fix: adjust IsInterior to consider kNoSky or kFixedDimensions flags#1512
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WalkthroughAdjusts IsInterior() logic in src/Utils/Game.cpp to consider a cell interior if either kNoSky or kFixedDimensions is set, instead of requiring all worldSpace flags to be kNoSky. No public interfaces changed. Changes
Sequence Diagram(s)sequenceDiagram
autonumber
participant Caller
participant Game as Game::IsInterior()
participant TES as WorldSpace Flags
Caller->>Game: IsInterior(cell)
Game->>TES: Read worldSpace flags
alt New condition
Note right of Game: Interior if (kNoSky OR kFixedDimensions)
TES-->>Game: flags
Game-->>Caller: true/false
else Old condition
Note right of Game: Interior if (kNoSky only)
TES-->>Game: flags
Game-->>Caller: true/false
end
Estimated code review effort🎯 2 (Simple) | ⏱️ ~10 minutes Possibly related PRs
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⚠️ Outside diff range comments (1)
src/Utils/Game.cpp (1)
169-171: Bug: dynamic resolution not applied (return value ignored).
ConvertToDynamicreturns the adjusted size but its result isn’t assigned, so dispatch counts stay at full resolution even whena_dynamicis true.Apply:
- if (a_dynamic) - ConvertToDynamic(resolution); + if (a_dynamic) + resolution = ConvertToDynamic(resolution);
🧹 Nitpick comments (1)
src/Utils/Game.cpp (1)
12-17: Comment mismatch (typos) in StoreTransform3x4NoScale doc block.The Y/Z lines in the comment repeat
.x. The code is correct; just fix the comment to avoid confusion.Proposed edit:
-// Dest[1][3] = Source.m_Translate.x; +// Dest[1][3] = Source.m_Translate.y; -// Dest[2][3] = Source.m_Translate.x; +// Dest[2][3] = Source.m_Translate.z;
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src/Utils/Game.cpp(1 hunks)
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Learnt from: alandtse
PR: doodlum/skyrim-community-shaders#0
File: :0-0
Timestamp: 2025-07-05T05:20:45.823Z
Learning: In the skyrim-community-shaders repository, file deletion error handling improvements that replace existence checks and try-catch blocks with std::filesystem::remove error-code-based approaches are considered bug fixes rather than refactoring, as they address inadequate error handling and misleading log messages.
Learnt from: ThePagi
PR: doodlum/skyrim-community-shaders#1369
File: package/Shaders/Lighting.hlsl:0-0
Timestamp: 2025-08-05T17:40:44.828Z
Learning: In the skyrim-community-shaders repository, ultra trees (object LOD trees) are detected using a compound shader define condition `defined(DO_ALPHA_TEST) && defined(LOD_BLENDING) && defined(RIM_LIGHTING) && defined(SOFT_LIGHTING)` because "they have no define" according to the comment. The `ExtraFlags::IsTree` flag is used for different tree handling (AO removal in skylighting) and may not apply to ultra trees specifically. Before replacing the compound condition with `IsTree`, verification is needed to ensure the flag covers ultra trees.
Learnt from: jiayev
PR: doodlum/skyrim-community-shaders#0
File: :0-0
Timestamp: 2025-08-03T18:37:19.690Z
Learning: ISReflectionsRayTracing.hlsl and ISWorldMap.hlsl in the skyrim-community-shaders repository are image-space post-processing shaders that perform color sampling and blending operations that need proper linear color space handling for the linear lighting system. ISReflectionsRayTracing handles screen-space reflections and should use conditional Color::IrradianceToLinear/Gamma conversions similar to ISCompositeLensFlareVolumetricLighting.hlsl. ISWorldMap performs 7x7 color accumulation that should be done in linear space similar to the pattern used in ISSAOComposite.hlsl.
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🔇 Additional comments (1)
src/Utils/Game.cpp (1)
308-311: Double-check broadening interior detection to include kFixedDimensions — verification requiredAutomated verification failed: src/Utils/Game.cpp was not present in the checkout and ripgrep skipped files (unrecognized file type 'cc'), so call sites and affected worldspaces could not be confirmed.
- If intent is “interior worldspaces,” use kNoSky only (safest).
- If keeping kFixedDimensions, gate it behind a setting/whitelist and add telemetry to confirm which worldspaces are affected (check Sovngarde, Soul Cairn, Apocrypha, Blackreach).
- Return false when worldSpace == nullptr instead of falling through to true.
Re-run locally from the repo root to list call sites:
- rg -nC3 '\bIsInterior\s*(' -S --hidden
or- git grep -n "IsInterior"
If those return nothing, attach src/Utils/Game.cpp (≈lines 280–340) or the correct file path so I can re-verify.
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