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Add clipboard image data get/set methods #76603
Commits on Jan 30, 2023
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Commits on Feb 8, 2023
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Commits on Feb 25, 2023
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Commits on Mar 14, 2023
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Commits on Mar 15, 2023
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Commits on Mar 17, 2023
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Move call of
push_unhandled_input
fromWindow
toViewport
This solves the problem, that mouse events get sent to SubViewports even if they are outside of the visible area of the SubViewport. This changes makes SubViewportContainer::unhandled_input redundand. Shortcut Events now need to be distributed via push_input, in order for them to be able to reach SubViewports.
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Commits on Mar 28, 2023
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Commits on Mar 31, 2023
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Commits on Apr 9, 2023
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Commits on Apr 11, 2023
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Commits on Apr 15, 2023
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PhysicsDirectBodyState3D: report contact points using global coordinates
Also update the documentation to reflect this in both 2D and 3D.
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Commits on Apr 28, 2023
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Fix size error in
BitMap.opaque_to_polygons
Previous estimate of upper limit on size was incorrect
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Commits on Apr 29, 2023
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Fix compatibility breakage from adding NoiseTexture3D
Also optimize some of the Noise methods
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Allow EditorInspector to change its property name style when necessary
Previously, an EditorInspector's property name can only be set from outside. Inspectors used for settings needs to respond to changes in editor settings. So a few boilerplate code is almost always needed, including watching for a certain editor setting in `_notification()`. This commit adds a `set_use_settings_style()` function to tell the inspector to watch for editor settings changes on its own.
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Fix precision in physics supports generation
Lower threshold for dot was (1.0 - threshold) which is incorrect. Patch changes it to correct version sqrt(1.0 - threshold * threshold) Co-authored-by: Ricardo Buring <[email protected]>
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Fix gles3 rendering on android studio emulator
Use a temporary framebuffer for screen copy from rendertarget to screen. This solves GLES3 rendering in android studio emulator (before this change there is just a black screen) Based on discussion in: godotengine#74828
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Document high performance cost of turbulence in ParticleProcessMaterial
- Mention that GPUParticlesAttractorVectorField3D can be used as an alternative to turbulence in 3D.
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Commits on Apr 30, 2023
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Things I didn't catch before test compiling
boy am I glad I test things
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Fixed error messages when setting all_tab_in_front of TabContainer
Some signal handlers weren't unregistered when removing the wrapped child TabBar, which resulted in errors printed when the TabBar was removed and added again when the flag was updated
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Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_. * It also should simplify the GDScript VM considerably. NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
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Commits on May 1, 2023
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Update platform/macos/display_server_macos.mm
I trust that at bruvzg knows better than me Co-authored-by: bruvzg <[email protected]>
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Update platform/ios/display_server_ios.mm
Co-authored-by: bruvzg <[email protected]>
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Update platform/windows/display_server_windows.cpp
Co-authored-by: bruvzg <[email protected]>
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[Android] Fix dynamic Variant params stack constructions in JNI callb…
…acks Emitting signals with params from Android plugins could crash due to object assignment with uninitialised mem. Instead, use 'memnew_placement' to construct into stack addresses. Make similar JNI callbacks consistent. Fixes godotengine#75754.
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Merge pull request godotengine#76640 from shendo/android_plugin_crash…
…_on_emit_signal [Android] Fix dynamic Variant params stack constructions in JNI callbacks
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Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make Canva…
…sItem/CollisionObject2D use it
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Commits on May 2, 2023
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Fix SurfaceTool::create_from_blend_shape()
Fixes SurfaceTool::create_from_blend_shape().
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Merge pull request godotengine#76597 from Tefatika/fix/tefatika/76578…
…-tab-container-all_tab_in_front-error Fixed error messages when setting all_tab_in_front of TabContainer
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Merge pull request godotengine#76598 from Calinou/doc-particleprocess…
…material-turbulence-cost Document high performance cost of turbulence in ParticleProcessMaterial
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Merge pull request godotengine#68033 from MewPurPur/auto-light3d-warn…
…ing-updates Show Light3D's scale warning immediately when a user edits the property.
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Commits on May 3, 2023
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Use proper UV in cubemap downsampler raster
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
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Merge pull request godotengine#76683 from brno32/fastnoise-lite-frequ…
…ency-hint adjusting step size for fastnoise frequency hint
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Merge pull request godotengine#76609 from HolonProduction/save-branch…
…-as-scene-unique-name Preserve scene unique names when saving branch as scene.
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Merge pull request godotengine#76555 from Tetane/master
Fix 2D shader preview draws over uniform
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Merge pull request godotengine#76669 from smix8/fix_create_from_blend…
…_shape_4.x Fix SurfaceTool::create_from_blend_shape()
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Merge pull request godotengine#76692 from clayjohn/Mobile-sky-dark
Use proper UV in cubemap downsampler raster (Fixes reflections in mobile renderer)
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Merge pull request godotengine#76557 from clayjohn/NoiseTexture3D
Fix compatibility breakage from adding NoiseTexture3D
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Merge pull request godotengine#76550 from RandomShaper/vk_gi_take_2
Fix voxel GI issues (2)
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Merge pull request godotengine#76646 from KoBeWi/acoording_to_screen
Some clarifications on screen-space coordinates
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Streamline and centralize bug reporting guides
Before this change, there was three different bug reporting guides: - [“Filing an issue on GitHub”][1] - [“Reporting bugs”][2] - [The issue template][3] This commit: 1. makes sure that [the issue template][3] contains all of the same information that [“Filing an issue on GitHub”][1] and [“Reporting bugs”][2] did and 2. makes [“Reporting bugs”][2] simply tell users to fill out the template. The goal of this change is to make reporting bugs easier. This change accomplishes that goal by presenting bug reporters with all of the information they need to know on the bug reporting page itself. This commit partially implements this proposal: <godotengine/godot-proposals#4083> [1]: https://docs.godotengine.org/en/stable/community/contributing/ways_to_contribute.html#filing-an-issue-on-github [2]: ./CONTRIBUTING.md#reporting-bugs [3]: ./.github/ISSUE_TEMPLATE/bug_report.yml
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Commits on May 4, 2023
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Make sun energy adjustable as a float in the 3D editor's preview sun
Manik Sharma committedMay 4, 2023 Configuration menu - View commit details
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Add SPECULAR_AMOUNT spatial light shader built-in
Light3D has a light_specular property which is used to set the intensity of specular contributed by this light source, but it was previously only used by the default material light shader, and not possible to use in a custom light() shader.
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Merge pull request godotengine#76722 from HotHead007/master
Make sun energy adjustable as a float in the 3D editor's preview sun
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Commits on May 5, 2023
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Make environment energy adjustable as a float in 3D editor's preview …
…environment
Manik Sharma committedMay 5, 2023 Configuration menu - View commit details
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Support long path in file access on windows
Changed windows file access file to check for path length and use the \\?\ long format when needed
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Merge pull request godotengine#58518 from Jayman2000/bug-reporting-gu…
…idelines Streamline and centralize bug reporting guides
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Merge pull request godotengine#75427 from Chaosus/shader_fix_groups_o…
…rdering Fix shader uniform groups to prevent it sorting in alphabet order
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Merge pull request godotengine#76700 from dsnopek/dedicated-server-ma…
…rk-inherited Explicitly mark inherited export mode when making a dedicated server export
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Merge pull request godotengine#72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
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Merge pull request godotengine#75510 from SilicDev/string_erase
Reimplement `String.erase()` as immutable method
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Merge pull request godotengine#76765 from novalis/explain-why-invalid
Explain why an image would be invalid for a texture
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Commits on May 6, 2023
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Merge pull request godotengine#76761 from KoBeWi/this_file_ain't_big_…
…enough_for_both_of_us
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Merge pull request godotengine#76373 from MewPurPur/add-AudioStreamGe…
…nerator-example
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Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride docum…
…entation This brings the overall class reference completion percentage from 87% to 92%.
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Commits on May 7, 2023
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Add
naturalcasecmp_to
function toString
Functions as a complement to `naturalnocasecmp_to`
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Fix building the Windows x86_32 target
In x86_32, `ULONG_PTR` and `SIZE_T` are defined as `unsigned long`, which is not a type supported by Variant without the `NEED_LONG_INT` define.
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Merge pull request godotengine#76008 from Calinou/doc-renderingserver…
…-renderingdevice-2
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Adds a
scale_gizmo_handles
entry to theTouchscreen
editor settingsWhen enabled, this scales the editor icons to improve usability on touchscreen devices. In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
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Commits on May 8, 2023
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Merge pull request godotengine#75718 from m4gr3d/add_scale_editor_ico…
…ns_main Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
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* Removed unused position code in `gui_input` * Ensured `set_fixed_icon_size` updates cached size
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Redo how the remote filesystem works
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes. The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage. Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device. Co-authored-by: m4gr3d
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Merge pull request godotengine#68800 from KoBeWi/tinfo
Add info label to TileMap editor
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Merge pull request godotengine#70911 from Chaosus/vs_custom_gdextensi…
…on_support Add handling of custom visual shader nodes from GDExtension
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Merge pull request godotengine#72376 from MewPurPur/fix-color-button-…
…popup Fix popup position of color picker
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Merge pull request godotengine#74369 from Dragoncraft89/master
Implement vertical icon alignment for buttons
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Merge pull request godotengine#74930 from BastiaanOlij/fix_action_map…
…_entries Fix incorrect HTC action map entries
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Merge pull request godotengine#76399 from RandomShaper/fix_android_in…
…put_anr Allow concurrent buffering and dispatch of input events
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Merge pull request godotengine#76472 from jmb462/multicarets_selectio…
…n_popup Fix right click in selection of additional caret
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Merge pull request godotengine#76549 from MewPurPur/improve-docs-top-…
…sections-ANIM Overhaul the top sections of the class reference (Animation classes)
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Merge pull request godotengine#76561 from KoBeWi/most_obscure_class_t…
…hat_has_ever_existed Improve and document PackedDataContainer
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Merge pull request godotengine#76658 from Paulb23/convert-indent-code…
…-edit Move convert_indent into CodeEdit
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Merge pull request godotengine#76728 from RedworkDE/signal-disconnect…
…-loop Prevent infinite loop when signal disconnection fails during object deletion
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Merge pull request godotengine#76747 from RandomShaper/fix_mq_redundant
Mend some checks in CallQueue
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Merge pull request godotengine#76748 from KoBeWi/has_feature(fast)
Cache feature list in `OS.has_feature()`
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Merge pull request godotengine#76754 from RandomShaper/mq_less_lock
Avoid redundant locking in CallQueue
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Merge pull request godotengine#76798 from KoBeWi/race_condition_excep…
…t_there_is_no_thread Fix another collision shape editor crash
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Merge pull request godotengine#76808 from davicr/x86-32_build_fix
Fix building the Windows x86_32 target
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Merge pull request godotengine#76809 from YeldhamDev/cursor_mania
Add more uses of appropriate cursors when resizing/moving some UI nodes
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Merge pull request godotengine#76822 from YeldhamDev/os_docs
Improve some descriptions in the OS docs
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Merge pull request godotengine#76828 from akien-mga/ci-codespell-bloc…
…king CI: Make codespell checks blocking, but only check changed files
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Merge pull request godotengine#70488 from KoBeWi/SNAP!
Add proper snapping to tile polygon editor
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Merge pull request godotengine#70868 from Maran23/4-x-scrollcontainer…
…-custom-step-editor Expose horizontal/vertical `custom_step` as editor property for the `ScrollContainer`
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Merge pull request godotengine#74264 from timothyqiu/self-awareness
Allow EditorInspector to change its property name style when necessary
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Merge pull request godotengine#74945 from ChibiDenDen/patch-3
Fix gles3 rendering on android studio emulator
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Merge pull request godotengine#75937 from RandomShaper/threaded_rende…
…r_load Allow creation of rendering buffers at any time
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Merge pull request godotengine#76379 from Black-Cat/fix-capsule2d-sleep
Fix precision in physics supports generation
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Merge pull request godotengine#76418 from reduz/method-bind-validated…
…-call Add ValidatedCall to MethodBind
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Merge pull request godotengine#76536 from AThousandShips/bit_poly_size
Fix size error in `BitMap.opaque_to_polygons`
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Merge pull request godotengine#76540 from reduz/redo-remote-filesystem
Redo how the remote filesystem works
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CI: Use gh-cli for changed files, and workaround codespell skip list bug
For PRs, this should give a more accurate list, as the previous method would diff to the tip of the `master` branch, which could include new commits (and thus changed files) not present in the PR branch. codespell's `--skip` option doesn't work at all with folders when used together with an explicit list of paths to work with, so let's not use it.
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Merge pull request godotengine#57179 from spacechase0/notify-world2d-…
…changed-master Propagate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
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Merge pull request godotengine#64120 from kleonc/local-vector-tight
Make `LocalVector` respect its `tight` template parameter
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Merge pull request godotengine#75751 from KoBeWi/eradicate_ViewportTe…
…xture_errors_entirely_and_surely Prevent errors when using ViewportTexture
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Merge pull request godotengine#76675 from rburing/csg_debug_collision
Add debug collision shape to CSG with collision
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Merge pull request godotengine#76842 from akien-mga/ci-codespell-fix-…
…skip-list CI: Use gh-cli for changed files, and workaround codespell skip list bug
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Merge pull request godotengine#76865 from jmb462/multicarets_selectio…
…n_popup Fix regression with right click on main selection
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Commits on May 9, 2023
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Ensure WindowData minimized/maximized are mutually exclusive
The window manager can break the assumption that fullscreen/maximized/minimized values are mutually exclusive.
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Merge pull request godotengine#57894 from Sauermann/fix-subviewport-1
Fix unrestricted mouse-event propagation to SubViewports for Physics-Picking
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Merge pull request godotengine#70286 from the-sink/popupmenu_icon_mod…
…ulate Add icon_modulate set/get functionality to PopupMenu
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Merge pull request godotengine#70564 from stmSi/cant-set-srollcontain…
…er-scrollvalue-in-ready Fix: Can't set ScrollContainer `scroll_*` value in _ready()
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Merge pull request godotengine#76092 from ChibiDenDen/shader_cache_gles3
Add shader cache to gles3
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Merge pull request godotengine#76624 from myaaaaaaaaa/movie-stat
Print CPU and GPU usage statistics after Movie Maker is finished
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Merge pull request godotengine#76791 from OmarShehata/fix-android-dou…
…ble-tap Fix double tap & drag on Android
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Merge pull request godotengine#76832 from RandomShaper/cluster_render…
…_prevail Save cluster render shader from being optimized out entirely
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Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV Style doesn't match the existing HSV code exactly, but should be close enough.
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Merge pull request godotengine#76735 from AThousandShips/natural_cmp
Add `naturalcasecmp_to` function to `String`
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Merge pull request godotengine#76755 from RandomShaper/fix_allocator_…
…thsafe Add missing thread safety to PagedAllocator
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Merge pull request godotengine#76814 from KoBeWi/underdata
Don't refresh inspector when changing internal meta
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Merge pull request godotengine#76868 from chfoo/issue-72728
Ensure WindowData minimized/maximized are mutually exclusive
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Merge pull request godotengine#76874 from AThousandShips/input_doc
Clarify that event handling does not affect `Input`
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Fix various errors when running the unit tests
Co-authored-by: bruvzg <[email protected]>
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* Node processing works on the concept of process groups. * A node group can be inherited, run on main thread, or a sub-thread. * Groups can be ordered. * Process priority is now present for physics. This is the first steps towards implementing godotengine/godot-proposals#6424. No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
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Merge pull request godotengine#73588 from smosages/resolve-display-sh…
…ader-settings-in-settings-editor Define shader language project settings before creation of `TextShaderEditor` object.
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Merge pull request godotengine#74711 from BastiaanOlij/add_texture_na…
…tive_handle Provide access to internal graphics handles for textures
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Merge pull request godotengine#76490 from dsnopek/dump-gdscript-docs
Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
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Merge pull request godotengine#76661 from bonjorno7/hsl
Add API for HSL conversion
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Merge pull request godotengine#76730 from AThousandShips/doc_order
Make documentation sorting use natural order
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Merge pull request godotengine#76790 from achernik/master
LSP: don't send empty completion command
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Merge pull request godotengine#76824 from Calinou/doc-export-pck-bina…
…ry-resource-conversion Document caveats related to exported project binary resource conversion
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Merge pull request godotengine#76875 from lyuma/fix_zero_sparse_acces…
…sors gltf: Permit sparse accessors without a bufferView.
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Merge pull request godotengine#76878 from RedworkDE/tests-fix-errors
Fix various errors when running the unit tests
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Merge pull request godotengine#76885 from AThousandShips/doc_update
Add missing shader debug documentation
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Exposes String functions for X509Certificates
Exposes String functions for X509Certificates via two function calls: save_to_string() and load_from_string(str).
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Improve the UX of ViewportTexture in the editor
The associated `ViewportTexture`s will update the `viewport_path` in time when the `Viewport`'s nodepath is changed (caused by renaming the node names or moving in the SceneTree dock). If the target `Viewport` is changed by resetting the `viewport_path`, the `ViewportTexture`s will be re-setup and emit `changed` signal in time.
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Merge pull request godotengine#75721 from ScorpionInc/Expose_String_f…
…unctions_for_X509Certificate Exposes String functions for X509Certificates
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Merge pull request godotengine#76088 from rburing/contact_points_glob…
…al_3d PhysicsDirectBodyState3D: report contact points using global coordinates
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CI: Skip codespell check if
CHANGED_FILES
is emptyThis can happen when only thirdparty files are changed, since we grep them out. Re-add `bin` and `thirdparty` to the skip list for good measure.
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Merge pull request godotengine#64388 from Rindbee/improve-ViewportTex…
…ture Improve the UX of ViewportTexture in the editor
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Merge pull request godotengine#69988 from smix8/navigation_rvo_rework…
…_4.x Rework Navigation Avoidance
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Merge pull request godotengine#76532 from dalexeev/tree-fix-multiline…
…-drawing Fix multiline items drawing in `Tree`
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Merge pull request godotengine#76830 from ajreckof/fix_wrapf_CI_with_…
…too_big_float fix a test for wrapf with signed 32-bit float
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Merge pull request godotengine#76903 from akien-mga/ci-codesp-hell
CI: Skip codespell check if `CHANGED_FILES` is empty
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mbedTLS: disable weak crypto and TLS versions.
This commit adds a new mbedTLS configuration header to customize the built-in library (and can be optionally replaced by a platform-specific one). Currently, it disables most weak cryptographic functions (with the notable exceptions of MD5 and SHA-1), along with removing support for TLS versions 1.0 and 1.1 (making TLSv1.2 the only supported one).
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Merge pull request godotengine#62378 from trollodel/gsoc_2022_multiwi…
…ndow Add multi window code and shader editors (GSOC'22 Project)
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Merge pull request godotengine#75901 from reduz/refactor-node-processing
Refactor Node Processing to allow Scene Multithreading
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Merge pull request godotengine#76165 from and-rad/safe-credentials
Store sensitive export options in dedicated credentials file
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Merge pull request godotengine#76905 from Faless/mbedtls/no_weak_cryp…
…to_no_patch mbedTLS: disable weak crypto and TLS versions.
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Merge pull request godotengine#64628 from KoBeWi/a_new_meta
Add metadata to resource previews
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Merge pull request godotengine#76910 from AThousandShips/inspector_fix
Make `EditorPropertyNameProcessor` check `EditorSettings` validity
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Merge pull request godotengine#76913 from akien-mga/rvo2-include-cstdint
rvo2: Include cstdint for uint32_t
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Propagate shortcuts to SubViewports
`push_unhandled_input` no longer propagates events to `SubViewports`.
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Modifies the file system dock to use the inline editor instead of a d…
…ialog. *Bugsquad edit:* Closes godotengine/godot-proposals#4933
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Prevent unnecessary navigation map synchronizations
Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input. The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
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Merge pull request godotengine#74405 from RandomShaper/fix_res_loader
Fix multi-threaded resource loading
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Merge pull request godotengine#72277 from Geometror/improve-editor-st…
…ate-preservation Improve editor state persistence
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Merge pull request godotengine#76592 from spanzeri/fix-skeletons-and-…
…bones Fix skeleton_3d & physical_bone_3d editor errors
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Merge pull request godotengine#76794 from Wiwip/inline-edit
Inline editor for the file system dock
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Merge pull request godotengine#76812 from brno32/curve-3d-tests
Add unit tests for Curve3D
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Merge pull request godotengine#76826 from AThousandShips/item_list_fix
Minor bugfixes to `ItemList`
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Merge pull request godotengine#76856 from HolonProduction/macos-specific
Don't expose macOS and iOS specific display servers.
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Merge pull request godotengine#76924 from stolk/fixuninit
x11: Do not use uninitialized timestamps.
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Merge pull request godotengine#76926 from Sauermann/fix-call-to-unhan…
…dled-input Propagate shortcut events to SubViewports
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Merge pull request godotengine#75678 from smix8/navregion_update_guar…
…ds_4.x Prevent unnecessary navigation map synchronizations
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Merge pull request godotengine#76906 from lawnjelly/safe_acos4_2
Make acos and asin safe
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