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Fix: use function in SceneTree::call_group #27869

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merged 1 commit into from
Apr 30, 2019

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jean-dao
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@jean-dao jean-dao commented Apr 9, 2019

When calling call_group from C++, the function name is not passed on to
call_group_flags, resulting in first argument being mistakenly used
instead of function.

When calling call_group from C++, the function name is not passed on to
call_group_flags, resulting in first argument being mistakenly used
instead of function.
@jean-dao jean-dao requested a review from reduz as a code owner April 9, 2019 20:09
@Chaosus Chaosus added this to the 3.2 milestone Apr 10, 2019
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Note (unrelated to this change): The email you use to sign your git commits is not registered in your GitHub account, which is why you commit doesn't appear as authored by your @jean-dao account. That's not a problem as far as Git is concerned, but if you want your GitHub account to be credited for the commit, you'd have to add this email as secondary email in your GitHub settings.

@akien-mga akien-mga merged commit 7904065 into godotengine:master Apr 30, 2019
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Thanks!

@akien-mga
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Cherry-picked for 3.1.2.

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3 participants