What's Changed
- Updated to Godot 4.3 (see #2)
- Camera FOV is calculated within shader instead of using a uniform variable, by @calvinchd in #1
- Textures are now stored differently, allowing for use of PNG files instead of OpenEXR. Saves disk space & VRAM.
New Contributors
- @calvinchd made their first contribution in #1
Full Changelog: v1.2...v1.3