Only re-compute bounding sphere of skeletons if something changed #3995
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This is a perf optimization which hopefully improves https://discuss.webknossos.org/t/performance-regression-additional-lag/1441 a bit.
I noticed that simply moving through a dataset always re-computed the bounding spheres of the buffer geometries of skeletons. For a big tracing, this took up to 20% of the entire scripting time.
I think the change makes sense, however, I'm not 100% sure if there originally was a rationale behind always re-computing the bounding spheres? @daniel-wer Does something come to your mind here?
URL of deployed dev instance (used for testing):
Steps to test:
Issues: