fix(perf-overlay): removed ImGuiTableFlags_ScrollX/Y for scroll bar issues#1594
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Removed ImGuiTableFlags_ScrollX/Y from UI.h to correct the behaviour of ImGuiWindowFlags_NoInputs and stop scroll bars hiding elements of the performance overlay.
WalkthroughThe PR removes horizontal and vertical scrolling flags (ImGuiTableFlags_ScrollX and ImGuiTableFlags_ScrollY) from table factory calls in two functions within Changes
Estimated code review effort🎯 2 (Simple) | ⏱️ ~10 minutes
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Learnt from: alandtse
Repo: doodlum/skyrim-community-shaders PR: 577
File: src/Features/WetnessEffects.h:36-36
Timestamp: 2025-06-08T11:25:14.536Z
Learning: In the skyrim-community-shaders project, boolean flags in C++ structs that interface with HLSL shaders use `uint` type instead of `bool` for compatibility reasons. This ensures consistent size, alignment, and cross-platform compatibility when passing data to shader constant buffers.
Learnt from: alandtse
Repo: doodlum/skyrim-community-shaders PR: 577
File: src/Features/WetnessEffects.h:36-36
Timestamp: 2025-06-08T11:25:14.536Z
Learning: In the skyrim-community-shaders project, boolean flags in C++ structs that interface with HLSL shaders use `uint` type instead of `bool` for compatibility reasons. This ensures consistent 4-byte size, proper 16-byte alignment in constant buffers, and cross-platform compatibility when passing data between C++ and HLSL shaders.
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src/Utils/UI.h (1)
977-977: LGTM - Consistent with container-based scrolling pattern.This change correctly removes redundant scroll flags since the table is already wrapped in a scrollable
BeginChildcontainer (line 974) withImGuiWindowFlags_HorizontalScrollbar. The container handles scrolling, making table-level scroll flags unnecessary and potentially problematic.This approach is more maintainable as it:
- Eliminates the input handling conflict with
ImGuiWindowFlags_NoInputs- Uses explicit container-based scrolling (line 974) rather than implicit table scrolling
- Maintains consistent behavior with
ShowSortedStringTableCustomat line 392
| const ImVec2& outerSize = ImVec2(0, 0)) | ||
| { | ||
| ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_Sortable | ImGuiTableFlags_Resizable | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_SizingStretchProp; | ||
| ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_Sortable | ImGuiTableFlags_Resizable | ImGuiTableFlags_SizingStretchProp; |
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🧩 Analysis chain
Change correctly addresses ImGuiWindowFlags_NoInputs conflict.
Removing the scroll flags fixes the input handling issue with ImGuiWindowFlags_NoInputs windows (like the performance overlay). When scroll flags are set on tables inside NoInputs windows, the scrollbars can interfere with the NoInputs behavior and hide elements.
However, note that this delegates scrolling responsibility to the caller. Callers of ShowSortedStringTableCustom must now ensure that:
- Tables are wrapped in scrollable parent containers (e.g.,
BeginChildwith scroll flags), OR - The parent window provides scrolling, OR
- Row counts are limited to fit within the visible area
Please verify that existing call sites of ShowSortedStringTableCustom handle scrolling appropriately. Run the following script to identify call sites:
🏁 Script executed:
#!/bin/bash
# Find all call sites of ShowSortedStringTableCustom to verify scrolling is handled
rg -n -C5 'ShowSortedStringTableCustom\s*<' --type=cppLength of output: 2466
---
🏁 Script executed:
```shell
#!/bin/bash
# Get context around the two PerformanceOverlay.cpp call sites
echo "=== Context around line 625 (PerformanceOverlay.cpp) ==="
sed -n '600,650p' src/Features/PerformanceOverlay.cpp
echo ""
echo "=== Context around line 1331 (PerformanceOverlay.cpp) ==="
sed -n '1300,1350p' src/Features/PerformanceOverlay.cpp
Length of output: 3651
---
🏁 Script executed:
```shell
#!/bin/bash
# Check if DrawABTestResultsTable or its caller is wrapped in scrolling contexts
echo "=== Search for DrawABTestResultsTable caller context ==="
rg -n -B10 'DrawABTestResultsTable\(' src/Features/PerformanceOverlay.cpp | head -30
echo ""
echo "=== Check performance overlay rendering function context ==="
# Find what calls the function around line 1331 - look for the function signature
sed -n '1280,1335p' src/Features/PerformanceOverlay.cpp | head -20
Length of output: 1770
---
🏁 Script executed:
```shell
#!/bin/bash
# Find where DrawDrawCallsTable is called
echo "=== Search for DrawDrawCallsTable caller ==="
rg -n 'DrawDrawCallsTable\(' src/Features/PerformanceOverlay.cpp
echo ""
echo "=== Check main overlay rendering function context (around line 1184) ==="
sed -n '1140,1200p' src/Features/PerformanceOverlay.cpp
Length of output: 2655
---
🏁 Script executed:
```shell
#!/bin/bash
# Find context around line 383 and the caller of DrawABTestSection
echo "=== Context around line 383 (DrawDrawCallsTable call) ==="
sed -n '360,400p' src/Features/PerformanceOverlay.cpp
echo ""
echo "=== Search for DrawABTestSection caller ==="
rg -n 'DrawABTestSection\(' src/Features/PerformanceOverlay.cpp
Length of output: 1286
---
🏁 Script executed:
```shell
#!/bin/bash
# Find the function containing lines 360-398
grep -n "^void.*PerformanceOverlay::" src/Features/PerformanceOverlay.cpp | awk -F: '{print $1}' | while read line; do
if [ $line -lt 360 ]; then
last_func_line=$line
fi
done
# Get more aggressive - find function signature by looking backwards from line 360
sed -n '1,360p' src/Features/PerformanceOverlay.cpp | tail -100 | head -50
echo ""
echo "=== Check if main window uses BeginChild or scroll flags ==="
sed -n '320,365p' src/Features/PerformanceOverlay.cpp
Length of output: 3578
Critical scrolling regression in performance overlay tables—fix required.
The change correctly handles scrolling in src/Utils/UI.h:564, where the table is wrapped in a scrollable BeginChild container. However, the two performance overlay call sites are now broken:
- Line 625 (
DrawABTestResultsTable): Table rendered directly in main overlay window without scroll capability - Line 1331 (
DrawDrawCallsTable): Table rendered directly in main overlay window without scroll capability
Both tables now have no internal scrolling and no parent scrolling container. While the main overlay window uses ImGuiWindowFlags_AlwaysAutoResize, this causes the window to expand infinitely to accommodate all rows—making the overlay impractically large instead of scrollable.
Required fixes:
- Wrap both
ShowSortedStringTableCustomcalls inBeginChildwithImGuiWindowFlags_HorizontalScrollbar(matching the pattern atUI.h:560), OR - Identify an alternative approach to handle the
ImGuiWindowFlags_NoInputsconflict that preserves internal table scrolling
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Seems like the humans are having a chat. I'll hop back into my burrow for now. If you need me again, just tag @coderabbitai in a new comment, and I'll come hopping out!
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Copied from discussion on Discord re the PR and testing, for clarity:
Draw Calls Table seems to behave the same with or without the changes, bar the ability to interact with it when not intended (menu closed/game being played)
AB Test Results Table does seem to behave the same as well, with scrolling available with and without the changes when the menu is open, but I'm not familiar enough with this particular part of the performance overlay to say with complete certainty that it's working as intended, though it does seem so.
It might be noteworthy that the AI is suggesting that horizontal scrolling is the issue but I didn't experience any horizontal scrolling or need for it on either table, with dev or the pr build. Even with a very narrow performance overlay neither table added a horizontal scroll bar, only verticals ones if the overlay contained more information than could be displayed without scrolling.
I couldn't work out where exactly to implement the suggested changes so haven't tested that (sorry, just a novice coder here for the most part)
|
✅ A pre-release build is available for this PR: |
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parallax (community-shaders#1636) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * fix cloud shadow setting saving --------- Co-authored-by: zxcvbn <66063766+zndxcvbn@users.noreply.github.com> Co-authored-by: davo0411 <davidkehoe0411@outlook.com> Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@users.noreply.github.com> Co-authored-by: soda <130315225+soda3000@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: ThePagi <32794457+ThePagi@users.noreply.github.com> Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com> Co-authored-by: alandtse <7086117+alandtse@users.noreply.github.com> Co-authored-by: Alan Tse <alandtse@gmail.com> Co-authored-by: Yupeng Zhang <ArcEarth@outlook.com> Co-authored-by: kuplion <kuplion@hotmail.com> Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com> Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com> Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com> Co-authored-by: Midona <106106405+midona-rhel@users.noreply.github.com>
Removed ImGuiTableFlags_ScrollX/Y from UI.h to correct the behaviour of ImGuiWindowFlags_NoInputs and stop scroll bars hiding elements of the performance overlay.
Summary by CodeRabbit