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fix #2

Merged
merged 1,288 commits into from
May 16, 2019
Merged

fix #2

merged 1,288 commits into from
May 16, 2019

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kiku-jw
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@kiku-jw kiku-jw commented May 16, 2019

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akien-mga and others added 30 commits April 29, 2019 16:56
…-this-branch

C#: Deprecate accessor methods and generate correct int and float types
 Debugger's inspector doesn't clear it values on every debug action
Expose 'TextEdit's tab drawing and folding to GDScript
Fix the unclickable links inside the doc
…iles

Limit the size of the Manage Editor Feature Profiles dialog
Hide popup menu when OptionButton is hidden
When KEY_CONTROL is released, go back to the last tool.

Also add a tooltip for paint button with shortcuts for line draw and
rectangle paint.
Re-maps KEY_BRACELEFT/RIGHT for OSX users
Update signal connections error dialog
Added a marker in text_edit that tells which row is executing.
[Input] Release keys/actions pressed if window loses focus
…ents

Small improvements to the new Sprite Sheet dialog
- Elements of types like PackedScene will display with the special editor for such type.
[TileMapEditor] Improve tool picking usability
Make buttons that trigger popups have the same scale
…-warning

Warn when opening imported anim in Animation editor
Make 'Line/TextEdit's context menus hide their editing options when in readonly mode
Fixes WAV import being cut in half with new trim code
Bind goto_line function for Script Editor
Fix: use function in SceneTree::call_group
Make TileMap overridable "set_cell" function called on undo/redo
akien-mga and others added 29 commits May 13, 2019 17:20
Fix SHADOWS_DISABLED flag in GLES2
Fixes bug when setting projection matrix in shader GLES2
Added radiance when using clear color
This makes it clear that line width and antialiasing in
`draw_multiline()` aren't implemented yet (see #16448).
Improve the CanvasItem documentation
Exclude link-local IPv4s from editor host list.
…paths

Make Xcode recursively search frameworks in project dir
…ectly

Fix First Ctrl+R and Ctrl+F not showing long name variables correctly
Fix lighting bug introduced in clear color changes
Properly update script button when undoing a script addition
Fix NaN with get_action_strength
Moved GDNative singletons discoverer from register_types to
GDNativeSingletonEditor.
Fix enable/disable switch in GDNativeLibrarySingletonEditor.
Separate `gdnative/singletons` and `gdnative/singletons_disabled`
project settings, keeping "on by default" behavior.
Signature was changed in OS via:

cd4449e
…tions.

binding_functions.size() and an instance's binding_data.size() can get out of sync. They sync up when an instance's bindings are requested. When binding functions are registered after creating an instance's bindings, the instance's bindings are out of sync until requested again. If they're never requested, they're never synced.

unregister_binding_functions indexes into binding_data, but only checks that its safe to index into binding_functions. When they're out of sync, indexing fails.

This revision checks that it's safe to index into binding_data.
Fix indexing failure in unregister_binding_functions.
…optimize_bullet_heightfield_raycast2

Revert "Revert "Implemented terrain raycast acceleration""
@kiku-jw kiku-jw merged commit 2093d9b into kiku-jw:master May 16, 2019
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