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Merge Hdrp/staging #1733
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Fix case 1264632 - HDRP Lit comes with Coat Mask in the stack, which is disabled by default
* Fix SceneEV100 RTHandle and add a shadow to text * changelog Co-authored-by: sebastienlagarde <[email protected]>
* Added a new debug mode for cluster visualization where we visualize a slice instead of opaque objects. * Update changelog
* Set atlas viewport before softness in request is set * Changelog Co-authored-by: sebastienlagarde <[email protected]>
…d Scene is disabled (#1504) * Create emissive mesh if not created but is requested. * Changelog * Remove unnecessary create function call Co-authored-by: sebastienlagarde <[email protected]>
… they were not (#1509) * Prevent OnEnable probes to be marked as rendered if actually they were not rendered. * Changelog Co-authored-by: sebastienlagarde <[email protected]>
* Avoid the sun icon to be cut * Changelog Co-authored-by: sebastienlagarde <[email protected]>
…1506) * Don't actually set the game object -1 as layer * Changelog Co-authored-by: sebastienlagarde <[email protected]>
…ositor .asset file (#1499) * Do not allow manual edit/reset of values in the compositor profile .asset file * Also disable edits on already existing compositor .asset files * Fix issue when the user deletes the composition graph or .asset in runtime * Rename function name Co-authored-by: sebastienlagarde <[email protected]>
…#1489) Co-authored-by: sebastienlagarde <[email protected]>
* Fix flickering layer in graphics compositor * Revert unintentional changes in the HDRenderPipeline file * Proper fix after more tests * Avoiding cloning children attached to the layer camera Co-authored-by: sebastienlagarde <[email protected]>
* Don't update legacy shape with HDRP vals for discs * Changelog Co-authored-by: sebastienlagarde <[email protected]>
* Various doc fix * Added Volume snippet and filled out a few properties * Added .md extension to internal docs link not in toc * Update documentation Co-authored-by: JordanL8 <[email protected]>
* Fix issues with texture atlas always updating * Clean a bit * Changelog Co-authored-by: sebastienlagarde <[email protected]>
Motion blur with alembic animation
…ed-velocity Added precomputed velocity test
… into HDRP/staging # Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md
…ras in HDRP [Depends on C++] (#1098) * Fix an issue where world space UI was not emitted for reflection cameras in HDRP * Update changelog * Added proper ifdef for 2020.2
…exture cookies update. (#1527) * Fixed the update condition of cookie atlas and added doc for render texture cookies update. * Update changelog * Update doc based on review feedback
* Fixed a bug related to light cluster invalidation * unnecessary allocation removed Co-authored-by: JulienIgnace-Unity <[email protected]>
…parametrizations values
* Added ray traced reflection support for the render graph version of the pipeline. Enabled the reflection tests for the render graph variant. * Added render graph support of RTAO and required denoisers. * Added render graph support of RTGI. * Supporting RTSSS and Recursive Rendering in the rendergraph mode. Enabling RR, RTSSS and other tests for render graph. * Supporting RT and screen space shadow for render graph Enabling the remaining dxr (non-pt) tests * adressing review corrections * Removing some unwanted memory allocations * unwanted params * nullref fix
* Implementation of custom post processes in render graph * Fixed input depth for DoF with Render Graph * Re-enabled 8103 for render graph. * Fixed depth clear in RG * Fixed post process history reset with RG * Added exposure debug to render graph
…er-parametrization Hdrp/fix/terrain layer parametrization
* Enable AOV API at runtime * Add an info message to say that it is required to enable runtime AOV API * fix indent * Fix issue with AOV depth buffer export * Update CHANGELOG.md * rename DebugRemap to DebugDepthRemap * update rendegraph * Update HDProfileId.cs * update documentation based on feedback
* Shadow doc update * Small change. * Another small change. * PR comments * Removed links to github Co-authored-by: JordanL8 <[email protected]>
* Check if we need to update the texture if it has been already cached. * changelog Co-authored-by: sebastienlagarde <[email protected]>
… probe is at same camera location (#1537) * Offset a bit reference position if it is exactly the same as proxy position. * changelog Co-authored-by: sebastienlagarde <[email protected]>
* Add macro helper * Add parenthesis
* HTile buffer removal * Changelog
* Supporting SSGI in the render graph mode. * review corrections Co-authored-by: sebastienlagarde <[email protected]>
This reverts commit 96a28ae.
JulienIgnace-Unity
approved these changes
Sep 3, 2020
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Yamato is green with the usual error from master. |
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Purpose of this PR
Testing status
Manual Tests: What did you do?
Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)
Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics
Any test projects to go with this to help reviewers?
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