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Added a marker in text_edit that tells which row is executing. #28101
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Nice start!
I'm not too sure on the green dot as it can be pretty hard to see, along with #28218, its going to get pretty crowded, might be clearer as a arrow icon, or always drawing it inline?
More generally, the ScriptEditorDebugger
changes feel a bit hacky, it would be clearer for the ScriptEditorDebugger
to emit set / clear signals directly, connecting them to the ScriptEditor
where needed, as it has direct access.
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Don't know if you want to share the same icon used for the play button, rather then adding a new one?
If not, you'll have to add the icon to: https://github.com/godotengine/godot-design as well.
Otherwise it looks good to me.
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Ok didn't see the play cursor, switched to using that one as it was pretty much the same. Cheers! |
Thanks! |
🎉 |
Fixes: #28081
Added plumbing for passing the current line that is executing to all script editors,
visual editor is the only one that doesn't use it.
Currently shows up as a small green circle in the same place as breakpoints, it is displayed on top of breakpoints.