Archipelago 0.4.0
What's Changed
Blasphemous
- new game integration by [@TRPG0], based on [@BrandenEK]'s randomizer in #1446
Wargroove
- new game integration by [@FlySniper] and [@Magnemania] in #1401
Stardew Valley
- new game integration by [@Jouramie] and [@agilbert1412] in #1455
The Legend of Zelda
- new game integration by [@Rosalie-A] and [@t3hf1gm3nt] in #1354
The Messenger
- new game integration by [@alwaysintreble] in #1494
Kingdom Hearts 2
- new game integration by [@JaredWeakStrike] in #1438
The Legend of Zelda: Link's Awakening
Clique
Adventure
- new game integration by [@JusticePS] in #1531
Super Mario World
- Big update, which is unfortunately too big for the character limit here.
Please read the full details at #1344
The Witness
- EP Shuffle (Individual or Obelisk Sides, with varying difficulty levels) [@NewSoupVi]
- Ability to play without Puzzle Randomization (I.e. vanilla + AP layer) [@NewSoupVi]
- Pet the Dog to get a Puzzle Skip :) [@NewSoupVi]
- Starting inventory behavior improved [@NewSoupVi]
- (Consider starting items like doors and lasers logically even if they aren't part of the mode)
- Audio Log hint system improved [@NewSoupVi]
- (On low hint counts, you will no longer get the same locations hinted every time, i.e. always hints are shuffled)
- Several fixes [@NewSoupVi]
- DeathLink [@NewSoupVi]
Risk of Rain 2
- Added in environments to be items. [@kindasneaki]
- Location checks are now environment based instead of being able to get them from anywhere. [@kindasneaki]
- Added in support for the DLC Survivors of the void which include Void Items and 3 new maps that come with it. (option added to use DLC) [@kindasneaki]
Zillion
- fix name data overflow [@beauxq]
SMZ3
Overcooked! 2
- Relax Horde Logic for Horde H-8 and Winter H-4 [@toasterparty]
- New Location Balancing option [@toasterparty]
- Colored Ramp Button Items [@toasterparty]
- DeathLink [@toasterparty]
- Add new option "Overworld Tricks" [@toasterparty]
Timespinner
- Big update, which is unfortunately too big for the character limit here.
Please read the full details at #1433
Dark Souls 3
- Added more progressive locations and associated items. [@Marechal-L]
- Added an option to enable materials/consumables/estus randomization. [@Marechal-L]
- Added an option to add DLC Items and Locations to the pool, the player must own both the ASHES OF ARIANDEL and the RINGED CITY DLC. [@Marechal-L]
Subnautica
- Grassy Plateaus West Wreck - Databox is now called Grassy Plateaus Southwest Wreck - Databox [@Klenoa]
- Allow either utility room for progression [@Berserker66]
Pokémon Red/Blue
- make EXP All early [@Joethepic]
- Coin items received or found in the Game Corner are now shuffled, locations require Coin Case [@Alchav]
- Prizesanity option (shuffle Game Corner Prizes) [@Alchav]
- DexSanity option: location checks for marking Pokémon as caught in your Pokédex. Also an option to set all Pokémon in your Pokédex as seen from the start, to aid in locating them. [@Alchav]
- Option to randomize the layout of the Rock Tunnel. [@Alchav]
- Area 1-to-1 mapping: When one instance of a Wild Pokémon in a given area is randomized, all instances of that Pokémon will be the same. [@Alchav]
- Option to randomize the moves taught by TMs. [@Alchav]
- Exact controls for TM/HM compatibility chances. [@Alchav]
- Option to randomize Pokémon's pallets or set them based on primary type. [@Alchav]
- Added Cinnabar Gym trainers to Trainersanity and randomized the quiz questions and answers. [@Alchav]
Starcraft 2: Wings of Liberty
- Greater mission variety on short generations [@Magnemania]
Slay the Spire
- Add support for modded characters [@KonoTyran]
- Add support for Downfall [@KonoTyran]
Factorio
- EnergyLink now costs and transfers about 10 times as much [@Berserker66]
- 5 new Traps: Teleport Trap, Grenade Trap, Cluster Grenade Trap, Artillery Trap, Atomic Rocket Trap [@Berserker66]
- Max Evolution Trap count was changed from 25 -> 10. [@Berserker66]
- When max science is lower than min science, the two are now swapped. [@Berserker66]
- New option: Entrance Randomizer [@Berserker66]
- New option: Ingredients Offset [@Berserker66]
Lufia 2: Ancient Cave
- Big update, which is unfortunately too big for the character limit here.
Please read the full details at #1549 .
The Legend of Zelda: A Link to the Past
- if too many locations in a dungeon are excluded, so that keys cannot be placed, exclusion is now ignored [@Berserker66]
- This allows listing of entire dungeons to prevent any progression in them, but still allow random key layouts.
Sonic Adventure 2: Battle
- Big update, which is unfortunately too big for the character limit here.
Please read the full details at #1563
ArchipIDLE
- more and new items [@LegendaryLinux]
Clients
- allow user-defined text colors by editing data/client.kv [@Berserker66]
- limit client to a buffer of 1000 messages, preventing slowdowns when the client has been running for hours [@Berserker66]
- New system for handling item and location names, which no longer relies on humans to input correct versions. [@black-sliver, @ThePhar]
- Block F1 menu, which when used breaks the layout [@Berserker66]
- The break itself is an upstream bug that has been reported but not fixed.
SNIClient
- Several fixes to SNI connectivity [@Berserker66]
- The most common occurance of this was the client saying it was waiting indefinitely for a SNES device, even when SNI had one available.
Generator
- Item Plando: make world selection deterministic [@black-sliver]
WebHost
- add location checks done column to multitracker [@vgZerst]
- Tweaks to search on tracker pages [@recklesscoder]
- On page load the search box now has focus.
- Typing anywhere now automatically focuses the search box.
- Pressing Escape now clears the search and scrolls to the top.
- Add a ChecksFinder tracker [@0rganics]
- Add generic multiworld tracker, move lttp multiworld tracker [@freyacodes, @Berserker66]
- Add a Factorio multiworld tracker [@Berserker66]
- Smarter own identity system with caching. [@Berserker66]
- Should point patch files of privately hosted servers to the right IP more often
- No longer runs into rate-limiting failures
- Make site mobile-friendly [@LegendaryLinux]
- Add Dropdown menus [@kindasneaki]
- give active rooms a chance to reclaim their port if they were running at time of shutdown [@Berserker66]
- this will still cycle the ports once more when this deploys
- Fix weighted-settings UI incorrectly populating range values [@LegendaryLinux]
- Add support for various list options to weighted settings [@LegendaryLinux]
Operating Systems
- ARM64 Windows should now work. [@Berserker66]
- and by extension ARM based MacOS through Parallels, which this was tested on
New Contributors
- @FlySniper made their first contribution in #1401
- @Klenoa made their first contribution in #1120
- @Jouramie made their first contribution in #1455
- @TheLynk made their first contribution in #1410
- @Rosalie-A made their first contribution in #1354
- @freyacodes made their first contribution in #1478
- @Qwazzy made their first contribution in #768
- @JaredWeakStrike made their first contribution in #1438
- @JusticePS made their first contribution in #1531
- @Tarokarr made their first contribution in #1594
- @Payden-Pringle made their first contribution in #1599
- @KernRat made their first contribution in #1626
- @wbsch made their first contribution in #1579
- @agilbert1412 made their first contribution in #1631
Full Changelog: 0.3.8...0.4.0