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Allow Jumping Over Ledges with Acro Bike
voloved edited this page Aug 15, 2024
·
9 revisions
By Devolov
Goal: To allow the player to jump over both sides of a ledge with the Acro Bike. Collision check prevents the player from jumping into impassable terrain or objects.
In event_object_movement.c
, add the following Includes:
#include "constants/mauville_old_man.h"
#include "constants/trainer_types.h"
#include "constants/union_room.h"
+#include "constants/metatile_behaviors.h"
+#include "bike.h"
Then, in GetLedgeJumpDirection
, make the following change:
u8 GetLedgeJumpDirection(s16 x, s16 y, u8 direction)
{
static bool8 (*const ledgeBehaviorFuncs[])(u8) = {
[DIR_SOUTH - 1] = MetatileBehavior_IsJumpSouth,
[DIR_NORTH - 1] = MetatileBehavior_IsJumpNorth,
[DIR_WEST - 1] = MetatileBehavior_IsJumpWest,
[DIR_EAST - 1] = MetatileBehavior_IsJumpEast,
};
u8 behavior;
u8 index = direction;
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (index == DIR_NONE)
return DIR_NONE;
else if (index > DIR_EAST)
index -= DIR_EAST;
index--;
behavior = MapGridGetMetatileBehaviorAt(x, y);
if (ledgeBehaviorFuncs[index](behavior) == TRUE)
return index + 1;
+ if (gPlayerAvatar.acroBikeState == ACRO_STATE_BUNNY_HOP &&
+ MB_JUMP_EAST <= behavior && behavior <= MB_JUMP_SOUTH)
+ {
+ MoveCoords(direction, &x, &y);
+ if (GetCollisionAtCoords(playerObjEvent, x, y, direction) == COLLISION_NONE)
+ return index + 1;
+ }
+
return DIR_NONE;
}