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development_event

gegerlan edited this page Jun 8, 2012 · 1 revision

Autorun and parallel events will loop by default.

If you have an event with an autorun (run, when conditions are met) or parallel (run in background, when conditions are met) triggers, be aware that the event will continue looping while the conditions are met.

If you're not careful you may completely lock the game (autorun trigger) or force a high CPU utilization (parallel trigger).

If you don't want the events to loop, make sure that the conditions can not be met by the end of the event page, by either modifying the switch, variable (etc) set as condition, or by erasing the event (by using the appropriate event command). The last solution only being applicable to events on the map.

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