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build: fix zipping aio#1579

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alandtse merged 2 commits into
community-shaders:devfrom
jiayev:fix(build)--zipping-aio
Oct 21, 2025
Merged

build: fix zipping aio#1579
alandtse merged 2 commits into
community-shaders:devfrom
jiayev:fix(build)--zipping-aio

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@jiayev
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@jiayev jiayev commented Oct 20, 2025

This pull request updates the packaging logic in the CMakeLists.txt file to improve how the AIO (All-In-One) ZIP package is generated. The main change is replacing the post-build command with a dedicated custom target, which enhances build control and dependency management.

Build system improvements:

  • Replaced the add_custom_command (post-build) with an add_custom_target named AIO_ZIP_PACKAGE, making the ZIP packaging a distinct build target. This allows for better integration with build workflows and easier invocation of packaging independently.
  • Added DEPENDS PREPARE_AIO to ensure the packaging step only runs after the preparation step completes, improving build reliability and correctness.

Summary by CodeRabbit

  • Chores
    • Restructured the build process to ensure package creation runs reliably as an independent operation.

jiayev and others added 2 commits October 21, 2025 05:06
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coderabbitai Bot commented Oct 20, 2025

Walkthrough

The build system has been refactored to convert a post-build custom command attached to the project target into a standalone custom target named AIO_ZIP_PACKAGE with the ALL flag that depends on PREPARE_AIO, enabling independent and guaranteed execution during builds.

Changes

Cohort / File(s) Summary
Build Target Refactoring
CMakeLists.txt
Replaced POST_BUILD custom command on project target with new custom target AIO_ZIP_PACKAGE configured with ALL flag and DEPENDS PREPARE_AIO. The zip operation content remains unchanged; only the invocation mechanism shifts from embedded post-build to standalone target.

Sequence Diagram

sequenceDiagram
    participant Build as Build System
    participant Old as Old Flow
    participant New as New Flow
    participant Prep as PREPARE_AIO
    participant Zip as ZIP Operation

    rect rgb(240, 248, 255)
    Note over Old: Before: POST_BUILD Command
    Build->>Old: Build PROJECT_NAME target
    Old->>Zip: Execute zip (post-build hook)
    end

    rect rgb(240, 248, 255)
    Note over New: After: Standalone Target
    Build->>New: Build AIO_ZIP_PACKAGE target
    New->>Prep: Verify PREPARE_AIO completed
    Prep-->>New: Ready
    New->>Zip: Execute zip (independent target)
    end
Loading

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~8 minutes

The change is a straightforward build configuration refactoring affecting a single file. Review requires verification that the new target structure correctly preserves the original zip operation, confirms the PREPARE_AIO dependency is appropriate, and ensures the ALL flag achieves the intended build behavior.

Poem

🐰 A zip target hops free,
No longer bound post-build it will be,
With ALL and DEPENDS so neat,
The build chain's complete—oh what a treat!

Pre-merge checks and finishing touches

✅ Passed checks (3 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Docstring Coverage ✅ Passed No functions found in the changes. Docstring coverage check skipped.
Title Check ✅ Passed The pull request title "build: fix zipping aio" is specific and directly related to the changeset. It accurately references the AIO ZIP packaging functionality that is being modified, communicating that a build-related fix has been applied to the zipping process. While the title doesn't capture the full architectural detail that the fix involves refactoring from a post-build command to a dedicated custom target with improved dependency ordering, it does refer to the observable change and would allow a developer scanning the commit history to understand this addresses the AIO zipping functionality. The title follows conventional commit format and is appropriately concise.
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Using provided base ref: 79aebb6
Using base ref: 79aebb6
Base commit date: 2025-10-18T22:52:09+01:00 (Saturday, October 18, 2025 10:52 PM)
No actionable suggestions for changed features.

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Actionable comments posted: 0

🧹 Nitpick comments (1)
CMakeLists.txt (1)

665-673: Consider using OUTPUT + stamp file to avoid always-rebuilding the zip.

Currently, since AIO_ZIP_PACKAGE has no OUTPUT clause, it will be considered out-of-date and always rebuild the zip on every invocation. While this preserves the prior POST_BUILD behavior (which also always rebuilt), adopting the PREPARE_AIO pattern with an intermediate stamp file would improve build efficiency. The zip would then only rebuild when PREPARE_AIO changes.

Consider refactoring to match the PREPARE_AIO pattern:

+    add_custom_command(
+        OUTPUT aio_zip.stamp
         COMMAND
             ${CMAKE_COMMAND} -E tar cf
             ${CMAKE_SOURCE_DIR}/dist/${TARGET_AIO_ZIP} --format=7zip -- .
+        COMMAND ${CMAKE_COMMAND} -E touch aio_zip.stamp
         WORKING_DIRECTORY ${AIO_DIR}
+        DEPENDS PREPARE_AIO
+        COMMENT "Creating AIO zip package"
+    )
+
     add_custom_target(
         AIO_ZIP_PACKAGE
         ALL
-        COMMAND
-            ${CMAKE_COMMAND} -E tar cf
-            ${CMAKE_SOURCE_DIR}/dist/${TARGET_AIO_ZIP} --format=7zip -- .
-        WORKING_DIRECTORY ${AIO_DIR}
-        DEPENDS PREPARE_AIO
+        DEPENDS aio_zip.stamp
     )

This change makes the zip rebuild only when its dependencies (PREPARE_AIO) actually change, rather than on every build.

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Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 79aebb6 and d9c54e8.

📒 Files selected for processing (1)
  • CMakeLists.txt (1 hunks)
🔇 Additional comments (1)
CMakeLists.txt (1)

665-673: Refactoring to standalone target improves build dependency ordering.

The conversion from a POST_BUILD custom command to an explicit add_custom_target with DEPENDS PREPARE_AIO is correct and improves clarity. The dependency chain is sound: PREPARE_AIO (which depends on ${PROJECT_NAME} and package files) → AIO_ZIP_PACKAGE ensures proper sequencing. Variable scoping and flag usage (ALL) are correct.

@jiayev jiayev changed the title fix(build): zipping aio build: fix zipping aio Oct 20, 2025
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✅ A pre-release build is available for this PR:
Download

@alandtse alandtse merged commit f263c84 into community-shaders:dev Oct 21, 2025
17 checks passed
Pentalimbed pushed a commit to Pentalimbed/skyrim-community-shaders that referenced this pull request Dec 16, 2025
* chore(ui): update discord banner (community-shaders#1493)

* fix: use proper filename settingsuser.json (community-shaders#1491)

* chore(upscaling): increase fsr sharpness

* chore: rename d3d12interop to d3d12SwapChainActive (community-shaders#1494)

* feat(llf): remove particle lights (community-shaders#1495)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(llf): move llf to core (community-shaders#1496)

* fix: remove water clamp (community-shaders#1497)

* fix(upscaling): more upscaling fixes (community-shaders#1498)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix: fix some internal errors when debugging (community-shaders#1500)

* fix(ui): fix save settings conflicts & welcome screen (community-shaders#1501)

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* fix(ui): add constraints for discord banner size (community-shaders#1463)

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* fix(VR): fix exiting menu using controllers (community-shaders#1502)

* build: fix warnings (community-shaders#1505)

* feat(UI): allow tooltips for disabled elements (community-shaders#1503)

* feat(upscaling): add downscale percentages (community-shaders#1506)

* perf(ssgi): optimize  (community-shaders#1499)

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* feat(ui): font size and perf overlay improvements (community-shaders#1511)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* chore: remove unused hooks (community-shaders#1510)

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* fix: adjust IsInterior to consider kNoSky or kFixedDimensions flags (community-shaders#1512)

* fix(hair): correct hair indirect normal, marschner by default (community-shaders#1515)

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* chore: mostly revert ISHDR to 1.3.6 (community-shaders#1516)

* chore(upscaling): simplify interop and upscale methods (community-shaders#1514)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(hair): typo in code (community-shaders#1517)

* feat(ibl): lerp sky ibl using skylighting (community-shaders#1519)

* fix(sss): burley artifacts with effect blend (community-shaders#1518)

* fix(upscaling): fix screenshots when upscaling enabled (community-shaders#1520)

* fix(upscaling): fix mipbias sometimes being wrong (community-shaders#1521)

* fix: fix compile error if snow shader on (community-shaders#1522)

* chore(upscaling): revert fsr to typical settings (community-shaders#1523)

* fix: fix minor ui issues (community-shaders#1524)

* chore(grass collision): simpler grass collision (community-shaders#1525)

* fix: update skylighting and version

* fix(pbr): fix inconsistencies (community-shaders#1526)

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* feat(upscaling): sharpening slider (community-shaders#1527)

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* chore: bump versions

* fix(ibl): add ibl to reflection normalization (community-shaders#1528)

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* fix(hair): remove pbr lighting mult for hair (community-shaders#1531)

* chore(upscaling): add back upscale multiplier (community-shaders#1532)

* fix(upscaling): fix minor upscaling issues (community-shaders#1536)

* chore: gamma space normalisation (community-shaders#1535)

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* feat(grass collision): implement with texture and history (community-shaders#1539)

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* chore(grass collision): less aggressive (community-shaders#1546)

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* fix(skylighting): fix cell id casting (community-shaders#1544)

* chore(emat): auto detect terrain parallax (community-shaders#1545)

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* chore: update versions

* feat(VR): enable upscaling (community-shaders#1507)

* fix(terrain shadows): fix brightened lods (community-shaders#1547)

* chore(upscaling): reduce ghosting near camera (community-shaders#1548)

* fix: fix grass not animating (community-shaders#1549)

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* fix(grass collision): fix non-standard timescales (community-shaders#1550)

* build: deploy only updated files (community-shaders#1556)

* feat: add Clear Shader Cache to Advanced (community-shaders#1555)

* chore(featureissues): default collapse testing menu (community-shaders#1554)

* fix(VR): use only supported shaders from cache (community-shaders#1553)

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* build: use gersemi cmake formatter (community-shaders#1557)

* fix(terrain): vanilla diffuse in pbr terrain cell too bright due to wrong color space (community-shaders#1558)

* docs: add new feature development template guide (community-shaders#1529)

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* docs(UI): remove duplicate GPL license statement (community-shaders#1561)

* feat: add renderdoc for debugging (community-shaders#1560)

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* fix(ui): welcome popup size issues (community-shaders#1573)

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* chore(grass collision): minor tweaks (community-shaders#1568)

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* fix(terrain helper): fix conflicting bit (community-shaders#1566)

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* feat(UI): separate theme settings, UI refactor, font support (community-shaders#1571)

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* chore: bump versions

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* fix(grass collision): clamp maximum depth of grass (community-shaders#1578)

* feat(UI): enhance shader blocking (community-shaders#1564)

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* fix: remove duplicate buffer setup (community-shaders#1586)

* feat: update shader compile elapsed time every second (community-shaders#1587)

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* build: add cmake install commands (community-shaders#1372)

* feat(perf-overlay): add size controls (community-shaders#1591)

* fix(perf-overlay): fix infinite draw calls table height (community-shaders#1590)

* refactor(perf-overlay): remove collapsible headers (community-shaders#1572)

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* fix(perf-overlay): removed ImGuiTableFlags_ScrollX/Y for scroll bar issues (community-shaders#1594)

* build: fix shader copying to relative paths (community-shaders#1603)

* fix(ibl): apply ibl to cubemap normalisation for non deferred (community-shaders#1604)

* fix(grass): use correct light direction (community-shaders#1602)

* fix(welcome-popup): adjust font size & window spacing (community-shaders#1592)

* feat(lod): add gamma sliders (community-shaders#1588)

* build: correct CodeRabbit schema syntax (community-shaders#1608)

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* build: add compile-time validation of GPU buffers (community-shaders#1427)

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* ci: run shader validation on CMake and CI config changes (community-shaders#1606)

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* feat: procedural sun

* limb darkening

* another darkening

* build(deps): remove orphaned Intel XeSS dependency (community-shaders#1611)

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>

* fix: accumulate sunlight color in pixel shader output

* fix(ui): enter key now behaves properly when first time popup is open (community-shaders#1615)

* feat(ui): add tabs to advanced settings & PBR search (community-shaders#1599)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* build: add HLSL intellisense (community-shaders#1614)

* refactor(UI): move light limit visualization into debug (community-shaders#1619)

* refactor(ui): add settings for shader block hotkeys (community-shaders#1624)

Co-authored-by: Bruce <44987693+brucenguyen@users.noreply.github.com>

* fix(ui): anchor reset settings button position  (community-shaders#1621)

Co-authored-by: Giovanni Correia <Gistix@users.noreply.github.com>

* fix(hair): use indirect normal for deferred marschner hair (community-shaders#1626)

* build: fix Package-AIO-Manual for fresh pulls (community-shaders#1625)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix(snow): use world space vectors (community-shaders#1618)

* feat(UI): add gaussian blur shader core files (community-shaders#1595)

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* feat(ui): add test conditions button (community-shaders#1637)

* fix(ui): blocked shader info overflow in Shader Debug tab (community-shaders#1632)

* fix(upscaling): replace NIS with RCAS for DLSS (community-shaders#1620)

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* fix(dynamic cubemaps): add a check for timeskip (community-shaders#1639)

* refactor: restructure lighting (community-shaders#1633)

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* feat(ui): add themes & fonts (community-shaders#1596)

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* feat(water): add flowmap parallax (community-shaders#1636)

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* fix cloud shadow setting saving

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