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fix(hair): typo in code#1517

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doodlum merged 1 commit into
community-shaders:devfrom
jiayev:hair-indirect-fix
Sep 23, 2025
Merged

fix(hair): typo in code#1517
doodlum merged 1 commit into
community-shaders:devfrom
jiayev:hair-indirect-fix

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@jiayev jiayev commented Sep 23, 2025

This pull request corrects a calculation in both the hair and PBR shader code to ensure the view vector is projected correctly onto the tangent plane. The change updates the computation of the projected view vector, which should improve the accuracy of specular reflection calculations.

Shader math correction:

  • In both features/Hair Specular/Shaders/Hair/Hair.hlsli (namespace Hair) and package/Shaders/Common/PBR.hlsli (namespace PBR), the calculation of the projected view vector Vp was changed from V - NdotL * N to V - NdotV * N. This ensures the view vector is projected using its own normal component rather than the light's, fixing a subtle bug in the specular reflection math. [1] [2]

Summary by CodeRabbit

  • New Features

    • Improved hair rendering realism with refined lighting response in the Marschner model.
  • Bug Fixes

    • Corrected the hair shading calculation to use a view-based projection, improving highlight placement and color fidelity.
    • Reduces shading artifacts and enhances consistency across different viewing and lighting angles.
  • Chores

    • Internal shader adjustments with no changes to public APIs.

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coderabbitai Bot commented Sep 23, 2025

Caution

Review failed

The pull request is closed.

Walkthrough

Updated Marschner hair shading math by changing the Vp projection from V − (N·L)N to V − (N·V)N in two shader files. This affects cosPhi and downstream BRDF terms in the Marschner diffuse/specular computations. No public interfaces were changed.

Changes

Cohort / File(s) Summary
Marschner Vp projection update
features/Hair Specular/Shaders/Hair/Hair.hlsli, package/Shaders/Common/PBR.hlsli
Replace Vp computation: from V − (N·L)N to V − (N·V)N, altering cosPhi via dot(Lp, Vp) and impacting subsequent Marschner BRDF terms (Mp, Np, Fp, etc.). No signature changes.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~10 minutes

Possibly related PRs

Suggested reviewers

  • alandtse
  • doodlum

Poem

A whisk of light on silky threads, I hop and tweak the gleam—
Vp now follows N·V, a subtle shining theme.
CosPhi pivots, highlights sing, along each radiant strand,
I thump the ground—small change, bright land!
Hare today, hair to stay—BRDFs in hand. 🐇✨

✨ Finishing touches
🧪 Generate unit tests
  • Create PR with unit tests
  • Post copyable unit tests in a comment

📜 Recent review details

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between cf9c400 and c4f75c9.

📒 Files selected for processing (2)
  • features/Hair Specular/Shaders/Hair/Hair.hlsli (1 hunks)
  • package/Shaders/Common/PBR.hlsli (1 hunks)

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Using provided base ref: cf9c400
Using base ref: cf9c400
Base commit date: 2025-09-23T17:08:54+01:00 (Tuesday, September 23, 2025 05:08 PM)
No actionable suggestions for changed features.

@doodlum doodlum merged commit 594d2de into community-shaders:dev Sep 23, 2025
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✅ A pre-release build is available for this PR:
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Pentalimbed pushed a commit to Pentalimbed/skyrim-community-shaders that referenced this pull request Dec 16, 2025
* chore(ui): update discord banner (community-shaders#1493)

* fix: use proper filename settingsuser.json (community-shaders#1491)

* chore(upscaling): increase fsr sharpness

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* fix(VR): fix exiting menu using controllers (community-shaders#1502)

* build: fix warnings (community-shaders#1505)

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* perf(ssgi): optimize  (community-shaders#1499)

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* fix: adjust IsInterior to consider kNoSky or kFixedDimensions flags (community-shaders#1512)

* fix(hair): correct hair indirect normal, marschner by default (community-shaders#1515)

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* chore(upscaling): simplify interop and upscale methods (community-shaders#1514)

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