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v1.3

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@tiffany352 tiffany352 released this 30 Dec 07:02
v1.3

What's Changed

  • Updated to Godot 4.3 (see #2)
  • Camera FOV is calculated within shader instead of using a uniform variable, by @calvinchd in #1
  • Textures are now stored differently, allowing for use of PNG files instead of OpenEXR. Saves disk space & VRAM.

New Contributors

Full Changelog: v1.2...v1.3