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glgui label
Jonathan Chan edited this page Jun 12, 2018
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glgui-label create a Label widget from a string
Parameter | Description |
---|---|
g | The Graphical User Interface (GUI) belonging to this widget |
x | The lower left corner along the x-axis in pixels |
y | The lower left corner along the y-axis in pixels |
w | The width of the element in pixels |
h | The height of the element in pixels |
label | The string for label |
fnt | The font used to render the label string |
color | The widget color |
bgcolor | Optional: The widget background color |
Besides the parameters set in the procedure, the widget has the following attributes that can be set using glgui-widget-set!:
Attribute | Default Value | Description |
---|---|---|
rounded | False | If true, the background rectangle has rounded corners. |
aftercharcb | False | If set to a procedure and focus is true, then the procedure is called after each character is typed or deleted. |
onfocuscb | False | If set to a procedure and focus is false, then the procedure is called upon first click on the label. |
hidden | False | If true, the widget is not displayed. |
direction | GUI_LEFTTORIGHT | If set to GUI_RIGHTTOLEFT then text is wrapped with the right end of the string on the top line and the left end on the bottom line. |
password | False | If true, each character in the label is rendered as an *. |
enableinput | False | If true, clicking on the label will set focus to true. |
focus | False | If true, key events such as EVENT_KEYRELEASE and EVENT_KEYBACKSPACE change the contents of the label. |
clearoninput | False | If true and focus is true, the next character entered while will replace the entire contents of the label and clearoninput will be set to false. |
showstart | False | This controls which end of a label's text is visible if the content is too long for the dimensions. If true and align is GUI_ALIGNCENTER the label will show the start of the text instead of the end. If true, align is GUI_ALIGNLEFT, and focus is true, the label will show the start of the text instead of the end. |
align | GUI_ALIGNLEFT | This controls the alignment of the text within the horizontal dimensions of the label. If set to GUI_ALIGNCENTER, the text is centered and if set to GUI_ALIGNRIGHT the text is aligned to the right. |
longpress-range | 10 | The farthest you can move in pixels from where you pressed down before a longpress event is cancelled. |
longpress-duration | 0.5 | The duration you have to hold for in seconds to trigger a longpress event. |
longpress-callback | glgui:label-copypaste-overlay | Callback for longpress events. By default, it brings up the copy/paste menu when copyable? or pastable? is enabled. |
copyable? | False | If true, longpressing on a label will bring up a menu with a copy button that allows you to copy the text in the label to the system clipboard. |
pastable? | False | If true, longpressing on a label will bring up a menu with a paste button that allows you to paste text currently in the system clipboard (if any) into the label at position focuspos . |
Example1: Create a cyan colored label that says "100". The widget should have the following specification x=10, x=25, w=40, h=60. It requires a numerics font libary in size 64 to work.
(glgui-label mygui 10 25 40 60 "100" num64.fnt Cyan)
Example2: Create a label "aaaa", which when clicked displays the event type EVENT_BUTTON1UP on the console.
(set! lbl (glgui-inputlabel gui bx by bw bh "aaaa" ascii_18.fnt Red)))
(glgui-widget-set! gui lbl 'onfocuscb (lambda (g wgt type mx my) (display type) (newline)))
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