMatchesSearchutility
Apply the suggested changes as provided in the review comment.
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Actionable comments posted: 1
♻️ Duplicate comments (1)
src/Utils/UI.h (1)
762-823: Fix SearchableCombo's static buffer type and reuse StringMatchesSearchThe issues flagged in the previous review remain unaddressed:
Line 792:
char[256]as a map value is not move/copy-assignable, which breaks standard container semantics and may fail compilation on stricter toolchains. Usestd::array<char, 256>instead.Lines 805-807: The manual case-insensitive search duplicates
StringMatchesSearchlogic and usesstd::toloweron individualcharvalues, risking undefined behavior for non-ASCII input. Delegate toStringMatchesSearchinstead.Missing includes:
<array>and<unordered_map>are not included at the top of this header, making it non-self-contained.Apply the previously suggested fix:
Add required includes near the top of UI.h:
#include <algorithm> #include <cfloat> // For FLT_MAX #include <functional> #include <imgui.h> #include <string> #include <vector> +#include <array> +#include <unordered_map> #include <windows.h> // For WPARAM and virtual key constantsUpdate SearchableCombo (lines 789-823):
template <typename T> bool SearchableCombo(const char* label, std::string& selectedName, std::unordered_map<std::string, T>& itemMap) { bool valueChanged = false; - static std::unordered_map<std::string, char[256]> searchBuffers; + static std::unordered_map<std::string, std::array<char, 256>> searchBuffers; - std::string comboId = std::string(label); + std::string comboId(label); auto& searchBuffer = searchBuffers[comboId]; if (ImGui::BeginCombo(label, selectedName.c_str())) { - ImGui::InputText("##search", searchBuffer, IM_ARRAYSIZE(searchBuffer)); + ImGui::InputText("##search", searchBuffer.data(), static_cast<int>(searchBuffer.size())); ImGui::Separator(); // Filter and display items for (auto& [itemName, item] : itemMap) { - // Simple case-insensitive search - if (searchBuffer[0] == '\0' || - std::search(itemName.begin(), itemName.end(), searchBuffer, searchBuffer + strlen(searchBuffer), - [](char a, char b) { return std::tolower(a) == std::tolower(b); }) != itemName.end()) { + const char* query = searchBuffer.data(); + if (query[0] == '\0' || Util::StringMatchesSearch(itemName, query)) { if (ImGui::Selectable(itemName.c_str(), itemName == selectedName)) { selectedName = itemName; valueChanged = true; searchBuffer[0] = '\0'; // Clear search on selection } } } ImGui::EndCombo(); } else { // Reset search when combo is closed searchBuffer[0] = '\0'; } return valueChanged; }
🧹 Nitpick comments (2)
src/Menu/AdvancedSettingsRenderer.cpp (1)
297-301: Consider instance-level state for table filters.The static filter/sort state variables are shared across all invocations. This works fine for a single menu instance but would cause state conflicts if multiple independent shader tables were rendered concurrently.
For future-proofing, consider moving this state into a member variable or passing it as a parameter from the caller.
src/Utils/UI.h (1)
837-837: Minor formatting: extra blank line.The blank line between the doc comment and
RenderTableCelldefinition is unnecessary and inconsistent with the rest of the file.Remove line 837 for consistency.
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🧠 Learnings (2)
📓 Common learnings
Learnt from: alandtse
Repo: doodlum/skyrim-community-shaders PR: 0
File: :0-0
Timestamp: 2025-06-24T07:17:36.604Z
Learning: When reviewing PRs, always clarify the scope if there are multiple related features or dependencies. WeatherPicker was a separate PR that was already merged, while this PR focuses specifically on WetnessEffects climate preset system enhancements.
📚 Learning: 2025-08-17T18:37:35.839Z
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: Applies to features/**/*.{cpp,cxx,cc,h,hpp,hxx} : Feature classes must inherit from Feature (src/Feature.h) and implement DrawSettings(), LoadSettings(), and SaveSettings()
Applied to files:
src/Utils/UI.h
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🔇 Additional comments (8)
src/ShaderCache.h (1)
425-425: LGTM!The new public API methods are well-formed.
ToggleShaderBlockingprovides programmatic control over shader blocking, andGetDiskCacheShaderPathappropriately returns the cache path with const-correctness.Also applies to: 428-428
src/Menu/AdvancedSettingsRenderer.cpp (3)
11-11: LGTM!The new includes support the tabbed UI structure (
Fonts.hforBeginTabItemWithFont) and formatting utilities (Utils/Format.h).Also applies to: 18-18
21-74: Well-structured tabbed UI.The TabBar implementation properly isolates each settings category into dedicated tabs with correct nesting of BeginTabItemWithFont, BeginChild, content rendering, and cleanup calls.
76-140: Well-organized section extraction.The newly extracted rendering functions (
RenderLoggingSection,RenderShaderDebugSection,RenderPBRSection,RenderDisableAtBootSection,RenderDeveloperSection) properly encapsulate their respective UI concerns with correct ImGui patterns, tooltip usage, and state handling.Also applies to: 142-208, 446-454, 456-502
src/Utils/UI.cpp (3)
776-789: LGTM!The
StringMatchesSearchimplementation correctly performs case-insensitive substring matching usingstd::transformwith::toloweron complete strings, avoiding undefined behavior.
791-811: LGTM!The
DrawSearchIconfunction correctly renders a theme-aware magnifying glass icon using ImDrawList primitives with proper alpha blending.
813-859: Good refactoring.Delegating icon drawing to the new
DrawSearchIconhelper eliminates duplication and ensures consistent icon rendering across search bars.src/Utils/UI.h (1)
611-625: LGTM!The new utility function declarations (
StringMatchesSearchandDrawSearchIcon) are well-documented and match their implementations in UI.cpp.
| if (ImGui::SmallButton("Copy Info##BlockedShader")) { | ||
| std::string diskPathStr; | ||
| diskPathStr.resize(shader.diskPath.size()); | ||
| std::transform(shader.diskPath.begin(), shader.diskPath.end(), diskPathStr.begin(), | ||
| [](wchar_t c) { return static_cast<char>(c); }); | ||
| diskPathStr.reserve(shader.diskPath.size()); | ||
| for (wchar_t wc : shader.diskPath) { | ||
| diskPathStr += static_cast<char>(wc); | ||
| } |
There was a problem hiding this comment.
Unsafe wide-to-narrow string conversion.
The static_cast<char>(wc) conversion truncates wchar_t to 8 bits, corrupting non-ASCII characters in shader cache paths. Users with international characters in their paths (e.g., accented usernames) will see mojibake in the clipboard.
Use a proper UTF-8 conversion. Since diskPath is a std::wstring representing a filesystem path, you can leverage std::filesystem::path:
- std::string diskPathStr;
- diskPathStr.reserve(shader.diskPath.size());
- for (wchar_t wc : shader.diskPath) {
- diskPathStr += static_cast<char>(wc);
- }
+ std::string diskPathStr = std::filesystem::path(shader.diskPath).string();Apply the same fix at both occurrences (lines 247–252 and 347–350).
Also applies to: 347-350
There was a problem hiding this comment.
Actionable comments posted: 0
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⚠️ Outside diff range comments (1)
src/Utils/UI.h (1)
2-8: Add missing<unordered_map>include to prevent compilation failure.The
SearchableCombotemplate (line 792) usesstd::unordered_mapbut the required header is not included. This will cause compilation errors when the template is instantiated.Add the missing include:
#include <algorithm> #include <cfloat> // For FLT_MAX #include <functional> #include <imgui.h> #include <string> +#include <unordered_map> #include <vector> #include <windows.h> // For WPARAM and virtual key constantsNote: If you apply the suggested
std::arrayfix from the previous review comment, you'll also need to add#include <array>.
♻️ Duplicate comments (1)
src/Utils/UI.h (1)
762-827: Apply the fixes from the previous review comment.The issues identified in the previous review comment are still present in this code:
- Line 792:
char[256]as a map value type is not move/copy assignable, causing potential compilation failures on strict toolchains.- Lines 809-811: Manual case-insensitive search using
std::toloweron individualcharvalues risks undefined behavior for non-ASCII input and duplicates the logic thatStringMatchesSearchalready provides.Please apply the comprehensive fixes suggested in the previous review comment, which addresses both issues by:
- Switching to
std::array<char, 256>for proper container compatibility- Delegating search matching to the existing
StringMatchesSearchutility function
🧹 Nitpick comments (1)
src/Utils/UI.h (1)
841-841: Theinlinekeyword is redundant but harmless.Functions defined in headers are already implicitly inline, so the explicit
inlinekeyword on line 841 is redundant. However, it does make the intent explicit and doesn't cause any issues, so this is purely stylistic.
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**/*.{cpp,cxx,cc,c,h,hpp,hxx,hlsl,hlsli,fx,fxh,py}
📄 CodeRabbit inference engine (.github/copilot-instructions.md)
Do not include TODO/FIXME placeholders; provide complete, working solutions
Files:
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src/**/*.{cpp,cxx,cc,h,hpp,hxx}
📄 CodeRabbit inference engine (.github/copilot-instructions.md)
src/**/*.{cpp,cxx,cc,h,hpp,hxx}: Ensure SE/AE/VR runtime compatibility; use runtime detection patterns (e.g., REL::RelocateMember())
Include robust error handling and resource management with graceful degradation in the plugin code
Files:
src/Utils/UI.h
🧠 Learnings (2)
📓 Common learnings
Learnt from: alandtse
Repo: doodlum/skyrim-community-shaders PR: 0
File: :0-0
Timestamp: 2025-06-24T07:17:36.604Z
Learning: When reviewing PRs, always clarify the scope if there are multiple related features or dependencies. WeatherPicker was a separate PR that was already merged, while this PR focuses specifically on WetnessEffects climate preset system enhancements.
📚 Learning: 2025-08-17T18:37:35.839Z
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: Applies to features/**/*.{cpp,cxx,cc,h,hpp,hxx} : Feature classes must inherit from Feature (src/Feature.h) and implement DrawSettings(), LoadSettings(), and SaveSettings()
Applied to files:
src/Utils/UI.h
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (1)
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🔇 Additional comments (2)
src/Utils/UI.h (2)
611-617: LGTM!The
StringMatchesSearchutility function is well-documented and provides a centralized, reusable solution for case-insensitive search matching throughout the UI code.
619-625: LGTM!The
DrawSearchIconfunction provides a reusable visual indicator for search inputs, promoting UI consistency across the codebase.
|
Please address ai comments and also confirm you've actually tested functionality didn't break with your menu changes. |
…rs#1599) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* build(deps): remove orphaned Intel XeSS dependency (community-shaders#1611) Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com> * fix(ui): enter key now behaves properly when first time popup is open (community-shaders#1615) * feat(ui): add tabs to advanced settings & PBR search (community-shaders#1599) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * build: add HLSL intellisense (community-shaders#1614) * refactor(UI): move light limit visualization into debug (community-shaders#1619) * refactor(ui): add settings for shader block hotkeys (community-shaders#1624) Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com> * fix(ui): anchor reset settings button position (community-shaders#1621) Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com> * fix(hair): use indirect normal for deferred marschner hair (community-shaders#1626) * build: fix Package-AIO-Manual for fresh pulls (community-shaders#1625) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(snow): use world space vectors (community-shaders#1618) --------- Co-authored-by: Alan Tse <alandtse@users.noreply.github.com> Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com> Co-authored-by: soda <130315225+soda3000@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com> Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com> Co-authored-by: Midona <106106405+midona-rhel@users.noreply.github.com> Co-authored-by: jiayev <l936249247@hotmail.com>
* chore(ui): update discord banner (community-shaders#1493) * fix: use proper filename settingsuser.json (community-shaders#1491) * chore(upscaling): increase fsr sharpness * chore: rename d3d12interop to d3d12SwapChainActive (community-shaders#1494) * feat(llf): remove particle lights (community-shaders#1495) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(llf): move llf to core (community-shaders#1496) * fix: remove water clamp (community-shaders#1497) * fix(upscaling): more upscaling fixes (community-shaders#1498) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix: fix some internal errors when debugging (community-shaders#1500) * fix(ui): fix save settings conflicts & welcome screen (community-shaders#1501) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(ui): add constraints for discord banner size (community-shaders#1463) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * fix(VR): fix exiting menu using controllers (community-shaders#1502) * build: fix warnings (community-shaders#1505) * feat(UI): allow tooltips for disabled elements (community-shaders#1503) * feat(upscaling): add downscale percentages (community-shaders#1506) * perf(ssgi): optimize (community-shaders#1499) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * feat(ui): font size and perf overlay improvements (community-shaders#1511) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * chore: remove unused hooks (community-shaders#1510) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix: adjust IsInterior to consider kNoSky or kFixedDimensions flags (community-shaders#1512) * fix(hair): correct hair indirect normal, marschner by default (community-shaders#1515) Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * chore: mostly revert ISHDR to 1.3.6 (community-shaders#1516) * chore(upscaling): simplify interop and upscale methods (community-shaders#1514) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(hair): typo in code (community-shaders#1517) * feat(ibl): lerp sky ibl using skylighting (community-shaders#1519) * fix(sss): burley artifacts with effect blend (community-shaders#1518) * fix(upscaling): fix screenshots when upscaling enabled (community-shaders#1520) * fix(upscaling): fix mipbias sometimes being wrong (community-shaders#1521) * fix: fix compile error if snow shader on (community-shaders#1522) * chore(upscaling): revert fsr to typical settings (community-shaders#1523) * fix: fix minor ui issues (community-shaders#1524) * chore(grass collision): simpler grass collision (community-shaders#1525) * fix: update skylighting and version * fix(pbr): fix inconsistencies (community-shaders#1526) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: jiayev <l936249247@hotmail.com> * feat(upscaling): sharpening slider (community-shaders#1527) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * chore: bump versions * fix(ibl): add ibl to reflection normalization (community-shaders#1528) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(hair): remove pbr lighting mult for hair (community-shaders#1531) * chore(upscaling): add back upscale multiplier (community-shaders#1532) * fix(upscaling): fix minor upscaling issues (community-shaders#1536) * chore: gamma space normalisation (community-shaders#1535) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * feat(grass collision): implement with texture and history (community-shaders#1539) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * chore(grass collision): less aggressive (community-shaders#1546) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(skylighting): fix cell id casting (community-shaders#1544) * chore(emat): auto detect terrain parallax (community-shaders#1545) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * chore: update versions * feat(VR): enable upscaling (community-shaders#1507) * fix(terrain shadows): fix brightened lods (community-shaders#1547) * chore(upscaling): reduce ghosting near camera (community-shaders#1548) * fix: fix grass not animating (community-shaders#1549) Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * fix(grass collision): fix non-standard timescales (community-shaders#1550) * build: deploy only updated files (community-shaders#1556) * feat: add Clear Shader Cache to Advanced (community-shaders#1555) * chore(featureissues): default collapse testing menu (community-shaders#1554) * fix(VR): use only supported shaders from cache (community-shaders#1553) Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * build: use gersemi cmake formatter (community-shaders#1557) * fix(terrain): vanilla diffuse in pbr terrain cell too bright due to wrong color space (community-shaders#1558) * docs: add new feature development template guide (community-shaders#1529) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * docs(UI): remove duplicate GPL license statement (community-shaders#1561) * feat: add renderdoc for debugging (community-shaders#1560) Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@gmail.com> * fix(ui): welcome popup size issues (community-shaders#1573) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * chore(grass collision): minor tweaks (community-shaders#1568) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(terrain helper): fix conflicting bit (community-shaders#1566) Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * feat(UI): separate theme settings, UI refactor, font support (community-shaders#1571) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * chore: bump versions * build: fix zipping aio (community-shaders#1579) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(grass collision): clamp maximum depth of grass (community-shaders#1578) * feat(UI): enhance shader blocking (community-shaders#1564) Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@gmail.com> * fix: remove duplicate buffer setup (community-shaders#1586) * feat: update shader compile elapsed time every second (community-shaders#1587) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * build: add cmake install commands (community-shaders#1372) * feat(perf-overlay): add size controls (community-shaders#1591) * fix(perf-overlay): fix infinite draw calls table height (community-shaders#1590) * refactor(perf-overlay): remove collapsible headers (community-shaders#1572) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(perf-overlay): removed ImGuiTableFlags_ScrollX/Y for scroll bar issues (community-shaders#1594) * build: fix shader copying to relative paths (community-shaders#1603) * fix(ibl): apply ibl to cubemap normalisation for non deferred (community-shaders#1604) * fix(grass): use correct light direction (community-shaders#1602) * fix(welcome-popup): adjust font size & window spacing (community-shaders#1592) * feat(lod): add gamma sliders (community-shaders#1588) * build: correct CodeRabbit schema syntax (community-shaders#1608) Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> * build: add compile-time validation of GPU buffers (community-shaders#1427) Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> * ci: run shader validation on CMake and CI config changes (community-shaders#1606) Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> * feat: procedural sun * limb darkening * another darkening * build(deps): remove orphaned Intel XeSS dependency (community-shaders#1611) Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com> * fix: accumulate sunlight color in pixel shader output * fix(ui): enter key now behaves properly when first time popup is open (community-shaders#1615) * feat(ui): add tabs to advanced settings & PBR search (community-shaders#1599) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * build: add HLSL intellisense (community-shaders#1614) * refactor(UI): move light limit visualization into debug (community-shaders#1619) * refactor(ui): add settings for shader block hotkeys (community-shaders#1624) Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com> * fix(ui): anchor reset settings button position (community-shaders#1621) Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com> * fix(hair): use indirect normal for deferred marschner hair (community-shaders#1626) * build: fix Package-AIO-Manual for fresh pulls (community-shaders#1625) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(snow): use world space vectors (community-shaders#1618) * feat(UI): add gaussian blur shader core files (community-shaders#1595) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(ui): add test conditions button (community-shaders#1637) * fix(ui): blocked shader info overflow in Shader Debug tab (community-shaders#1632) * fix(upscaling): replace NIS with RCAS for DLSS (community-shaders#1620) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix(dynamic cubemaps): add a check for timeskip (community-shaders#1639) * refactor: restructure lighting (community-shaders#1633) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat(ui): add themes & fonts (community-shaders#1596) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * feat(water): add flowmap parallax (community-shaders#1636) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix cloud shadow setting saving --------- Co-authored-by: zxcvbn <66063766+zndxcvbn@users.noreply.github.com> Co-authored-by: davo0411 <davidkehoe0411@outlook.com> Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@users.noreply.github.com> Co-authored-by: soda <130315225+soda3000@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: ThePagi <32794457+ThePagi@users.noreply.github.com> Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@gmail.com> Co-authored-by: Yupeng Zhang <ArcEarth@outlook.com> Co-authored-by: kuplion <kuplion@hotmail.com> Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com> Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com> Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com> Co-authored-by: Midona <106106405+midona-rhel@users.noreply.github.com>
separates advanced settings into tabs to match general.
adds search functionality to PBR MATO and texture settings
Summary by CodeRabbit
New Features
Refactor