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This repository has been archived by the owner on Feb 9, 2023. It is now read-only.

Switch triggered event update

gegerlan edited this page Jun 4, 2011 · 1 revision

Detail

Filename Author Version Core Update Last Patch Update Active contributor
Game_Switches - set -> map event refresh gegerlan 1.0 - - YES

Version history

Summary

As a new map is loaded in the game, every event in the map that has a switch requirement to trigger is captured and passed to $game_switches. When $game_switches modifies a switch if forces a refresh of the events that are dependent on the switch just changed.

Rationale

When switches are modified, it's not always the case that the events dependent on these are refreshed. To solve this issue, a simple hook is added for Game_Switches, and used by Game_Map as a new map is loaded.

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