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Use design system arrow icon across the app #2738
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@martenbjork I'm experimenting with this. Because of the rotation animation, it's very advantageous to keep this thing a vector instead of a (raster) icon. I derived a linearised version of the path from a Figma-exported SVG: This is it in action, at 250% UI zoom (top arrow only, the bottom two are the original ones): Can't say it's not visible, but it's certainly discreet with 100% UI zoom: I'm inclined to keep that rounded version because it looks better at scale for a minimum costs (that's very few points), mainly because it makes me feel good :) Any thoughts? How about the size of that triangle w.r.t. the text? |
### What This PR implements the proper Figma-based collapsing arrow (with "linearised" rounded corners) and uses it for the large collapsible headers in the selection panel. This PR also fixes the vertical optical alignment of the text within these headers. Partially addresses #2738 Zoom 150%: <img width="438" alt="image" src="https://github.com/rerun-io/rerun/assets/49431240/b51a41a3-7f77-4e56-8639-c3428a124829"> ### Checklist * [x] I have read and agree to [Contributor Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and the [Code of Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md) * [x] I've included a screenshot or gif (if applicable) * [x] I have tested [demo.rerun.io](https://demo.rerun.io/pr/2920) (if applicable) - [PR Build Summary](https://build.rerun.io/pr/2920) - [Docs preview](https://rerun.io/preview/pr%3Aantoine%2Fcollapsing-triangle/docs) - [Examples preview](https://rerun.io/preview/pr%3Aantoine%2Fcollapsing-triangle/examples)
Pre-requisite for hierarchical display of recordings and for backport to blueprint tree. Uses the new collapsing triangle (partially addresses #2738). Note: not deployed in viewer yet, can be tested with re_ui_example
### What Pre-requisite for hierarchical display of recordings and for backport to blueprint tree. Uses the new collapsing triangle (partially addresses #2738). Note: not deployed in viewer yet, can be tested with re_ui_example <img width="203" alt="image" src="https://github.com/rerun-io/rerun/assets/49431240/e4217f8d-55cc-437c-b207-a585e113f48a"> ### Checklist * [x] I have read and agree to [Contributor Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and the [Code of Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md) * [x] I've included a screenshot or gif (if applicable) * [x] I have tested [demo.rerun.io](https://demo.rerun.io/pr/2968) (if applicable) - [PR Build Summary](https://build.rerun.io/pr/2968) - [Docs preview](https://rerun.io/preview/pr%3Aantoine%2Fhierarchical-listitem2/docs) - [Examples preview](https://rerun.io/preview/pr%3Aantoine%2Fhierarchical-listitem2/examples)
### What Use `ListItem` in the Stream Tree UI. - Consistent UI in the stream tree (vs. stuff in the left panel) - Revamped look of the selection/hovered state in the timeline itself. - Cleaned up the code for the "Entity/instance hover cards". Now hovering instances in the blueprint tree _also_ displays storage use from #2997 - Improved `ListItem` - New attribute to control the width allocation mode (currently: max width or fit to label) - Improved click/hover sensing to cover the full span area (= hover highlight), not just the actually allocated space (icon + label). That improves the behaviour of the left panel trees too. Fixes #3045 Fixes #2738 (if we accept that dropdown button are "close enough" and will be improved with #2734 anyways) Fixes #2860 <img width="1817" alt="image" src="https://github.com/rerun-io/rerun/assets/49431240/5492ae03-0da0-4417-b7a1-2bedd4da4e8c"> ### Checklist * [x] I have read and agree to [Contributor Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and the [Code of Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md) * [x] I've included a screenshot or gif (if applicable) * [x] I have tested [demo.rerun.io](https://demo.rerun.io/pr/3153) (if applicable) - [PR Build Summary](https://build.rerun.io/pr/3153) - [Docs preview](https://rerun.io/preview/2c54fda5373adf90d1407dc161f65f2242dcd4a3/docs) <!--DOCS-PREVIEW--> - [Examples preview](https://rerun.io/preview/2c54fda5373adf90d1407dc161f65f2242dcd4a3/examples) <!--EXAMPLES-PREVIEW--><!--EXAMPLES-PREVIEW--><!--EXAMPLES-PREVIEW--><!--EXAMPLES-PREVIEW--><!--EXAMPLES-PREVIEW--><!--EXAMPLES-PREVIEW--><!--EXAMPLES-PREVIEW--><!--EXAMPLES-PREVIEW--><!--EXAMPLES-PREVIEW--> - [Recent benchmark results](https://ref.rerun.io/dev/bench/) - [Wasm size tracking](https://ref.rerun.io/dev/sizes/)
The design system contains an icon set with carefully designed arrows. Their size, ratio and pointiness are designed to be visually appealing.
These elements currently use a different, much pointier arrow:
TODO
Use the arrow icons as defined in Figma for all elements
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