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Make Daycare Faster at Leveling Pokémon
voloved edited this page Dec 26, 2022
·
2 revisions
By devolov
The Daycare levels your Pokemon up based off your step count. Adding the below code will multiply your step count for the daycare by stepMult
. Thiat step multiplier won't affect other uses for the step count in the game.
In daycare.c
:
#include "data/pokemon/egg_moves.h"
+const u8 stepMult = 3;
+
static const struct WindowTemplate sDaycareLevelMenuWindowTemplate =
{
.bg = 0,
.tilemapLeft = 15,
@@ -253,9 +255,9 @@ static u16 TakeSelectedPokemonFromDaycare(struct DaycareMon *daycareMon)
BoxMonToMon(&daycareMon->mon, &pokemon);
if (GetMonData(&pokemon, MON_DATA_LEVEL) != MAX_LEVEL)
{
- experience = GetMonData(&pokemon, MON_DATA_EXP) + daycareMon->steps;
+ experience = GetMonData(&pokemon, MON_DATA_EXP) + (stepMult * daycareMon->steps);
SetMonData(&pokemon, MON_DATA_EXP, &experience);
ApplyDaycareExperience(&pokemon);
}
@@ -288,9 +290,9 @@ u16 TakePokemonFromDaycare(void)
static u8 GetLevelAfterDaycareSteps(struct BoxPokemon *mon, u32 steps)
{
struct BoxPokemon tempMon = *mon;
- u32 experience = GetBoxMonData(mon, MON_DATA_EXP) + steps;
+ u32 experience = GetBoxMonData(mon, MON_DATA_EXP) + (stepMult * steps);
SetBoxMonData(&tempMon, MON_DATA_EXP, &experience);
return GetLevelFromBoxMonExp(&tempMon);
}