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This repository has been archived by the owner on Feb 9, 2023. It is now read-only.

Sprite generation

gegerlan edited this page Jun 4, 2011 · 1 revision

Detail

Filename Author Version Core Update Last Patch Update Active contributor
Sprite+equipment.rb gegerlan 1.1 2011-06-04 - YES

Version history

1.1

Made the spriteset update in its entirety, making priority between layers work correctly.

1.0

Added support for dynamically adding shield, sword and/or necklace to Garnet's base sprites.

Summary

Updates base sprites with the current items equipped.

The class extends Sprite_Character and updates as the equipment is changed.

Rationale

Garnet has a number of clothes she can carry which changes the base sprite used in the game. Rather than having to make 8+ sprites to capture all the changes of equipment for each set of clothes; the sword, shield and slave collar can be applied to the already existing sprites.

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