Releases: tiffany352/godot-starlight
Releases · tiffany352/godot-starlight
v1.3
What's Changed
- Updated to Godot 4.3 (see #2)
- Camera FOV is calculated within shader instead of using a uniform variable, by @calvinchd in #1
- Textures are now stored differently, allowing for use of PNG files instead of OpenEXR. Saves disk space & VRAM.
New Contributors
- @calvinchd made their first contribution in #1
Full Changelog: v1.2...v1.3
v1.2
Full Changelog: v1.1...v1.2
- Generates the instance at runtime, which avoids adding megabytes of packed arrays to your
.tscn
files. - Shader parameters no longer need "make unique" to edit.
distance_limit
has been replaced withluminosity_cap
for better behavior with very bright stars.- StarGenerator is no longer used by default in
Stars.tscn
. scaling_gamma
allows tighter bounds on PSF cropping.color_gamma
allows adjusting how colorful the stars are.
v1.1
Full Changelog: v1.0...v1.1
- Uses field of view based sizing now, for better consistency between screen sizes.
- Improved support for Compatibility renderer.
- Removed usage of depth write. (wasn't necessary)
- Material is a text-based
.tres
file now instead of a binary.material
- JWST psf is now set to import as lossless, for better compatibility.
The demo/test project can now be exported to web as well.
v1.0
Initial release