-
Notifications
You must be signed in to change notification settings - Fork 2.6k
Plural Giveitem
Credit to ghoulslash
Currently, receiving multiple of a given item does not take into account the plurality unless it is a Poke Ball or a Berry. This small change will result in proper messages for such instances.
Let's change CopyItemNameHandlePlural
in src/item.c to the following
static const u8 sText_s[] = _("S");
void CopyItemNameHandlePlural(u16 itemId, u8 *dst, u32 quantity)
{
StringCopy(dst, ItemId_GetName(itemId));
if (quantity > 1)
{
if (ItemId_GetPocket(itemId) == POCKET_BERRIES)
GetBerryCountString(dst, gBerries[itemId - ITEM_CHERI_BERRY].name, quantity);
else
StringAppend(dst, sText_s);
}
}
Change static const u8 sText_s[] = _("S");
to static const u8 sText_s[] = _("s");
if you have de-capitalized your item names.
Add the following to data/text/obtain_item.inc:
gText_ObtainedTheItems::
.string "Obtained {STR_VAR_1} {STR_VAR_2}!$"
Open data/scripts/obtain_item.inc. Find EventScript_ObtainedItem
, and modify it to the following:
EventScript_ObtainedItem:: @ 8271B95
compare VAR_0x8001, TRUE
goto_if_eq EventScript_ObtainedItemMessage
buffernumberstring 0, VAR_0x8001
message gText_ObtainedTheItems
goto EventScript_ContinueObtainedItem
EventScript_ObtainedItemMessage:
message gText_ObtainedTheItem
EventScript_ContinueObtainedItem:
waitfanfare
msgbox gText_PutItemInPocket, MSGBOX_DEFAULT
setvar VAR_RESULT, TRUE
return
The following GIF shows the messages for the following script:
VerdanturfTown_EventScript_TownSign::
giveitem ITEM_POTION, 2
giveitem ITEM_ORAN_BERRY, 3
giveitem ITEM_POKE_BALL, 1
end
Credit to Jaizu
Add the following to data/text/obtain_item.inc:
gText_PlayerFoundItems::
.string "{PLAYER} found {STR_VAR_1} {STR_VAR_2}!$"
Open data/scripts/obtain_item.inc. Find EventScript_FoundItem
, and modify it to the following:
EventScript_FoundItem:: @ 8271C9B
compare VAR_0x8001, TRUE
goto_if_eq EventScript_FoundItemMessage
buffernumberstring 0, VAR_0x8001
message gText_PlayerFoundItems
return
EventScript_FoundItemMessage::
message gText_PlayerFoundOneItem
return
Please ignore the custom graphics, text color and item description, feel free to update the wiki with a vanilla screenshot.