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fix(ui): add constraints for discord banner size#1463

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doodlum merged 5 commits into
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davo0411:discord-banner-size-fix
Sep 21, 2025
Merged

fix(ui): add constraints for discord banner size#1463
doodlum merged 5 commits into
community-shaders:devfrom
davo0411:discord-banner-size-fix

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@davo0411 davo0411 commented Sep 10, 2025

Makes the discord banner scale with window size and have padding on edges to not get cut off.

Summary by CodeRabbit

  • New Features
    • Home page Discord banner now scales responsively with window size while preserving aspect ratio.
    • Enforces sensible minimum and maximum widths plus padding to avoid overflow or overly small rendering.
    • Automatically centers the banner for a consistent layout across resolutions.
    • Preserves existing hover, tooltip, and fallback behavior for the Discord icon.

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coderabbitai Bot commented Sep 10, 2025

Walkthrough

Reworks Discord banner sizing in HomePageRenderer to compute a scaled target width from window width and a ratio, preserve aspect ratio, clamp between min/max and padding-based bounds, then center and render the icon. Adds four public constexpr sizing constants and an include.

Changes

Cohort / File(s) Summary of Changes
Renderer logic update
src/Menu/HomePageRenderer.cpp
Added #include <algorithm>. Rewrote banner sizing in RenderWelcomeSection to compute ratioWidth = windowWidth * DISCORD_BANNER_TARGET_WIDTH_RATIO, derive aspectRatio from the original icon size, compute an upper bound using DISCORD_BANNER_MAX_WIDTH and DISCORD_BANNER_PADDING_MARGIN, clamp targetWidth between DISCORD_BANNER_MIN_WIDTH and that upper bound, set iconSize = (targetWidth, targetWidth * aspectRatio), and retain centering, hover/tooltip, and fallback behaviors.
Public constants addition
src/Menu/HomePageRenderer.h
Added public static constexpr float constants: DISCORD_BANNER_TARGET_WIDTH_RATIO, DISCORD_BANNER_MIN_WIDTH, DISCORD_BANNER_MAX_WIDTH, DISCORD_BANNER_PADDING_MARGIN. No public API/signature changes.

Sequence Diagram(s)

sequenceDiagram
    participant UI as HomePageRenderer
    participant Win as Window
    participant Assets as Icon Cache
    participant ImGui as ImGui

    UI->>Win: query window width
    UI->>Assets: request Discord icon original size
    Note right of UI: ratioWidth = windowWidth * DISCORD_BANNER_TARGET_WIDTH_RATIO
    Note right of UI: aspectRatio = originalHeight / originalWidth
    Note right of UI: upperBound = min(DISCORD_BANNER_MAX_WIDTH, max(1, windowWidth - DISCORD_BANNER_PADDING_MARGIN))
    Note right of UI: targetWidth = clamp(ratioWidth, DISCORD_BANNER_MIN_WIDTH, upperBound)
    UI->>UI: iconSize = (targetWidth, targetWidth * aspectRatio)
    UI->>ImGui: draw centered banner with iconSize
    ImGui-->>UI: hover events / tooltip
    Note over Assets,UI: fallback path if icon unavailable (unchanged)
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~20 minutes

Suggested reviewers

  • alandtse

Poem

I nudged the width to fit the scene,
Kept aspect true and margins clean.
I clamp, I center, I scale with care,
A tidy banner skimming air.
— A rabbit who tweaks the UI 🐇

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✅ Passed checks (2 passed)
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Title Check ✅ Passed The title "fix(ui): add constraints for discord banner size" is concise, single-line, and accurately summarizes the primary change in the PR (adding sizing constraints and resize logic for the Discord banner), matching the file-level changes that introduce min/max/padding constants and a scaled sizing path. It is specific enough for a teammate scanning history and avoids vague wording.
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github-actions Bot commented Sep 10, 2025

Using provided base ref: 1cd2640
Using base ref: 1cd2640
Base commit date: 2025-09-21T20:25:25+01:00 (Sunday, September 21, 2025 08:25 PM)
No actionable suggestions for changed features.

pre-commit-ci Bot and others added 2 commits September 10, 2025 12:52
Automated formatting by clang-format, prettier, and other hooks.
See https://pre-commit.ci for details.
@davo0411 davo0411 marked this pull request as ready for review September 21, 2025 01:18
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Actionable comments posted: 1

🧹 Nitpick comments (1)
src/Menu/HomePageRenderer.h (1)

15-20: Fix misleading comment (85% vs 25%).

Value is 0.85f (85%), but the comment says 25%.

Apply:

- static constexpr float DISCORD_BANNER_TARGET_WIDTH_RATIO = 0.85f;  // 25% of window width
+ static constexpr float DISCORD_BANNER_TARGET_WIDTH_RATIO = 0.85f;  // 85% of window width

Optional: consider deriving DISCORD_BANNER_PADDING_MARGIN from ImGui::GetStyle() to better match theme spacing.

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  • src/Menu/HomePageRenderer.h (1 hunks)
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🔇 Additional comments (1)
src/Menu/HomePageRenderer.cpp (1)

4-4: Include is appropriate.

Needed for std::min/std::max (and std::clamp if applied below).

Comment thread src/Menu/HomePageRenderer.cpp
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github-actions Bot commented Sep 21, 2025

✅ A pre-release build is available for this PR:
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doodlum and others added 2 commits September 21, 2025 20:25
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@doodlum doodlum merged commit bfafeff into community-shaders:dev Sep 21, 2025
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Pentalimbed pushed a commit to Pentalimbed/skyrim-community-shaders that referenced this pull request Dec 16, 2025
* chore(ui): update discord banner (community-shaders#1493)

* fix: use proper filename settingsuser.json (community-shaders#1491)

* chore(upscaling): increase fsr sharpness

* chore: rename d3d12interop to d3d12SwapChainActive (community-shaders#1494)

* feat(llf): remove particle lights (community-shaders#1495)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* feat(llf): move llf to core (community-shaders#1496)

* fix: remove water clamp (community-shaders#1497)

* fix(upscaling): more upscaling fixes (community-shaders#1498)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>

* fix: fix some internal errors when debugging (community-shaders#1500)

* fix(ui): fix save settings conflicts & welcome screen (community-shaders#1501)

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* fix(ui): add constraints for discord banner size (community-shaders#1463)

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* fix(VR): fix exiting menu using controllers (community-shaders#1502)

* build: fix warnings (community-shaders#1505)

* feat(UI): allow tooltips for disabled elements (community-shaders#1503)

* feat(upscaling): add downscale percentages (community-shaders#1506)

* perf(ssgi): optimize  (community-shaders#1499)

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* chore: remove unused hooks (community-shaders#1510)

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* fix: adjust IsInterior to consider kNoSky or kFixedDimensions flags (community-shaders#1512)

* fix(hair): correct hair indirect normal, marschner by default (community-shaders#1515)

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* chore: mostly revert ISHDR to 1.3.6 (community-shaders#1516)

* chore(upscaling): simplify interop and upscale methods (community-shaders#1514)

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* fix(hair): typo in code (community-shaders#1517)

* feat(ibl): lerp sky ibl using skylighting (community-shaders#1519)

* fix(sss): burley artifacts with effect blend (community-shaders#1518)

* fix(upscaling): fix screenshots when upscaling enabled (community-shaders#1520)

* fix(upscaling): fix mipbias sometimes being wrong (community-shaders#1521)

* fix: fix compile error if snow shader on (community-shaders#1522)

* chore(upscaling): revert fsr to typical settings (community-shaders#1523)

* fix: fix minor ui issues (community-shaders#1524)

* chore(grass collision): simpler grass collision (community-shaders#1525)

* fix: update skylighting and version

* fix(pbr): fix inconsistencies (community-shaders#1526)

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* feat(upscaling): sharpening slider (community-shaders#1527)

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* chore: bump versions

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* fix(hair): remove pbr lighting mult for hair (community-shaders#1531)

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* chore: gamma space normalisation (community-shaders#1535)

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* feat(grass collision): implement with texture and history (community-shaders#1539)

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* chore: update versions

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* build: deploy only updated files (community-shaders#1556)

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* fix(ui): welcome popup size issues (community-shaders#1573)

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* chore(grass collision): minor tweaks (community-shaders#1568)

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* fix(terrain helper): fix conflicting bit (community-shaders#1566)

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* feat(UI): separate theme settings, UI refactor, font support (community-shaders#1571)

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* feat(UI): enhance shader blocking (community-shaders#1564)

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* fix: remove duplicate buffer setup (community-shaders#1586)

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* build: add cmake install commands (community-shaders#1372)

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* fix(perf-overlay): fix infinite draw calls table height (community-shaders#1590)

* refactor(perf-overlay): remove collapsible headers (community-shaders#1572)

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* fix(perf-overlay): removed ImGuiTableFlags_ScrollX/Y for scroll bar issues (community-shaders#1594)

* build: fix shader copying to relative paths (community-shaders#1603)

* fix(ibl): apply ibl to cubemap normalisation for non deferred (community-shaders#1604)

* fix(grass): use correct light direction (community-shaders#1602)

* fix(welcome-popup): adjust font size & window spacing (community-shaders#1592)

* feat(lod): add gamma sliders (community-shaders#1588)

* build: correct CodeRabbit schema syntax (community-shaders#1608)

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* ci: run shader validation on CMake and CI config changes (community-shaders#1606)

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* feat: procedural sun

* limb darkening

* another darkening

* build(deps): remove orphaned Intel XeSS dependency (community-shaders#1611)

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* fix: accumulate sunlight color in pixel shader output

* fix(ui): enter key now behaves properly when first time popup is open (community-shaders#1615)

* feat(ui): add tabs to advanced settings & PBR search (community-shaders#1599)

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* build: add HLSL intellisense (community-shaders#1614)

* refactor(UI): move light limit visualization into debug (community-shaders#1619)

* refactor(ui): add settings for shader block hotkeys (community-shaders#1624)

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* fix(ui): anchor reset settings button position  (community-shaders#1621)

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* fix(hair): use indirect normal for deferred marschner hair (community-shaders#1626)

* build: fix Package-AIO-Manual for fresh pulls (community-shaders#1625)

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* fix(snow): use world space vectors (community-shaders#1618)

* feat(UI): add gaussian blur shader core files (community-shaders#1595)

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* feat(ui): add test conditions button (community-shaders#1637)

* fix(ui): blocked shader info overflow in Shader Debug tab (community-shaders#1632)

* fix(upscaling): replace NIS with RCAS for DLSS (community-shaders#1620)

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* fix(dynamic cubemaps): add a check for timeskip (community-shaders#1639)

* refactor: restructure lighting (community-shaders#1633)

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* feat(ui): add themes & fonts (community-shaders#1596)

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* feat(water): add flowmap parallax (community-shaders#1636)

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* fix cloud shadow setting saving

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@davo0411 davo0411 deleted the discord-banner-size-fix branch December 31, 2025 04:37
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