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Allow user to adapt GPU memory consumption to allow for better quality #4015
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Nice, code looks good! Can you add a ToDo or an issue to remove all the "quality" related code once we're sure it's no longer needed.
I'll do a final test once the dev server is back up, initial testing looked very good :)
constants.GPU_FACTOR_MULTIPLIER * | ||
(gpuFactor != null ? gpuFactor : constants.DEFAULT_GPU_MEMORY_FACTOR); | ||
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console.log("demanding requiredBucketCapacity:", requiredBucketCapacity); |
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Not sure whether you want to keep those two console.logs
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I removed one and kept the other so that we potentially have some hardware information available in airbrake.
* master: (43 commits) update screenshots (#4038) docker: don't set sbt/ivy cache (#4034) Slow down brush size change for small sizes (#4012) voulme tool bar now depends only on the active tool (#4029) Allow user to adapt GPU memory consumption to allow for better quality (#4015) Updates the Docs (#4020) hiding pricing and features in iframe (#4019) Fix sitemap for publication detail view (#4024) Add sitemap.xml (#4006) Allow empty trees (#4010) Prefer annotation zoom over dataset zoom (#3992) Add details view for publications (#3994) remove enzyme test (#3997) Tensorflow segmentation (#3461) ensure that max zoom step is not exceeded when changing viewport area (#3996) allow isosurfaces for hybrid tracings when setting window.allowIsosurfaces (#3998) re-fetch buckets if fetching them failed (#3999) Only re-compute bounding sphere of skeletons if something changed (#3995) Fix dropdown login padding (#3988) Persist tree visibility (#3942) ...
todo:
URL of deployed dev instance (used for testing):
Steps to test:
Issues: