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Fix NaN with get_action_strength #28902

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merged 1 commit into from
May 15, 2019
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@groud groud commented May 15, 2019

Fixes #28886
I don't have a joypad right now, so I cannot test if it works. But the bug is pretty straightforward so it should not be a problem.

@akien-mga akien-mga added this to the 3.2 milestone May 15, 2019
@akien-mga akien-mga merged commit 27a3557 into godotengine:master May 15, 2019
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Thanks!

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Cherry-picked for 3.1.2.

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get_action_strength with Deadzone = 1.0 Returns Code-Breaking NaN
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