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[BugFix] Fix OpenCabinetDrawer-v1 #630

Merged
merged 6 commits into from
Oct 15, 2024
Merged

[BugFix] Fix OpenCabinetDrawer-v1 #630

merged 6 commits into from
Oct 15, 2024

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StoneT2000
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change from #529 now ensure all objects created will have different initial poses on the GPU to ensure they definitely do not clash upon creating the objects. This actually fixes a bug in the articulated envs since the cabinets would open randomly but that was because during GPU init the robot collides with the cabinets since neither's initial pose has been set and so they default to the origin.

However this also means the collision mesh bounding box is now shifted unless the initial pose of the cabinet is set correctly.

Anyway it is now highly recommended in the docs to set initial poses of objects during loading to places you know they won't collide. Otherwise our code attempts to do it for you.

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