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@FrancescoC-unity
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Tested on console and it is indeed cheaper without it.

Tested: New template, Scene with around 400 decals on screen with varying properties (affecting different things) and scene with around 60. In all cases the version without HTile was faster, in extreme case it was almost 40% faster.

Tried both with fwd and deferred receivers; again, both cases without is faster.

Also as a benefit this remove one discrepancy between console and PC that was source of several bugs in the past.

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It appears that you made a non-draft PR!
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Thank you!

@sebastienlagarde sebastienlagarde merged commit 96a28ae into HDRP/staging Sep 2, 2020
@sebastienlagarde sebastienlagarde deleted the HDRP/disable-decal-htile branch September 2, 2020 16:41
sebastienlagarde added a commit that referenced this pull request Sep 3, 2020
@sebastienlagarde sebastienlagarde restored the HDRP/disable-decal-htile branch September 3, 2020 09:56
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4 participants