-
Notifications
You must be signed in to change notification settings - Fork 427
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Feature] Implement "Big Bags" #4548
Conversation
6eebfc7
to
df746dd
Compare
Thousands of players who don't follow server code, just got a semi...and they don't yet know why. |
* Fix a formatting bug with #mystats When using values larger than 1,000, we were calling commify on a string that already had commas. This resulted in the value 1005 looking like 1,,005. * Update mob.cpp --------- Co-authored-by: Alex King <[email protected]>
This adds a compile time concept to determine if from_chars has floating-point support and uses fallbacks if not. This is a C++17 feature but support for floats was only added to libstdc++ with GCC 11.1 and LLVM libc++ in 20.0 (unreleased).
This allows task elements to update in any zone when it has an invalid zone id <= 0. This has the same effect as leaving the zones field empty except "Unknown Zone" instead of "ALL" will be shown in task windows. Note that Titanium shows "ALL" for a zone id of 0 despite it being an invalid zone id. This could be manipulated server side to match newer clients but there isn't much benefit since any other invalid zone id below 0 can be used to do the same.
Previously level requirement was only being checked on the initial rank of an AA. If passed, bots would gain all ranks for that AA regardless of level, this will now check for the level requirement for each rank before granting the AA
Bumps [golang.org/x/crypto](https://github.com/golang/crypto) from 0.21.0 to 0.31.0. - [Commits](golang/crypto@v0.21.0...v0.31.0) --- updated-dependencies: - dependency-name: golang.org/x/crypto dependency-type: indirect ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* [Cleanup] Convert Event Parses to Single Line * Push * Update spells.cpp * Update spells.cpp --------- Co-authored-by: Akkadius <[email protected]>
) * [Databuckets] Don't broadcast client-scoped updates * Remove temp feature flag * Remove distributed caching, only cache for character scoped data, simplify * Update bot.cpp * Cleanup * Update data_bucket.cpp * Cleanup * Cleanup * Remove BulkLoadEntities from LoadNPCTypes * Update data_bucket.cpp * Cleanup * More cleanup * More cleanup * BulkLoadEntities to BulkLoadEntitiesToCache * Add CanCache in DeleteData to gate an unnecessary call
* First pass to enable trader 'Find Trader' functionality * Move SendBulkTraders out of zoning routines and send as part of the opening of the bazaar search window. Add zone instance to SendBulkTraders to support multi-instanced bazaars.
* rules for enabling requiring custom files * shorten default * variable name * check account status for enforcing client key * rule for custom files admin level --------- Co-authored-by: Paul Johnson <[email protected]>
* [Bug Fix] Allow Items in ROF2 to Stack to 32,767 * Update rof2.cpp
* [Database] Change npc_types walkspeed to be of type float * Update database_update_manifest.cpp
Add Bazaar BulkSendTrader Limit
* [Zone] Implement zone player count sharding * Update client.cpp * Update database_instances.cpp * You must request a shard change from the zone you are currently in. * // zone sharding * You cannot request a shard change while in combat. * Query adjustment * Use safe coords * Changes * Fixes to instance query * Push * Push * Final push * Update client.cpp * Update eq_packet_structs.h * Remove pick menu * Comment * Update character_data_repository.h * Update zoning.cpp --------- Co-authored-by: Kinglykrab <[email protected]>
Memory leak repairs
* Update trader add/remove to limit for RoF2 Update trader add/remove to limit for RoF2 * Update for feedback --------- Co-authored-by: Mitch Freeman <[email protected]>
* basic evolving items framework created * Implement evolving tab in the inventory window * Implement experience and number of kills * Move zone evolving map to a evolvingitemsmanager class * rework gm commands * rework GetInventory * wip * wip loot testing * Fix Duplicate Message * reworked evolving item looting, swapping, etc * reworked const functions for evolving methods * Functioning Player Trade of evolving items test item_id is 89550 * First pass of Final Result link working * First pass of item upgrading when reaching 100% * Add strings and logic for displaying the evolving item xp transfer window in Corathus * Prototype of xp transfer window sending items * WIP for evolve xp transfer * WIP for evolve xp transfer. First tests passed * XP Transfer Cleanup * XP Transfer Cleanup * Add Rule for evolving items equip timer/ default is 30 secs * Add logging and player events Add logging and player events * Formatting * Database updates * Updates for linux build * Perl/Cleanup * Command cleanup * Lua * Added a crash condition check if final item id is blank or not found. * Review Changes Updates to resolve review comments and a rebase. * migrate to content_db for items_evolving_details migrate to content_db for items_evolving_details * Simplify, don't hit database unless evolving * Update 2025_01_19_items_evolving_details.sql * Update client.cpp * Update manifest with items_evolving_details * character_id vs char_id * Remove _Struct from structs * Remove license header in evolving.cpp * Move evolving constants from eq_constants.h to evolving.h since it is more specific * Update database_schema.h * General cleanup * Be more specific with `evolving_items` vs `evolving` --------- Co-authored-by: Kinglykrab <[email protected]> Co-authored-by: Akkadius <[email protected]>
* Add Alternate Bazaar Search This adds an alternate bazaar search allowing multinstance bazaar searching and traders above 600. Allows searches based on Bazaar Shard * Update worldserver.cpp --------- Co-authored-by: Mitch Freeman <[email protected]> Co-authored-by: Akkadius <[email protected]>
* [Feature] Add Support for Item Previews * Update client_packet.cpp
* Zone optimizations * More changes * More * Update entity.cpp * Beautiful * Amazing * Feature flag all logic * Broadcast to group * Update mob.cpp * Updates * Update client.cpp * Update client.cpp * Add rule Zone:EnableEntityClipping * Little bit of cleanup * Don't send update to self while in group * Remove visibility work and feature flags * Cleanup * Logging * Improve CheckSendBulkNpcPositions * No need to cast * Field cleanup * Build initial list on zone-in
* KSM work * Windows fixes * Add KSM logging, cleanup * Cleanup raycast logging
* [Databuckets] Add Account Scoped Databuckets * Add variation * Fix Lua after testing
* rebase\tidy up to address commends * I blame git for this one * last typo * spaces * formating fixes I think? * Repository fixes * Cleanup --------- Co-authored-by: Akkadius <[email protected]>
Also: |
Description
200
slots for ROF2 clients.Disclaimer
10
bag slots so their servers still function properly.Type of change
Before and After Slot IDs
Testing
Clients tested: ROF2
Checklist
version.h
CURRENT_BINARY_DATABASE_VERSION
to the new version.Credits