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fix(ui): enter key now behaves properly when first time popup is open#1615

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Nov 28, 2025
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fix(ui): enter key now behaves properly when first time popup is open#1615
doodlum merged 1 commit into
community-shaders:devfrom
soda3000:dev-24-11-2025

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@soda3000 soda3000 commented Nov 28, 2025

Summary by CodeRabbit

  • Bug Fixes
    • Fixed an issue where pressing Enter or Escape during first-time setup could unintentionally be registered as hotkey assignments.

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coderabbitai Bot commented Nov 28, 2025

Walkthrough

Modified the hotkey handling loop in src/Menu.cpp to add a guard that prevents Enter and Escape keys from being captured as hotkeys during first-time setup. When these keys are pressed in this context, the hotkey-capture flag is cancelled and the loop exits.

Changes

Cohort / File(s) Summary
Hotkey handling guard
src/Menu.cpp
Added conditional check in the hotkey handling loop to prevent Enter/Escape key capture during first-time setup; cancels hotkey-capture flag and exits loop when condition is met

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~5 minutes

  • Single file with localized change to hotkey handling logic
  • Straightforward conditional guard added to existing loop
  • No architectural or multi-file coordination concerns

Poem

🐰 A guard stands at the hotkey gate,
Enter and Escape won't seal their fate,
In setup's dance, they skip the line—
First-time flow now works just fine! ✨

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✅ Passed checks (3 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title accurately describes the main fix: preventing the Enter key from being incorrectly captured as a hotkey during first-time setup, which is the core change in Menu.cpp.
Docstring Coverage ✅ Passed Docstring coverage is 100.00% which is sufficient. The required threshold is 80.00%.
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Reviewing files that changed from the base of the PR and between b102274 and 34ca4e5.

📒 Files selected for processing (1)
  • src/Menu.cpp (1 hunks)
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🔇 Additional comments (2)
src/Menu.cpp (2)

686-692: LGTM! Good fix for first-time setup UX.

The guard correctly prevents Enter and Escape from being captured as hotkeys during first-time setup, reserving them for dialog navigation. The key events still reach ImGui (line 726) so the dialog can respond properly, and after setup completes, these keys can be bound normally if desired.


686-692: PR title follows conventional commits format correctly.

The title "fix(ui): enter key now behaves properly when first time popup is open" properly follows the conventional commits specification with appropriate type, scope, and description.

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Using provided base ref: b102274
Using base ref: b102274
Base commit date: 2025-11-19T11:19:34Z (Wednesday, November 19, 2025 11:19 AM)
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✅ A pre-release build is available for this PR:
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Looks good, tried and seems to fix it

@doodlum doodlum merged commit 7cec036 into community-shaders:dev Nov 28, 2025
15 checks passed
jiayev pushed a commit to jiayev/skyrim-community-shaders that referenced this pull request Dec 4, 2025
davo0411 added a commit to davo0411/skyrim-community-shaders that referenced this pull request Dec 8, 2025
* build(deps): remove orphaned Intel XeSS dependency (community-shaders#1611)

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>

* fix(ui): enter key now behaves properly when first time popup is open (community-shaders#1615)

* feat(ui): add tabs to advanced settings & PBR search (community-shaders#1599)

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* build: add HLSL intellisense (community-shaders#1614)

* refactor(UI): move light limit visualization into debug (community-shaders#1619)

* refactor(ui): add settings for shader block hotkeys (community-shaders#1624)

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* fix(ui): anchor reset settings button position  (community-shaders#1621)

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* fix(hair): use indirect normal for deferred marschner hair (community-shaders#1626)

* build: fix Package-AIO-Manual for fresh pulls (community-shaders#1625)

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* fix(snow): use world space vectors (community-shaders#1618)

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Pentalimbed pushed a commit to Pentalimbed/skyrim-community-shaders that referenced this pull request Dec 16, 2025
* chore(ui): update discord banner (community-shaders#1493)

* fix: use proper filename settingsuser.json (community-shaders#1491)

* chore(upscaling): increase fsr sharpness

* chore: rename d3d12interop to d3d12SwapChainActive (community-shaders#1494)

* feat(llf): remove particle lights (community-shaders#1495)

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* feat(llf): move llf to core (community-shaders#1496)

* fix: remove water clamp (community-shaders#1497)

* fix(upscaling): more upscaling fixes (community-shaders#1498)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix: fix some internal errors when debugging (community-shaders#1500)

* fix(ui): fix save settings conflicts & welcome screen (community-shaders#1501)

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* fix(VR): fix exiting menu using controllers (community-shaders#1502)

* build: fix warnings (community-shaders#1505)

* feat(UI): allow tooltips for disabled elements (community-shaders#1503)

* feat(upscaling): add downscale percentages (community-shaders#1506)

* perf(ssgi): optimize  (community-shaders#1499)

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* fix(hair): typo in code (community-shaders#1517)

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* fix(sss): burley artifacts with effect blend (community-shaders#1518)

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* fix: remove duplicate buffer setup (community-shaders#1586)

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* build: add cmake install commands (community-shaders#1372)

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* refactor(perf-overlay): remove collapsible headers (community-shaders#1572)

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* fix(perf-overlay): removed ImGuiTableFlags_ScrollX/Y for scroll bar issues (community-shaders#1594)

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* fix(ibl): apply ibl to cubemap normalisation for non deferred (community-shaders#1604)

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* feat: procedural sun

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* fix: accumulate sunlight color in pixel shader output

* fix(ui): enter key now behaves properly when first time popup is open (community-shaders#1615)

* feat(ui): add tabs to advanced settings & PBR search (community-shaders#1599)

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* build: add HLSL intellisense (community-shaders#1614)

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* fix(ui): anchor reset settings button position  (community-shaders#1621)

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* fix(snow): use world space vectors (community-shaders#1618)

* feat(UI): add gaussian blur shader core files (community-shaders#1595)

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* feat(ui): add test conditions button (community-shaders#1637)

* fix(ui): blocked shader info overflow in Shader Debug tab (community-shaders#1632)

* fix(upscaling): replace NIS with RCAS for DLSS (community-shaders#1620)

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